Doom fixes and updates
|
@ -174,7 +174,7 @@ You can support us by using links or addresses below:
|
|||
- ESP32-CAM -> Camera Suite [(by CodyTolene)](https://github.com/CodyTolene/Flipper-Zero-Camera-Suite)
|
||||
|
||||
Games:
|
||||
- DOOM (fixed) [(by p4nic4ttack)](https://github.com/p4nic4ttack/doom-flipper-zero/)
|
||||
- DOOM (ported and fixed by @xMasterX & @Svarich & @hedger) [(original by p4nic4ttack)](https://github.com/p4nic4ttack/doom-flipper-zero/)
|
||||
- Zombiez [(Reworked By DevMilanIan)](https://github.com/RogueMaster/flipperzero-firmware-wPlugins/pull/240) [(Original By Dooskington)](https://github.com/Dooskington/flipperzero-zombiez)
|
||||
- Flappy Bird [(by DroomOne)](https://github.com/DroomOne/flipperzero-firmware/tree/dev/applications/flappy_bird)
|
||||
- Arkanoid (refactored by xMasterX) [(by gotnull)](https://github.com/gotnull/flipperzero-firmware-wPlugins)
|
||||
|
|
4
applications/external/doom/.gitignore
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
dist/*
|
||||
.vscode
|
||||
.clang-format
|
||||
.editorconfig
|
70
applications/external/doom/README.md
vendored
|
@ -1,68 +1,10 @@
|
|||
# Doom Flipper Zero edition
|
||||
|
||||
<div style="text-align:center"><img src="assets/logo_inv.png"/></div>
|
||||
|
||||
## Will it run Doom?
|
||||
As tradition goes, Doom is being ported to almost every possible embedded electronic device. Therefore I did an attempt to come up with something close to Doom and still compatible on the Flipper Zero's hardware.<br> This is not the actual Doom game but a port made from yet another Doom port to the Arduino Nano (https://github.com/daveruiz/doom-nano/). This port is basically a raycasting engine, using Doom sprites.<br>
|
||||
As tradition goes, Doom is being ported to almost every possible embedded electronic device. Therefore I did an attempt to come up with something close to Doom and still compatible on the Flipper Zero's hardware. This is not the actual Doom game but a port made from yet another Doom port to the Arduino Nano - https://github.com/daveruiz/doom-nano/. This port is basically a raycasting engine, using Doom sprites.
|
||||
This version is very basic and might be improved over time.
|
||||
|
||||
## How to install on Flipper Zero
|
||||
During the porting process, minor changes were made to the workings (and build options) of the current firmware. These changes are documented here and are necessary in order to get a working firmware build that contains this Doom port.
|
||||
### Modifying the firmware & build options
|
||||
* In the `sites/cc.scons` add the following values to the `CCFLAGS` section:
|
||||
```
|
||||
...
|
||||
"-Wno-unused-parameter",
|
||||
"-Wno-type-limits",
|
||||
"-Wno-unused-variable",
|
||||
...
|
||||
```
|
||||
* In `applications/gui/canvas_i.h` comment out the following line:<br>
|
||||
`uint8_t* canvas_get_buffer(Canvas* canvas);` --> `//uint8_t* canvas_get_buffer(Canvas* canvas);`
|
||||
|
||||
* In `applications/gui/canvas.h` add the following lines:
|
||||
```
|
||||
uint8_t* canvas_get_buffer(Canvas* canvas);
|
||||
void canvas_draw_icon_bitmap(Canvas* canvas, uint8_t x, uint8_t y, int16_t w, int16_t h, const Icon* icon);
|
||||
```
|
||||
* In `applications/gui/canvas.c` add the following function:
|
||||
```
|
||||
void canvas_draw_icon_bitmap(Canvas* canvas, uint8_t x, uint8_t y, int16_t w, int16_t h, const Icon* icon){
|
||||
furi_assert(canvas);
|
||||
furi_assert(icon);
|
||||
|
||||
x += canvas->offset_x;
|
||||
y += canvas->offset_y;
|
||||
uint8_t* icon_data = NULL;
|
||||
furi_hal_compress_icon_decode(icon_get_data(icon), &icon_data);
|
||||
u8g2_DrawXBM(&canvas->fb, x, y, w, h, icon_data);
|
||||
}
|
||||
```
|
||||
|
||||
### Installing the plugin in the firmware
|
||||
* Make a folder called Doom in the applications folder. Add all the source files (also the compiled folder and it's files) in the Doom folder.
