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https://github.com/DarkFlippers/unleashed-firmware
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Merge pull request #50 from darmiel/fix/infrared-buttons
fix[infrared]: fixed crash if button out of bounds and sending wrong signals
This commit is contained in:
commit
eb28dc2e20
5 changed files with 22 additions and 0 deletions
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@ -83,6 +83,15 @@ ButtonPanel* button_panel_alloc() {
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return button_panel;
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}
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void button_panel_reset_selection(ButtonPanel* button_panel) {
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with_view_model(
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button_panel->view, (ButtonPanelModel * model) {
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model->selected_item_x = 0;
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model->selected_item_y = 0;
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return true;
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});
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}
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void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y) {
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furi_check(reserve_x > 0);
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furi_check(reserve_y > 0);
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@ -35,6 +35,12 @@ void button_panel_free(ButtonPanel* button_panel);
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*/
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void button_panel_reset(ButtonPanel* button_panel);
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/** Resets selected_item_x and selected_item_y.
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*
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* @param button_panel ButtonPanel instance
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*/
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void button_panel_reset_selection(ButtonPanel* button_panel);
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/** Reserve space for adding items.
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*
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* One does not simply use button_panel_add_item() without this function. It
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@ -35,6 +35,10 @@ InfraredBruteForce* infrared_brute_force_alloc() {
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return brute_force;
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}
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void infrared_brute_force_clear_records(InfraredBruteForce* brute_force) {
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InfraredBruteForceRecordDict_reset(brute_force->records);
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}
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void infrared_brute_force_free(InfraredBruteForce* brute_force) {
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furi_assert(!brute_force->ff);
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InfraredBruteForceRecordDict_clear(brute_force->records);
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@ -16,6 +16,7 @@ bool infrared_brute_force_start(
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bool infrared_brute_force_is_started(InfraredBruteForce* brute_force);
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void infrared_brute_force_stop(InfraredBruteForce* brute_force);
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bool infrared_brute_force_send_next(InfraredBruteForce* brute_force);
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void infrared_brute_force_clear_records(InfraredBruteForce* brute_force);
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void infrared_brute_force_add_record(
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InfraredBruteForce* brute_force,
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uint32_t index,
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@ -33,6 +33,8 @@ static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
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void infrared_scene_universal_common_on_enter(void* context) {
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Infrared* infrared = context;
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infrared_brute_force_clear_records(infrared->brute_force);
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button_panel_reset_selection(infrared->button_panel);
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view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
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}
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