mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-10 06:54:19 +00:00
More apps moved to apps repo (#2978)
* Clock, music player, snake game removed * Music player, picopass assets removed Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
parent
d808884b97
commit
b368660d48
14 changed files with 0 additions and 1079 deletions
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@ -33,9 +33,6 @@ Applications for main Flipper menu.
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- `nfc` - NFC application, HF rfid, EMV and etc
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- `subghz` - SubGhz application, 433 fobs and etc
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- `u2f` - U2F Application
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- `clock` - Clock application
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- `music_player` - Music player app (demo)
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- `snake_game` - Snake game application
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## services
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@ -11,9 +11,6 @@ App(
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"subghz",
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"bad_usb",
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"u2f",
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"clock",
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"music_player",
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"snake_game",
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"archive",
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"main_apps_on_start",
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],
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@ -1,10 +0,0 @@
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App(
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appid="clock",
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name="Clock",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="clock_app",
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requires=["gui"],
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stack_size=2 * 1024,
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fap_icon="clock.png",
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fap_category="Tools",
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)
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Binary file not shown.
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@ -1,136 +0,0 @@
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#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <locale/locale.h>
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typedef enum {
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ClockEventTypeTick,
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ClockEventTypeKey,
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} ClockEventType;
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typedef struct {
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ClockEventType type;
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InputEvent input;
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} ClockEvent;
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typedef struct {
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FuriString* buffer;
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FuriHalRtcDateTime datetime;
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LocaleTimeFormat timeformat;
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LocaleDateFormat dateformat;
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} ClockData;
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typedef struct {
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FuriMutex* mutex;
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FuriMessageQueue* queue;
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ClockData* data;
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} Clock;
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static void clock_input_callback(InputEvent* input_event, FuriMessageQueue* queue) {
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furi_assert(queue);
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ClockEvent event = {.type = ClockEventTypeKey, .input = *input_event};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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static void clock_render_callback(Canvas* canvas, void* ctx) {
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Clock* clock = ctx;
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if(furi_mutex_acquire(clock->mutex, 200) != FuriStatusOk) {
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return;
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}
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ClockData* data = clock->data;
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canvas_set_font(canvas, FontBigNumbers);
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locale_format_time(data->buffer, &data->datetime, data->timeformat, true);
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canvas_draw_str_aligned(
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canvas, 64, 28, AlignCenter, AlignCenter, furi_string_get_cstr(data->buffer));
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// Special case to cover missing glyphs in FontBigNumbers
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if(data->timeformat == LocaleTimeFormat12h) {
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size_t time_width = canvas_string_width(canvas, furi_string_get_cstr(data->buffer));
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(
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canvas,
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64 + (time_width / 2) - 10,
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31,
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AlignLeft,
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AlignCenter,
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(data->datetime.hour > 11) ? "PM" : "AM");
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}
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canvas_set_font(canvas, FontSecondary);
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locale_format_date(data->buffer, &data->datetime, data->dateformat, "/");
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canvas_draw_str_aligned(
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canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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furi_mutex_release(clock->mutex);
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}
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static void clock_tick(void* ctx) {
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furi_assert(ctx);
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FuriMessageQueue* queue = ctx;
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ClockEvent event = {.type = ClockEventTypeTick};
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// It's OK to loose this event if system overloaded
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furi_message_queue_put(queue, &event, 0);
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}
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int32_t clock_app(void* p) {
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UNUSED(p);
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Clock* clock = malloc(sizeof(Clock));
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clock->data = malloc(sizeof(ClockData));
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clock->data->buffer = furi_string_alloc();
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clock->queue = furi_message_queue_alloc(8, sizeof(ClockEvent));
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clock->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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furi_hal_rtc_get_datetime(&clock->data->datetime);
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clock->data->timeformat = locale_get_time_format();
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clock->data->dateformat = locale_get_date_format();
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// Set ViewPort callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, clock_render_callback, clock);