|
||||
* Make the `applications/meta/application.fam` look like the following:
|
||||
```
|
||||
App(
|
||||
appid="basic_plugins",
|
||||
name="Basic applications for plug-in menu",
|
||||
apptype=FlipperAppType.METAPACKAGE,
|
||||
provides=[
|
||||
...
|
||||
"doom_game",
|
||||
...
|
||||
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
If all went well the only thing left to do is building the firmware and installing it to the Flipper.
|
||||
|
||||
## Screenshots
|
||||
![Intro screen](assets/screenshot-intro2.jpg)
|
||||
|
||||
![Start screen](assets/screenshot-start2.jpg)
|
||||
|
||||
![Imp](assets/screenshot-imp2.jpg)
|
||||
|
||||
![Medkit](assets/screenshot-medkit2.jpg)
|
||||
## Credits
|
||||
@xMasterX - Porting to latest firmware using new plugins system, fixing many issues, adding sound
|
||||
@Svaarich - New logo screen and cool icon
|
||||
@hedger - uFBT fixes and some bugfixes
|
||||
@p4nic4ttack - First raw implementation based on doom-nano
|
4
applications/external/doom/application.fam
vendored
|
@ -11,4 +11,8 @@ App(
|
|||
order=75,
|
||||
fap_icon="doom_10px.png",
|
||||
fap_category="Games",
|
||||
fap_icon_assets="assets",
|
||||
fap_author="@xMasterX & @Svarich & @hedger (original code by @p4nic4ttack)",
|
||||
fap_version="1.0",
|
||||
fap_description="Will it run Doom?",
|
||||
)
|
||||
|
|
|
@ -1,78 +1,4 @@
|
|||
#include "assets_icons.h"
|
||||
|
||||
#include <gui/icon_i.h>
|
||||
|
||||
// Inverted icons
|
||||
|
||||
const uint8_t _I_fire_inv_0[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x30, 0x00, 0x40, 0xee, 0x00, 0x80, 0xe6, 0x00,
|
||||
0x80, 0xa7, 0x01, 0x80, 0xc7, 0x03, 0x40, 0x45, 0x03, 0xe0, 0x41, 0x07, 0xf8, 0x82, 0x9f, 0xb9,
|
||||
0x01, 0x3e, 0x7c, 0x00, 0x7a, 0x6e, 0x00, 0x56, 0x1c, 0x00, 0x6c, 0xf4, 0x01, 0x3a, 0x6c, 0x00,
|
||||
0x7e, 0xfc, 0x00, 0x1a, 0x08, 0x00, 0x3c, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
const uint8_t* const _I_fire_inv[] = {_I_fire_inv_0};
|
||||
|
||||
const uint8_t _I_gun_inv_0[] = {
|
||||
0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x80, 0x23, 0x00, 0x00, 0x40,
|
||||
0x20, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x40, 0x57, 0x00, 0x00, 0x20, 0x8b, 0x00, 0x00,
|
||||
0x90, 0x11, 0x01, 0x00, 0x98, 0x00, 0x00, 0x00, 0xb0, 0x43, 0x01, 0x00, 0x94, 0x81, 0x03,
|
||||
