Merge remote-tracking branch 'OFW/dev' into dev

This commit is contained in:
MX 2024-03-26 13:54:06 +03:00
commit f02b03172a
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4 changed files with 55 additions and 1 deletions

View file

@ -20,6 +20,7 @@
typedef struct {
FuriTimer* timer;
FuriString* enter_pin_string;
} DesktopScenePinInputState;
static void desktop_scene_locked_light_red(bool value) {
@ -69,6 +70,18 @@ static void desktop_scene_pin_input_timer_callback(void* context) {
desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
}
static void
desktop_scene_pin_input_update_wrong_count(DesktopScenePinInputState* state, Desktop* desktop) {
uint32_t attempts = furi_hal_rtc_get_pin_fails();
if(attempts > 0) {
furi_string_printf(state->enter_pin_string, "Wrong Attempts: %lu", attempts);
desktop_view_pin_input_set_label_tertiary(
desktop->pin_input_view, 64, 60, furi_string_get_cstr(state->enter_pin_string));
} else {
desktop_view_pin_input_set_label_tertiary(desktop->pin_input_view, 64, 60, NULL);
}
}
void desktop_scene_pin_input_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
@ -81,6 +94,7 @@ void desktop_scene_pin_input_on_enter(void* context) {
desktop->pin_input_view, desktop_scene_pin_input_done_callback);
DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
state->enter_pin_string = furi_string_alloc();
state->timer =
furi_timer_alloc(desktop_scene_pin_input_timer_callback, FuriTimerTypeOnce, desktop);
scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
@ -88,6 +102,7 @@ void desktop_scene_pin_input_on_enter(void* context) {
desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
desktop_scene_pin_input_update_wrong_count(state, desktop);
desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
@ -98,7 +113,8 @@ bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
uint32_t pin_timeout = 0;
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
desktop->scene_manager, DesktopScenePinInput);
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinInputEventUnlockFailed:
@ -114,6 +130,7 @@ bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
desktop_scene_pin_input_update_wrong_count(state, desktop);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
}
consumed = true;
@ -123,6 +140,7 @@ bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 44, 25, "Enter PIN:");
desktop_scene_pin_input_update_wrong_count(state, desktop);
consumed = true;
break;
case DesktopPinInputEventUnlocked:
@ -150,5 +168,6 @@ void desktop_scene_pin_input_on_exit(void* context) {
desktop->scene_manager, DesktopScenePinInput);
furi_timer_free(state->timer);
furi_string_free(state->enter_pin_string);
free(state);
}

View file

@ -35,6 +35,9 @@ typedef struct {
const char* secondary_str;
uint8_t secondary_str_x;
uint8_t secondary_str_y;
const char* tertiary_str;
uint8_t tertiary_str_x;
uint8_t tertiary_str_y;
const char* button_label;
} DesktopViewPinInputModel;
@ -167,6 +170,17 @@ static void desktop_view_pin_input_draw(Canvas* canvas, void* context) {
canvas_draw_str(
canvas, model->secondary_str_x, model->secondary_str_y, model->secondary_str);
}
if(model->tertiary_str && model->pin.length == 0) {
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(
canvas,
model->tertiary_str_x,
model->tertiary_str_y,
AlignCenter,
AlignBottom,
model->tertiary_str);
}
}
void desktop_view_pin_input_timer_callback(void* context) {
@ -294,6 +308,20 @@ void desktop_view_pin_input_set_label_secondary(
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_label_tertiary(
DesktopViewPinInput* pin_input,
uint8_t x,
uint8_t y,
const char* label) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->tertiary_str = label;
model->tertiary_str_x = x;
model->tertiary_str_y = y;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y) {
furi_assert(pin_input);

View file

@ -24,6 +24,11 @@ void desktop_view_pin_input_set_label_secondary(
uint8_t x,
uint8_t y,
const char* label);
void desktop_view_pin_input_set_label_tertiary(
DesktopViewPinInput* pin_input,
uint8_t x,
uint8_t y,
const char* label);
void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y);
View* desktop_view_pin_input_get_view(DesktopViewPinInput*);
void desktop_view_pin_input_set_done_callback(

View file

@ -1,3 +1,5 @@
#pragma once
#include <furi_hal_infrared.h>
#include <infrared.h>
#include <stdint.h>