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RPC: Fix input lockup on disconnect (#3732)
* RPC: Fix input lockup on disconnect * Rpc: minor GUI module cleanup Co-authored-by: あく <alleteam@gmail.com>
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653423145b
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1 changed files with 17 additions and 4 deletions
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@ -55,6 +55,7 @@ typedef struct {
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RpcSession* session;
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Gui* gui;
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const Icon* icon;
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FuriPubSub* input_events;
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// Receive part
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ViewPort* virtual_display_view_port;
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@ -234,10 +235,7 @@ static void
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}
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// Submit event
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FuriPubSub* input_events = furi_record_open(RECORD_INPUT_EVENTS);
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furi_check(input_events);
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furi_pubsub_publish(input_events, &event);
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furi_record_close(RECORD_INPUT_EVENTS);
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furi_pubsub_publish(rpc_gui->input_events, &event);
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rpc_send_and_release_empty(session, request->command_id, PB_CommandStatus_OK);
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}
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@ -401,6 +399,7 @@ void* rpc_system_gui_alloc(RpcSession* session) {
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RpcGuiSystem* rpc_gui = malloc(sizeof(RpcGuiSystem));
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rpc_gui->gui = furi_record_open(RECORD_GUI);
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rpc_gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
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rpc_gui->session = session;
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// Active session icon
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@ -447,6 +446,19 @@ void rpc_system_gui_free(void* context) {
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RpcGuiSystem* rpc_gui = context;
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furi_assert(rpc_gui->gui);
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// Release ongoing inputs to avoid lockup
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for(InputKey key = 0; key < InputKeyMAX; key++) {
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if(rpc_gui->input_key_counter[key] != RPC_GUI_INPUT_RESET) {
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InputEvent event = {
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.key = key,
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.type = InputTypeRelease,
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.sequence_source = INPUT_SEQUENCE_SOURCE_SOFTWARE,
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.sequence_counter = rpc_gui->input_key_counter[key],
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};
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furi_pubsub_publish(rpc_gui->input_events, &event);
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}
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}
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if(rpc_gui->virtual_display_view_port) {
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gui_remove_view_port(rpc_gui->gui, rpc_gui->virtual_display_view_port);
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view_port_free(rpc_gui->virtual_display_view_port);
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@ -474,6 +486,7 @@ void rpc_system_gui_free(void* context) {
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free(rpc_gui->transmit_frame);
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rpc_gui->transmit_frame = NULL;
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}
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furi_record_close(RECORD_INPUT_EVENTS);
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furi_record_close(RECORD_GUI);
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free(rpc_gui);
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}
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