0x00, 0xd0, 0x45, 0x04, 0x00, 0x8c, 0x02, 0x02, 0x00, 0xc4, 0x00, 0x03, 0x00, 0xc8, 0x00,
|
||||
0x02, 0x00, 0x4e, 0x40, 0x00, 0x00, 0x92, 0x00, 0x02, 0x80, 0x07, 0x15, 0x04, 0xe0, 0x8f,
|
||||
0x00, 0x0c, 0xd0, 0x9d, 0x07, 0x17, 0xe0, 0x3a, 0xc0, 0x3f, 0xe0, 0xf7, 0xff, 0x77, 0xe0,
|
||||
0xae, 0xfe, 0x4b, 0xd8, 0xdd, 0xff, 0x4d, 0x88, 0xea, 0xbe, 0x26, 0x4c, 0xf5, 0xff, 0x17,
|
||||
0xc8, 0xfa, 0xae, 0x0b, 0xcc, 0xff, 0xdf, 0x19, 0xe8, 0xeb, 0xa7, 0x00, 0xd8, 0xf1, 0x4d,
|
||||
0x0c, 0xc0, 0xbe, 0x1a, 0x08, 0xf6, 0xfd, 0x37, 0x04,
|
||||
};
|
||||
const uint8_t* const _I_gun_inv[] = {_I_gun_inv_0};
|
||||
|
||||
const uint8_t _I_gun_mask_inv_0[] = {
|
||||
0x01, 0x00, 0x53, 0x00, 0x00, 0x0c, 0x38, 0x04, 0x38, 0x09, 0xf8, 0x0c, 0x78, 0x17, 0xf0,
|
||||
0x18, 0xf8, 0x00, 0x67, 0xff, 0x01, 0xaf, 0xc3, 0xff, 0x01, 0x80, 0x7e, 0x3f, 0xf0, 0x38,
|
||||
0x07, 0xf0, 0x0e, 0x40, 0x31, 0x03, 0x8f, 0xfb, 0xff, 0x07, 0x01, 0x94, 0x3c, 0x0e, 0xc0,
|
||||
0x35, 0xff, 0x85, 0xc8, 0x06, 0x30, 0x7e, 0x00, 0x0c, 0x61, 0xe2, 0xe1, 0xff, 0xc7, 0xc5,
|
||||
0xc3, 0xff, 0x9f, 0x80, 0xca, 0xfe, 0x03, 0x2f, 0xf8, 0x0c, 0xc6, 0xc2, 0x03, 0x4b, 0xf8,
|
||||
0xa8, 0x42, 0xe2, 0x03, 0x28, 0xf8, 0x1e, 0x80, 0x68, 0x1e, 0x28, 0x78,
|
||||
};
|
||||
const uint8_t* const _I_gun_mask_inv[] = {_I_gun_mask_inv_0};
|
||||
|
||||
const uint8_t _I_logo_inv_0[] = {
|
||||
0x01, 0x00, 0x92, 0x01, 0x00, 0x78, 0x03, 0xc0, 0x03, 0xfc, 0xff, 0xff, 0xfc, 0x1f, 0xf9, 0xff,
|
||||
0xe3, 0xff, 0x0f, 0x8f, 0xfc, 0x2f, 0xe0, 0xf3, 0xdc, 0x6e, 0xf7, 0x7b, 0x1d, 0xdd, 0xef, 0x79,
|
||||
0xbb, 0xcd, 0xce, 0xf7, 0x13, 0xb0, 0x79, 0xfc, 0x03, 0xe3, 0xfb, 0x01, 0x0f, 0xfb, 0xff, 0xbf,
|
||||
0x11, 0x8c, 0x7c, 0x1e, 0x7e, 0x0f, 0x77, 0xbb, 0xd4, 0x02, 0x10, 0x00, 0xeb, 0xad, 0xde, 0xc8,
|
||||
0x70, 0x3c, 0xf8, 0x01, 0xf7, 0xbf, 0xff, 0x20, 0xe0, 0xf3, 0xc0, 0x6e, 0x80, 0x0d, 0x7a, 0xde,
|
||||
0x40, 0x83, 0xf8, 0x03, 0x10, 0xfa, 0x70, 0x07, 0xee, 0x02, 0x18, 0x30, 0x3d, 0x0a, 0xe3, 0xfb,
|
||||
0x83, 0x86, 0xc7, 0x82, 0x1f, 0x1f, 0xf8, 0xfd, 0x61, 0x5a, 0x0d, 0x54, 0x0b, 0x55, 0xaa, 0xc0,
|
||||
0x00, 0x84, 0x0c, 0x21, 0xf4, 0x8f, 0xf4, 0x3b, 0x70, 0x3e, 0xf7, 0x7b, 0x01, 0x9f, 0xef, 0xf7,
|
||||
0xc3, 0xfe, 0x1f, 0x6f, 0x87, 0xee, 0x07, 0xfe, 0xff, 0x60, 0x07, 0xfe, 0x1f, 0x88, 0xef, 0xc3,
|
||||