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view_port_input_callback_set(view_port, clock_input_callback, clock->queue);
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FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, clock->queue);
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// Open GUI and register view_port
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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furi_timer_start(timer, 100);
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// Main loop
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ClockEvent event;
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for(bool processing = true; processing;) {
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furi_check(furi_message_queue_get(clock->queue, &event, FuriWaitForever) == FuriStatusOk);
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furi_mutex_acquire(clock->mutex, FuriWaitForever);
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if(event.type == ClockEventTypeKey) {
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if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
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processing = false;
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}
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} else if(event.type == ClockEventTypeTick) {
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furi_hal_rtc_get_datetime(&clock->data->datetime);
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}
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furi_mutex_release(clock->mutex);
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view_port_update(view_port);
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}
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furi_timer_free(timer);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_record_close(RECORD_GUI);
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furi_message_queue_free(clock->queue);
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furi_mutex_free(clock->mutex);
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furi_string_free(clock->data->buffer);
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free(clock->data);
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free(clock);
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return 0;
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}
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@ -1,16 +0,0 @@
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App(
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appid="music_player",
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name="Music Player",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="music_player_app",
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requires=[
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"gui",
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"dialogs",
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],
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stack_size=2 * 1024,
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order=20,
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fap_icon="icons/music_10px.png",
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fap_category="Media",
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fap_icon_assets="icons",
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fap_libs=["music_worker"],
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)
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Binary file not shown.
Before Width: | Height: | Size: 142 B |
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@ -1,372 +0,0 @@
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#include <music_worker/music_worker.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include <music_player_icons.h>
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#include <gui/gui.h>
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#include <dialogs/dialogs.h>
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#include <storage/storage.h>
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#define TAG "MusicPlayer"
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#define MUSIC_PLAYER_APP_EXTENSION "*"
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#define MUSIC_PLAYER_SEMITONE_HISTORY_SIZE 4
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typedef struct {
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uint8_t semitone_history[MUSIC_PLAYER_SEMITONE_HISTORY_SIZE];
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uint8_t duration_history[MUSIC_PLAYER_SEMITONE_HISTORY_SIZE];
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uint8_t volume;
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uint8_t semitone;
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uint8_t dots;
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uint8_t duration;
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float position;
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} MusicPlayerModel;
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typedef struct {
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MusicPlayerModel* model;
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FuriMutex** model_mutex;
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FuriMessageQueue* input_queue;
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ViewPort* view_port;
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Gui* gui;
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MusicWorker* worker;
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} MusicPlayer;
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static const float MUSIC_PLAYER_VOLUMES[] = {0, .25, .5, .75, 1};
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static const char* semitone_to_note(int8_t semitone) {
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switch(semitone) {
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case 0:
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return "C";
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case 1:
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return "C#";
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case 2:
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return "D";
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case 3:
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return "D#";
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case 4:
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return "E";
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case 5:
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return "F";
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case 6:
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return "F#";
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case 7:
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return "G";
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case 8:
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return "G#";
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case 9:
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return "A";
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case 10:
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return "A#";
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case 11:
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return "B";
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default:
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return "--";
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}
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}
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static bool is_white_note(uint8_t semitone, uint8_t id) {
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switch(semitone) {
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case 0:
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if(id == 0) return true;
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break;
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case 2:
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if(id == 1) return true;
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break;
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case 4:
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if(id == 2) return true;
