mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2025-02-17 05:48:33 +00:00
not use global vars anymore & other fixes
in tictactoe game / snake / arkanoid
This commit is contained in:
parent
044338b8f2
commit
baf0214ed1
4 changed files with 173 additions and 139 deletions
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@ -5,6 +5,6 @@ App(
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entry_point="arkanoid_game_app",
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cdefines=["APP_ARKANOID_GAME"],
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requires=["gui"],
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stack_size=3 * 1024,
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stack_size=4 * 1024,
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order=30,
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)
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@ -154,7 +154,7 @@ void move_ball(Canvas* canvas, ArkanoidState* st) {
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st->score += st->level;
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// Blink led when we hit some brick
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notification_message(st->notify, &sequence_short_sound);
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notification_message(st->notify, &sequence_blink_white_100);
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//notification_message(st->notify, &sequence_blink_white_100);
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st->brickCount++;
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st->brick_state.isHit[row][column] = true;
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@ -283,7 +283,7 @@ static void snake_game_process_game_step(SnakeState* const snake_state, Notifica
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bool eatFruit = (next_step.x == snake_state->fruit.x) && (next_step.y == snake_state->fruit.y);
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if(eatFruit) {
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notification_message(notify, &sequence_short_vibro_and_sound);
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notification_message(notify, &sequence_blink_white_100);
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//notification_message(notify, &sequence_blink_white_100);
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snake_state->len++;
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if(snake_state->len >= MAX_SNAKE_LEN) {
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@ -6,33 +6,28 @@
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#define TAG "TicTacToe"
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uint8_t selBoxX;
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uint8_t selBoxY;
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uint8_t selX = 2;
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uint8_t selY = 2;
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uint16_t scoreX;
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uint16_t scoreO;
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char player = 'X';
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char field[3][3];
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bool fieldx[3][3];
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const uint8_t coords[3] = {6, 27, 48};
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bool button_state = false;
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typedef enum { EventTypeTick, EventTypeKey } EventType;
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typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
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typedef enum { GameStatePlaying, GameStateGameOver } GameState;
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typedef struct {
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GameState game_state;
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FuriTimer* timer;
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uint8_t selBoxX;
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uint8_t selBoxY;
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uint8_t selX;
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uint8_t selY;
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uint16_t scoreX;
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uint16_t scoreO;
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char player;
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char field[3][3];
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bool fieldx[3][3];
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uint8_t coords[3];
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bool button_state;
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} TicTacToeState;
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typedef struct {
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@ -49,15 +44,15 @@ void drawCircle(Canvas* const canvas, uint8_t x, uint8_t y) {
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canvas_draw_circle(canvas, x + 4, y + 5, 5);
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}
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void player_switch() {
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if(player == 'O') {
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player = 'X';
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} else if(player == 'X') {
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player = 'O';
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void player_switch(TicTacToeState* ts) {
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if(ts->player == 'O') {
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ts->player = 'X';
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} else if(ts->player == 'X') {
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ts->player = 'O';
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}
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}
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void tictactoe_draw(Canvas* canvas) {
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void tictactoe_draw(Canvas* canvas, TicTacToeState* ts) {
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// Draws the game field
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canvas_draw_frame(canvas, 0, 0, 64, 64); // frame
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canvas_draw_line(canvas, 0, 21, 63, 21); // horizontal line
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@ -68,34 +63,34 @@ void tictactoe_draw(Canvas* canvas) {
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// Draws the game field elements (X or O)
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for(uint8_t i = 0; i <= 2; i++) {
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for(uint8_t j = 0; j <= 2; j++) {
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if(field[i][j] == 'O') {
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drawCircle(canvas, coords[i], coords[j]);
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} else if(field[i][j] == 'X') {