0xf3, 0x01, 0xfe, 0x7f, 0x30, 0x1b, 0xdf, 0xef, 0xf6, 0x0a, 0x1f, 0xf0, 0x79, 0xd0, 0x22, 0xf7,
|
||||
0x0b, 0x9c, 0x0e, 0xed, 0x76, 0x80, 0x4d, 0xee, 0xf7, 0x71, 0xff, 0x87, 0xd6, 0x2b, 0x50, 0xa8,
|
||||
0xc0, 0x6a, 0x95, 0x48, 0x04, 0x56, 0xab, 0x55, 0x1f, 0xf8, 0xff, 0xc7, 0xfe, 0x3f, 0xaa, 0xe4,
|
||||
0x02, 0x3b, 0x55, 0xae, 0x8f, 0xfc, 0xbf, 0xe1, 0xff, 0x0f, 0xf8, 0x7d, 0x61, 0x18, 0x0c, 0x44,
|
||||
0x03, 0x11, 0x88, 0x02, 0x0e, 0x23, 0x04, 0x0e, 0x30, 0xfa, 0x41, 0x43, 0xe2, 0x06, 0x18, 0xa8,
|
||||
0x18, 0x43, 0xe9, 0x02, 0xd0, 0x68, 0xa1, 0x5a, 0x2d, 0x51, 0x10, 0x70, 0x5a, 0x21, 0xfc, 0x45,
|
||||
0x43, 0xe3, 0x50, 0x0f, 0xc4, 0x20, 0x72, 0x20, 0x22, 0x02, 0x16, 0x00, 0x7e, 0xd5, 0x4a, 0x8d,
|
||||
0x54, 0x3e, 0x35, 0x40, 0xfb, 0x80, 0x3c, 0x3e, 0x35, 0x5a, 0x09, 0xe8, 0x6a, 0x87, 0xc1, 0x23,
|
||||
0x88, 0xfd, 0x40, 0x0c, 0x09, 0x20, 0xfa, 0x87, 0x06, 0x00, 0x1f, 0x38, 0x0c, 0x50, 0x3e, 0xa0,
|
||||
0x0f, 0x0f, 0x8c, 0x56, 0x00, 0x5c, 0x1a, 0x80, 0x90, 0x62, 0x03, 0xf6, 0x80, 0x42, 0x17, 0xc2,
|
||||
0x7b, 0x10, 0x20, 0x87, 0xde, 0xa9, 0x04, 0x80, 0x54, 0x20, 0x94, 0x08, 0xa0, 0x24, 0x47, 0xf5,
|
||||
0x01, 0x20, 0x54, 0x44, 0x18, 0x80, 0x42, 0x88, 0x17, 0xfc, 0x7e, 0xb4, 0x40, 0x4c, 0x12, 0x04,
|
||||
0x01, 0xe3, 0xf4, 0x2a, 0xf8, 0x03, 0xc0, 0x1f, 0xe0, 0xbc, 0xcf, 0xb8, 0xf8, 0x1e, 0xbf, 0xcc,
|
||||
0x5b, 0x12, 0x0c, 0x56, 0x0a, 0x51, 0x82, 0xa8, 0x28, 0x08, 0x1f, 0x32, 0x0c, 0x00, 0x3e, 0x85,
|
||||
0xe3, 0x1e, 0x17, 0x8f, 0x4f, 0xe6, 0x1f, 0x99, 0x44, 0x0a, 0x10, 0x2f, 0x13, 0xb4, 0xc8, 0x29,
|
||||
0x03, 0xf3, 0x89, 0x03, 0xe7, 0x10, 0x5f, 0x2a, 0x87, 0xd1, 0x1b, 0xe0, 0x0f, 0x00, 0x78, 0x03,
|
||||
0xc0, 0x1e, 0x00, 0xf0, 0x02, 0x00,
|
||||
};
|
||||
const uint8_t* const _I_logo_inv[] = {_I_logo_inv_0};
|
||||
|
||||
const Icon I_fire_inv =
|
||||
{.width = 24, .height = 20, .frame_count = 1, .frame_rate = 0, .frames = _I_fire_inv};
|
||||
const Icon I_gun_inv =
|
||||
{.width = 32, .height = 32, .frame_count = 1, .frame_rate = 0, .frames = _I_gun_inv};
|
||||
const Icon I_gun_mask_inv =
|
||||
{.width = 32, .height = 32, .frame_count = 1, .frame_rate = 0, .frames = _I_gun_mask_inv};
|
||||
const Icon I_logo_inv =
|
||||
{.width = 128, .height = 64, .frame_count = 1, .frame_rate = 0, .frames = _I_logo_inv};
|
||||
#include "assets.h"
|
||||
|
||||
const uint8_t space[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||