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break;
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case 5:
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if(id == 3) return true;
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break;
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case 7:
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if(id == 4) return true;
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break;
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case 9:
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if(id == 5) return true;
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break;
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case 11:
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if(id == 6) return true;
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break;
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default:
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break;
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}
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return false;
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}
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static bool is_black_note(uint8_t semitone, uint8_t id) {
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switch(semitone) {
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case 1:
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if(id == 0) return true;
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break;
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case 3:
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if(id == 1) return true;
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break;
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case 6:
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if(id == 3) return true;
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break;
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case 8:
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if(id == 4) return true;
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break;
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case 10:
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if(id == 5) return true;
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break;
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default:
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break;
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}
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return false;
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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MusicPlayer* music_player = ctx;
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furi_check(furi_mutex_acquire(music_player->model_mutex, FuriWaitForever) == FuriStatusOk);
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 0, 12, "MusicPlayer");
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uint8_t x_pos = 0;
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uint8_t y_pos = 24;
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const uint8_t white_w = 10;
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const uint8_t white_h = 40;
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const int8_t black_x = 6;
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const int8_t black_y = -5;
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const uint8_t black_w = 8;
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const uint8_t black_h = 32;
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// white keys
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for(size_t i = 0; i < 7; i++) {
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if(is_white_note(music_player->model->semitone, i)) {
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canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
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} else {
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canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
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}
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}
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// black keys
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for(size_t i = 0; i < 7; i++) {
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if(i != 2 && i != 6) {
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(
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canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
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canvas_set_color(canvas, ColorBlack);
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if(is_black_note(music_player->model->semitone, i)) {
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canvas_draw_box(
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canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
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} else {
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canvas_draw_frame(
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canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
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}
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}
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}
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// volume view_port
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x_pos = 124;
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y_pos = 0;
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const uint8_t volume_h =
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(64 / (COUNT_OF(MUSIC_PLAYER_VOLUMES) - 1)) * music_player->model->volume;
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canvas_draw_frame(canvas, x_pos, y_pos, 4, 64);
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canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h);
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// note stack view_port
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x_pos = 73;
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y_pos = 0; //-V1048
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_frame(canvas, x_pos, y_pos, 49, 64);
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canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64);
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char duration_text[16];
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for(uint8_t i = 0; i < MUSIC_PLAYER_SEMITONE_HISTORY_SIZE; i++) {
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if(music_player->model->duration_history[i] == 0xFF) {
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snprintf(duration_text, 15, "--");
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} else {
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snprintf(duration_text, 15, "%d", music_player->model->duration_history[i]);
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}
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if(i == 0) {
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canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16);
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canvas_set_color(canvas, ColorWhite);
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} else {
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canvas_set_color(canvas, ColorBlack);
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}
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canvas_draw_str(
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canvas,
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x_pos + 4,
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64 - 16 * i - 3,
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semitone_to_note(music_player->model->semitone_history[i]));
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canvas_draw_str(canvas, x_pos + 31, 64 - 16 * i - 3, duration_text);
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canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i);
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}
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furi_mutex_release(music_player->model_mutex);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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MusicPlayer* music_player = ctx;