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drawCross(canvas, coords[i], coords[j]);
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if(ts->field[i][j] == 'O') {
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drawCircle(canvas, ts->coords[i], ts->coords[j]);
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} else if(ts->field[i][j] == 'X') {
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drawCross(canvas, ts->coords[i], ts->coords[j]);
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}
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}
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}
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// Draws the selection box
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if(selX == 1) {
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selBoxX = 1;
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} else if(selX == 2) {
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selBoxX = 22;
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} else if(selX == 3) {
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selBoxX = 43;
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if(ts->selX == 1) {
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ts->selBoxX = 1;
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} else if(ts->selX == 2) {
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ts->selBoxX = 22;
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} else if(ts->selX == 3) {
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ts->selBoxX = 43;
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}
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if(selY == 1) {
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selBoxY = 1;
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} else if(selY == 2) {
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selBoxY = 22;
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} else if(selY == 3) {
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selBoxY = 43;
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if(ts->selY == 1) {
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ts->selBoxY = 1;
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} else if(ts->selY == 2) {
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ts->selBoxY = 22;
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} else if(ts->selY == 3) {
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ts->selBoxY = 43;
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}
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, selBoxX, selBoxY, 20, 20);
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canvas_draw_frame(canvas, selBoxX + 1, selBoxY + 1, 18, 18);
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canvas_draw_frame(canvas, ts->selBoxX, ts->selBoxY, 20, 20);
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canvas_draw_frame(canvas, ts->selBoxX + 1, ts->selBoxY + 1, 18, 18);
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// Draws the sidebar
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canvas_set_font(canvas, FontPrimary);
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@ -103,105 +98,112 @@ void tictactoe_draw(Canvas* canvas) {
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canvas_draw_str(canvas, 75, 24, "X:");
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char scoreXBuffer[10];
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snprintf(scoreXBuffer, sizeof(scoreXBuffer), "%d", scoreX);
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snprintf(scoreXBuffer, sizeof(scoreXBuffer), "%d", ts->scoreX);
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canvas_draw_str(canvas, 88, 24, scoreXBuffer);
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canvas_draw_str(canvas, 75, 35, "O:");
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char scoreOBuffer[10];
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snprintf(scoreOBuffer, sizeof(scoreOBuffer), "%d", scoreO);
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snprintf(scoreOBuffer, sizeof(scoreOBuffer), "%d", ts->scoreO);
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canvas_draw_str(canvas, 88, 35, scoreOBuffer);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str(canvas, 75, 46, "Player:");
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if(player == 'X') {
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if(ts->player == 'X') {
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drawCross(canvas, 93, 50);
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} else if(player == 'O') {
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} else if(ts->player == 'O') {
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drawCircle(canvas, 93, 50);
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}
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}
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void clear_game_field() {
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void clear_game_field(TicTacToeState* ts) {
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// Clears the game field arrays
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for(uint8_t i = 0; i <= 2; i++) {
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for(uint8_t j = 0; j <= 2; j++) {
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field[i][j] = ' ';
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fieldx[i][j] = false;
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ts->field[i][j] = ' ';
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ts->fieldx[i][j] = false;
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}
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}
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selX = 2; // Centers the selection box on X axis
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selY = 2; // Centers the selection box on Y axis
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ts->selX = 2; // Centers the selection box on X axis
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ts->selY = 2; // Centers the selection box on Y axis
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}
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void reset_game_data() {
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scoreO = 0;
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scoreX = 0;
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player = 'X';
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void reset_game_data(TicTacToeState* ts) {
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ts->scoreO = 0;
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ts->scoreX = 0;
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ts->player = 'X';
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}
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void draw_win(Canvas* canvas, char player) {
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void draw_win(Canvas* canvas, char player, TicTacToeState* ts) {
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// Handles the score table
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if(player == 'X') {