const uint8_t zero[] = {0x00, 0x60, 0x90, 0x90, 0x90, 0x60};
|
|
@ -41,12 +41,6 @@
|
|||
#define GRADIENT_WHITE 7
|
||||
#define GRADIENT_BLACK 0
|
||||
|
||||
// Inverted icons
|
||||
extern const Icon I_fire_inv;
|
||||
extern const Icon I_gun_inv;
|
||||
extern const Icon I_gun_mask_inv;
|
||||
extern const Icon I_logo_inv;
|
||||
|
||||
// Fonts
|
||||
extern const uint8_t zero[];
|
||||
extern const uint8_t one[];
|
Before Width: | Height: | Size: 2.1 MiB |
Before Width: | Height: | Size: 2.3 MiB |
Before Width: | Height: | Size: 2.1 MiB |
Before Width: | Height: | Size: 2.3 MiB |
26
applications/external/doom/display.h
vendored
|
@ -1,9 +1,8 @@
|
|||
#include <gui/gui.h>
|
||||
#include <gui/canvas_i.h>
|
||||
#include <furi_hal.h>
|
||||
#include <u8g2_glue.h>
|
||||
#include "constants.h"
|
||||
#include "compiled/assets_icons.h"
|
||||
#include <doom_icons.h>
|
||||
#include "assets.h"
|
||||
|
||||
#define CHECK_BIT(var, pos) ((var) & (1 << (pos)))
|
||||
|
||||
|
@ -50,14 +49,12 @@ void fadeScreen(uint8_t intensity, bool color, Canvas* const canvas);
|
|||
bool getGradientPixel(uint8_t x, uint8_t y, uint8_t i);
|
||||
double getActualFps();
|
||||
void fps();
|
||||
void setupDisplay(Canvas* canvas);
|
||||
uint8_t reverse_bits(uint8_t num);
|
||||
|
||||
// FPS control
|
||||
double delta = 1;
|
||||
uint32_t lastFrameTime = 0;
|
||||
uint8_t zbuffer[128]; /// 128 = screen width & REMOVE WHEN DISPLAY.H IMPLEMENTED
|
||||
uint8_t* display_buf = NULL;
|
||||
|
||||
void drawGun(
|
||||
int16_t x,
|
||||
|
@ -88,12 +85,6 @@ void drawVLine(uint8_t x, int8_t start_y, int8_t end_y, uint8_t intensity, Canva
|
|||
}
|
||||
}
|
||||
|
||||
void setupDisplay(Canvas* canvas) {
|
||||
memset(zbuffer, 0xff, 128);
|
||||
display_buf = (uint8_t*)canvas->fb.tile_buf_ptr;
|
||||
//display_buf = u8g2_GetBufferPtr(&canvas->fb);
|
||||
}
|
||||
|
||||
void drawBitmap(
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
|
@ -102,13 +93,20 @@ void drawBitmap(
|
|||
int16_t h,
|
||||
uint16_t color,
|
||||
Canvas* const canvas) {
|
||||
UNUSED(color);
|
||||
canvas_draw_icon_bitmap(canvas, x, y, w, h, i);
|
||||
UNUSED(w);
|
||||
UNUSED(h);
|
||||
if(!color) {
|
||||
canvas_invert_color(canvas);
|
||||
}
|
||||
canvas_draw_icon(canvas, x, y, i);
|
||||