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if(input_event->type == InputTypeShort) {
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furi_message_queue_put(music_player->input_queue, input_event, 0);
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}
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}
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static void music_worker_callback(
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uint8_t semitone,
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uint8_t dots,
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uint8_t duration,
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float position,
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void* context) {
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MusicPlayer* music_player = context;
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furi_check(furi_mutex_acquire(music_player->model_mutex, FuriWaitForever) == FuriStatusOk);
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for(size_t i = 0; i < MUSIC_PLAYER_SEMITONE_HISTORY_SIZE - 1; i++) {
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size_t r = MUSIC_PLAYER_SEMITONE_HISTORY_SIZE - 1 - i;
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music_player->model->duration_history[r] = music_player->model->duration_history[r - 1];
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music_player->model->semitone_history[r] = music_player->model->semitone_history[r - 1];
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}
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semitone = (semitone == 0xFF) ? 0xFF : semitone % 12;
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music_player->model->semitone = semitone;
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music_player->model->dots = dots;
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music_player->model->duration = duration;
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music_player->model->position = position;
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music_player->model->semitone_history[0] = semitone;
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music_player->model->duration_history[0] = duration;
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furi_mutex_release(music_player->model_mutex);
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view_port_update(music_player->view_port);
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}
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void music_player_clear(MusicPlayer* instance) {
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memset(instance->model->duration_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
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memset(instance->model->semitone_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
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music_worker_clear(instance->worker);
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}
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MusicPlayer* music_player_alloc() {
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MusicPlayer* instance = malloc(sizeof(MusicPlayer));
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instance->model = malloc(sizeof(MusicPlayerModel));
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instance->model->volume = 3;
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instance->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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instance->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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instance->worker = music_worker_alloc();
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music_worker_set_volume(instance->worker, MUSIC_PLAYER_VOLUMES[instance->model->volume]);
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music_worker_set_callback(instance->worker, music_worker_callback, instance);
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music_player_clear(instance);
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instance->view_port = view_port_alloc();
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view_port_draw_callback_set(instance->view_port, render_callback, instance);
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view_port_input_callback_set(instance->view_port, input_callback, instance);
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// Open GUI and register view_port
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instance->gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(instance->gui, instance->view_port, GuiLayerFullscreen);
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return instance;
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}
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void music_player_free(MusicPlayer* instance) {
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gui_remove_view_port(instance->gui, instance->view_port);
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furi_record_close(RECORD_GUI);
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view_port_free(instance->view_port);
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||||
|
||||
music_worker_free(instance->worker);
|
||||
|
||||
furi_message_queue_free(instance->input_queue);
|
||||
|
||||
furi_mutex_free(instance->model_mutex);
|
||||
|
||||
free(instance->model);
|
||||
free(instance);
|
||||
}
|
||||
|
||||
int32_t music_player_app(void* p) {
|
||||
MusicPlayer* music_player = music_player_alloc();
|
||||
|
||||
FuriString* file_path;
|
||||
file_path = furi_string_alloc();
|
||||
|
||||
do {
|
||||
if(p && strlen(p)) {
|
||||
furi_string_set(file_path, (const char*)p);
|
||||
} else {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
storage_common_migrate(
|
||||
storage, EXT_PATH("music_player"), STORAGE_APP_DATA_PATH_PREFIX);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
|
||||
furi_string_set(file_path, STORAGE_APP_DATA_PATH_PREFIX);
|
||||
|
||||
DialogsFileBrowserOptions browser_options;
|
||||
dialog_file_browser_set_basic_options(
|
||||
&browser_options, MUSIC_PLAYER_APP_EXTENSION, &I_music_10px);
|
||||
browser_options.hide_ext = false;
|
||||
browser_options.base_path = STORAGE_APP_DATA_PATH_PREFIX;
|
||||
|
||||
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
bool res = dialog_file_browser_show(dialogs, file_path, file_path, &browser_options);
|
||||
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
|
||||
if(!res) {
|
||||
FURI_LOG_E(TAG, "No file selected");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!music_worker_load(music_player->worker, furi_string_get_cstr(file_path))) {
|
||||
FURI_LOG_E(TAG, "Unable to load file");
|
||||
break;
|
||||
}
|
||||
|
||||
music_worker_start(music_player->worker);
|
||||
|
||||
InputEvent input;
|
||||
while(furi_message_queue_get(music_player->input_queue, &input, FuriWaitForever) ==
|
||||
FuriStatusOk) {
|
||||
furi_check(
|
||||
furi_mutex_acquire(music_player->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
|
||||
if(input.key == InputKeyBack) {
|
||||
furi_mutex_release(music_player->model_mutex);
|
||||
break;
|
||||
} else if(input.key == InputKeyUp) {
|
||||
if(music_player->model->volume < COUNT_OF(MUSIC_PLAYER_VOLUMES) - 1)
|
||||
music_player->model->volume++;
|
||||
music_worker_set_volume(
|
||||
music_player->worker, MUSIC_PLAYER_VOLUMES[music_player->model->volume]);
|
||||
} else if(input.key == InputKeyDown) {
|
||||
if(music_player->model->volume > 0) music_player->model->volume--;
|
||||
music_worker_set_volume(
|
||||
music_player->worker, MUSIC_PLAYER_VOLUMES[music_player->model->volume]);
|
||||
}
|
||||
|
||||
furi_mutex_release(music_player->model_mutex);
|
||||
view_port_update(music_player->view_port);
|
||||
}
|
||||
|
||||
music_worker_stop(music_player->worker);
|
||||
if(p && strlen(p)) break; // Exit instead of going to browser if launched with arg
|
||||
music_player_clear(music_player);
|
||||
} while(1);
|
||||
|
||||
furi_string_free(file_path);
|
||||
music_player_free(music_player);
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
App(
|
||||
appid="snake_game",
|
||||
name="Snake Game",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="snake_game_app",
|
||||
requires=["gui"],
|
||||
stack_size=1 * 1024,
|
||||
order=30,
|
||||
fap_icon="snake_10px.png",
|
||||
fap_category="Games",
|
||||
)
|
Binary file not shown.
Before Width: | Height: | Size: 158 B |
|
@ -1,434 +0,0 @@
|
|||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <input/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
typedef struct {
|
||||
// +-----x
|
||||
// |
|
||||
// |
|
||||
// y
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
} Point;
|
||||
|
||||
typedef enum {
|
||||
GameStateLife,
|
||||
|
||||
// https://melmagazine.com/en-us/story/snake-nokia-6110-oral-history-taneli-armanto
|
||||
// Armanto: While testing the early versions of the game, I noticed it was hard
|
||||
// to control the snake upon getting close to and edge but not crashing — especially
|
||||
// in the highest speed levels. I wanted the highest level to be as fast as I could
|
||||
// possibly make the device "run," but on the other hand, I wanted to be friendly
|
||||
// and help the player manage that level. Otherwise it might not be fun to play. So
|
||||
// I implemented a little delay. A few milliseconds of extra time right before
|
||||
// the player crashes, during which she can still change the directions. And if
|
||||
// she does, the game continues.
|
||||
GameStateLastChance,
|
||||
|
||||
GameStateGameOver,
|
||||
} GameState;
|
||||
|
||||
// Note: do not change without purpose. Current values are used in smart
|
||||
// orthogonality calculation in `snake_game_get_turn_snake`.
|
||||
typedef enum {
|
||||
DirectionUp,
|
||||
DirectionRight,
|
||||
DirectionDown,
|
||||
DirectionLeft,
|
||||
} Direction;
|
||||
|
||||
#define MAX_SNAKE_LEN 253
|
||||
|
||||
typedef struct {
|
||||
Point points[MAX_SNAKE_LEN];
|
||||
uint16_t len;
|
||||
Direction currentMovement;
|
||||
Direction nextMovement; // if backward of currentMovement, ignore
|
||||
Point fruit;
|
||||
GameState state;
|
||||
FuriMutex* mutex;
|
||||
} SnakeState;
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} SnakeEvent;
|
||||
|
||||
const NotificationSequence sequence_fail = {
|
||||
&message_vibro_on,
|
||||
|
||||
&message_note_ds4,
|
||||
&message_delay_10,
|
||||
&message_sound_off,
|
||||
&message_delay_10,
|
||||
|
||||
&message_note_ds4,
|
||||
&message_delay_10,
|
||||
&message_sound_off,
|
||||
&message_delay_10,
|
||||
|
||||
&message_note_ds4,
|
||||
&message_delay_10,
|
||||
&message_sound_off,
|
||||
&message_delay_10,
|
||||
|
||||
&message_vibro_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const NotificationSequence sequence_eat = {
|
||||
&message_note_c7,
|
||||
&message_delay_50,
|
||||
&message_sound_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
|
||||
furi_assert(ctx);
|
||||
const SnakeState* snake_state = ctx;
|
||||
|
||||
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
|
||||
|
||||
// Frame
|
||||
canvas_draw_frame(canvas, 0, 0, 128, 64);
|
||||
|
||||
// Fruit
|
||||
Point f = snake_state->fruit;
|
||||
f.x = f.x * 4 + 1;
|
||||
f.y = f.y * 4 + 1;
|
||||
canvas_draw_rframe(canvas, f.x, f.y, 6, 6, 2);
|
||||
|
||||
// Snake
|
||||
for(uint16_t i = 0; i < snake_state->len; i++) {
|
||||
Point p = snake_state->points[i];
|
||||
p.x = p.x * 4 + 2;
|
||||
p.y = p.y * 4 + 2;
|
||||
canvas_draw_box(canvas, p.x, p.y, 4, 4);
|
||||
}
|
||||
|
||||
// Game Over banner
|
||||
if(snake_state->state == GameStateGameOver) {
|
||||