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scoreX++;
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ts->scoreX++;
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} else if(player == 'O') {
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scoreO++;
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ts->scoreO++;
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}
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// Switches the players
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player_switch();
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player_switch(ts);
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// Draws the board with players switched
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tictactoe_draw(canvas);
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tictactoe_draw(canvas, ts);
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// Clear the game field
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clear_game_field();
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clear_game_field(ts);
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// Draw the new board
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tictactoe_draw(canvas);
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tictactoe_draw(canvas, ts);
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}
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static void tictactoe_state_init(TicTacToeState* const tictactoe_state) {
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static void tictactoe_state_init(TicTacToeState* tictactoe_state) {
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// Set the initial game state
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tictactoe_state->game_state = GameStatePlaying;
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tictactoe_state->selX = 2;
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tictactoe_state->selY = 2;
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tictactoe_state->player = 'X';
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tictactoe_state->coords[0] = 6;
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tictactoe_state->coords[1] = 27;
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tictactoe_state->coords[2] = 48;
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tictactoe_state->button_state = false;
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clear_game_field();
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clear_game_field(tictactoe_state);
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reset_game_data();
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reset_game_data(tictactoe_state);
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}
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static void tictactoe_draw_callback(Canvas* const canvas, void* ctx) {
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const TicTacToeState* tictactoe_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(tictactoe_state == NULL) {
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TicTacToeState* ticst = acquire_mutex((ValueMutex*)ctx, 25);
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if(ticst == NULL) {
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return;
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}
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if(selX > 3) {
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selX = 3;
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} else if(selX < 1) {
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selX = 1;
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if(ticst->selX > 3) {
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ticst->selX = 3;
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} else if(ticst->selX < 1) {
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ticst->selX = 1;
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}
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if(selY > 3) {
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selY = 3;
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} else if(selY < 1) {
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selY = 1;
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if(ticst->selY > 3) {
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ticst->selY = 3;
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} else if(ticst->selY < 1) {
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ticst->selY = 1;
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}
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// Assigns the game field elements their value (X or O) when the OK button is pressed
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if(button_state) {
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button_state = false;
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if(ticst->button_state) {
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ticst->button_state = false;
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for(uint8_t i = 0; i <= 2; i++) {
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for(uint8_t j = 0; j <= 2; j++) {
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if((selX == i + 1) && (selY == j + 1) && (fieldx[i][j] == false)) {
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if(player == 'X') {
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field[i][j] = 'X';
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fieldx[i][j] = true;
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player_switch();
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} else if(player == 'O') {
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field[i][j] = 'O';
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fieldx[i][j] = true;
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player_switch();
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if((ticst->selX == i + 1) && (ticst->selY == j + 1) &&
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(ticst->fieldx[i][j] == false)) {
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if(ticst->player == 'X') {
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ticst->field[i][j] = 'X';
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ticst->fieldx[i][j] = true;
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player_switch(ticst);
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} else if(ticst->player == 'O') {
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ticst->field[i][j] = 'O';
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ticst->fieldx[i][j] = true;
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player_switch(ticst);
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}
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}
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}
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@ -209,48 +211,80 @@ static void tictactoe_draw_callback(Canvas* const canvas, void* ctx) {
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}
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// Checks the game field for winning combinations
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if((field[0][0] == 'X') && (field[1][0] == 'X') && (field[2][0] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[0][1] == 'X') && (field[1][1] == 'X') && (field[2][1] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[0][2] == 'X') && (field[1][2] == 'X') && (field[2][2] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[0][0] == 'X') && (field[0][1] == 'X') && (field[0][2] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[1][0] == 'X') && (field[1][1] == 'X') && (field[1][2] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[2][0] == 'X') && (field[2][1] == 'X') && (field[2][2] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[0][0] == 'X') && (field[1][1] == 'X') && (field[2][2] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[2][0] == 'X') && (field[1][1] == 'X') && (field[0][2] == 'X')) {
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draw_win(canvas, 'X');
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} else if((field[0][0] == 'O') && (field[1][0] == 'O') && (field[2][0] == 'O')) {
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draw_win(canvas, 'O');
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} else if((field[0][1] == 'O') && (field[1][1] == 'O') && (field[2][1] == 'O')) {
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draw_win(canvas, 'O');
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} else if((field[0][2] == 'O') && (field[1][2] == 'O') && (field[2][2] == 'O')) {
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draw_win(canvas, 'O');
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} else if((field[0][0] == 'O') && (field[0][1] == 'O') && (field[0][2] == 'O')) {
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draw_win(canvas, 'O');
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} else if((field[1][0] == 'O') && (field[1][1] == 'O') && (field[1][2] == 'O')) {
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draw_win(canvas, 'O');
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} else if((field[2][0] == 'O') && (field[2][1] == 'O') && (field[2][2] == 'O')) {
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draw_win(canvas, 'O');
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} else if((field[0][0] == 'O') && (field[1][1] == 'O') && (field[2][2] == 'O')) {
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draw_win(canvas, 'O');
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} else if((field[2][0] == 'O') && (field[1][1] == 'O') && (field[0][2] == 'O')) {
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draw_win(canvas, 'O');
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if((ticst->field[0][0] == 'X') && (ticst->field[1][0] == 'X') && (ticst->field[2][0] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(fieldx[0][0] == true) && (fieldx[0][1] == true) && (fieldx[0][2] == true) &&
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(fieldx[1][0] == true) && (fieldx[1][1] == true) && (fieldx[1][2] == true) &&
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(fieldx[2][0] == true) && (fieldx[2][1] == true) && (fieldx[2][2] == true)) {
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draw_win(canvas, 'T');
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(ticst->field[0][1] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[2][1] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][2] == 'X') && (ticst->field[1][2] == 'X') &&
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(ticst->field[2][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][0] == 'X') && (ticst->field[0][1] == 'X') &&
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(ticst->field[0][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[1][0] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[1][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[2][0] == 'X') && (ticst->field[2][1] == 'X') &&
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(ticst->field[2][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][0] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[2][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[2][0] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[0][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][0] == 'O') && (ticst->field[1][0] == 'O') &&
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(ticst->field[2][0] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[0][1] == 'O') && (ticst->field[1][1] == 'O') &&
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(ticst->field[2][1] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[0][2] == 'O') && (ticst->field[1][2] == 'O') &&
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(ticst->field[2][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[0][0] == 'O') && (ticst->field[0][1] == 'O') &&
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(ticst->field[0][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[1][0] == 'O') && (ticst->field[1][1] == 'O') &&
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(ticst->field[1][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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||||
} else if(
|
||||
(ticst->field[2][0] == 'O') && (ticst->field[2][1] == 'O') &&
|
||||
(ticst->field[2][2] == 'O')) {
|
||||
draw_win(canvas, 'O', ticst);
|
||||
} else if(
|
||||
(ticst->field[0][0] == 'O') && (ticst->field[1][1] == 'O') &&
|
||||
(ticst->field[2][2] == 'O')) {
|
||||
draw_win(canvas, 'O', ticst);
|
||||
} else if(
|
||||
(ticst->field[2][0] == 'O') && (ticst->field[1][1] == 'O') &&
|
||||
(ticst->field[0][2] == 'O')) {
|
||||
draw_win(canvas, 'O', ticst);
|
||||
} else if(
|
||||
(ticst->fieldx[0][0] == true) && (ticst->fieldx[0][1] == true) &&
|
||||
(ticst->fieldx[0][2] == true) && (ticst->fieldx[1][0] == true) &&
|
||||
(ticst->fieldx[1][1] == true) && (ticst->fieldx[1][2] == true) &&
|
||||
(ticst->fieldx[2][0] == true) && (ticst->fieldx[2][1] == true) &&
|
||||
(ticst->fieldx[2][2] == true)) {
|
||||
draw_win(canvas, 'T', ticst);
|
||||
}
|
||||
|
||||
tictactoe_draw(canvas);
|
||||
tictactoe_draw(canvas, ticst);
|
||||
|
||||
release_mutex((ValueMutex*)ctx, tictactoe_state);
|
||||
release_mutex((ValueMutex*)ctx, ticst);
|
||||
}
|
||||
|
||||
static void tictactoe_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||
|
@ -310,26 +344,26 @@ int32_t tictactoe_game_app(void* p) {
|
|||
processing = false;
|
||||
break;
|
||||
case InputKeyRight:
|
||||
selX++;
|
||||
tictactoe_state->selX++;
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
selX--;
|
||||
tictactoe_state->selX--;
|
||||
break;
|
||||
case InputKeyUp:
|
||||
selY--;
|
||||
tictactoe_state->selY--;
|
||||
break;
|
||||
case InputKeyDown:
|
||||
selY++;
|
||||
tictactoe_state->selY++;
|
||||
break;
|
||||
case InputKeyOk:
|
||||
button_state = true;
|
||||
tictactoe_state->button_state = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Event timeout
|
||||
FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
|
||||
FURI_LOG_D(TAG, "furi_message_queue: Event timeout");
|
||||
}
|
||||
|
||||
view_port_update(view_port);
|
||||
|
|
Loading…
Add table
Reference in a new issue