if(!color) {
|
||||
canvas_invert_color(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void drawText(uint8_t x, uint8_t y, uint8_t num, Canvas* const canvas) {
|
||||
char buf[4];
|
||||
itoa(num, buf, 10);
|
||||
snprintf(buf, 4, "%d", num);
|
||||
drawTextSpace(x, y, buf, 1, canvas);
|
||||
}
|
||||
|
||||
|
|
12
applications/external/doom/doom.c
vendored
|
@ -6,7 +6,7 @@
|
|||
#include <sys/time.h>
|
||||
#include "sound.h"
|
||||
#include "display.h"
|
||||
#include "compiled/assets_icons.h"
|
||||
#include "assets.h"
|
||||
#include "constants.h"
|
||||
#include "entities.h"
|
||||
#include "types.h"
|
||||
|
@ -226,12 +226,12 @@ UID detectCollision(
|
|||
bool only_walls,
|
||||
PluginState* const plugin_state) {
|
||||
// Wall collision
|
||||
uint8_t round_x = (int)pos->x + (int)relative_x;
|
||||
uint8_t round_y = (int)pos->y + (int)relative_y;
|
||||
uint8_t round_x = (int)(pos->x + relative_x);
|
||||
uint8_t round_y = (int)(pos->y + relative_y);
|
||||
uint8_t block = getBlockAt(level, round_x, round_y);
|
||||
|
||||
if(block == E_WALL) {
|
||||
//playSound(hit_wall_snd, HIT_WALL_SND_LEN);
|
||||
// playSound(hit_wall_snd, HIT_WALL_SND_LEN);
|
||||
return create_uid(block, round_x, round_y);
|
||||
}
|
||||
|
||||
|
@ -769,7 +769,6 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
|||
furi_assert(ctx);
|
||||
PluginState* plugin_state = ctx;
|
||||
furi_mutex_acquire(plugin_state->mutex, FuriWaitForever);
|
||||
if(plugin_state->init) setupDisplay(canvas);
|
||||
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
|
||||
|
@ -855,7 +854,6 @@ static void doom_game_update_timer_callback(FuriMessageQueue* event_queue) {
|
|||
static void doom_game_tick(PluginState* const plugin_state) {
|
||||
if(plugin_state->scene == GAME_PLAY) {
|
||||
//fps();
|
||||
memset(display_buf, 0, SCREEN_WIDTH * (RENDER_HEIGHT / 8));
|
||||
//player is alive
|
||||
if(plugin_state->player.health > 0) {
|
||||
if(plugin_state->up) {
|
||||
|
@ -983,7 +981,7 @@ int32_t doom_app() {
|
|||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
//////////////////////////////////
|
||||
if(display_buf != NULL) plugin_state->init = false;
|
||||
plugin_state->init = false;
|
||||
|
||||
PluginEvent event;
|
||||
#ifdef SOUND
|
||||
|
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |