Gui: handle view port lockup and notify developer about it (#3102)

* Gui: handle view port lockup and notify developer about it

* Gui: fix more viewport deadlock cases and add proper notification
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あく 2023-09-21 23:34:48 +09:00 committed by GitHub
parent 1891d54baf
commit b98631c633
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@ -6,6 +6,8 @@
#include "gui.h"
#include "gui_i.h"
#define TAG "ViewPort"
_Static_assert(ViewPortOrientationMAX == 4, "Incorrect ViewPortOrientation count");
_Static_assert(
(ViewPortOrientationHorizontal == 0 && ViewPortOrientationHorizontalFlip == 1 &&
@ -174,9 +176,15 @@ void view_port_input_callback_set(
void view_port_update(ViewPort* view_port) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
// We are not going to lockup system, but will notify you instead
// Make sure that you don't call viewport methods inside of another mutex, especially one that is used in draw call
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
FURI_LOG_W(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
}
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
furi_mutex_release(view_port->mutex);
}
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
@ -189,14 +197,21 @@ void view_port_gui_set(ViewPort* view_port, Gui* gui) {
void view_port_draw(ViewPort* view_port, Canvas* canvas) {
furi_assert(view_port);
furi_assert(canvas);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
// We are not going to lockup system, but will notify you instead
// Make sure that you don't call viewport methods inside of another mutex, especially one that is used in draw call
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
FURI_LOG_W(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
}
furi_check(view_port->gui);
if(view_port->draw_callback) {
view_port_setup_canvas_orientation(view_port, canvas);
view_port->draw_callback(canvas, view_port->draw_callback_context);
}
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
furi_mutex_release(view_port->mutex);
}
void view_port_input(ViewPort* view_port, InputEvent* event) {