// Screen is 128x64 px
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 34, 20, 62, 24);
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, 34, 20, 62, 24);
|
||||
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 37, 31, "Game Over");
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
char buffer[12];
|
||||
snprintf(buffer, sizeof(buffer), "Score: %u", snake_state->len - 7U);
|
||||
canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
|
||||
}
|
||||
|
||||
furi_mutex_release(snake_state->mutex);
|
||||
}
|
||||
|
||||
static void snake_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
SnakeEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||
}
|
||||
|
||||
static void snake_game_update_timer_callback(FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
SnakeEvent event = {.type = EventTypeTick};
|
||||
furi_message_queue_put(event_queue, &event, 0);
|
||||
}
|
||||
|
||||
static void snake_game_init_game(SnakeState* const snake_state) {
|
||||
Point p[] = {{8, 6}, {7, 6}, {6, 6}, {5, 6}, {4, 6}, {3, 6}, {2, 6}};
|
||||
memcpy(snake_state->points, p, sizeof(p)); //-V1086
|
||||
|
||||
snake_state->len = 7;
|
||||
|
||||
snake_state->currentMovement = DirectionRight;
|
||||
|
||||
snake_state->nextMovement = DirectionRight;
|
||||
|
||||
Point f = {18, 6};
|
||||
snake_state->fruit = f;
|
||||
|
||||
snake_state->state = GameStateLife;
|
||||
}
|
||||
|
||||
static Point snake_game_get_new_fruit(SnakeState const* const snake_state) {
|
||||
// 1 bit for each point on the playing field where the snake can turn
|
||||
// and where the fruit can appear
|
||||
uint16_t buffer[8];
|
||||
memset(buffer, 0, sizeof(buffer));
|
||||
uint8_t empty = 8 * 16;
|
||||
|
||||
for(uint16_t i = 0; i < snake_state->len; i++) {
|
||||
Point p = snake_state->points[i];
|
||||
|
||||
if(p.x % 2 != 0 || p.y % 2 != 0) {
|
||||
continue;
|
||||
}
|
||||
p.x /= 2;
|
||||
p.y /= 2;
|
||||
|
||||
buffer[p.y] |= 1 << p.x;
|
||||
empty--;
|
||||
}
|
||||
// Bit set if snake use that playing field
|
||||
|
||||
uint16_t newFruit = rand() % empty;
|
||||
|
||||
// Skip random number of _empty_ fields
|
||||
for(uint8_t y = 0; y < 8; y++) {
|
||||
for(uint16_t x = 0, mask = 1; x < 16; x += 1, mask <<= 1) {
|
||||
if((buffer[y] & mask) == 0) {
|
||||
if(newFruit == 0) {
|
||||
Point p = {
|
||||
.x = x * 2,
|
||||
.y = y * 2,
|
||||
};
|
||||
return p;
|
||||
}
|
||||
newFruit--;
|
||||
}
|
||||
}
|
||||
}
|
||||
// We will never be here
|
||||
Point p = {0, 0};
|
||||
return p;
|
||||
}
|
||||
|
||||
static bool snake_game_collision_with_frame(Point const next_step) {
|
||||
// if x == 0 && currentMovement == left then x - 1 == 255 ,
|
||||
// so check only x > right border
|
||||
return next_step.x > 30 || next_step.y > 14;
|
||||
}
|
||||
|
||||
static bool
|
||||
snake_game_collision_with_tail(SnakeState const* const snake_state, Point const next_step) {
|
||||
for(uint16_t i = 0; i < snake_state->len; i++) {
|
||||
Point p = snake_state->points[i];
|
||||
if(p.x == next_step.x && p.y == next_step.y) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static Direction snake_game_get_turn_snake(SnakeState const* const snake_state) {
|
||||
// Sum of two `Direction` lies between 0 and 6, odd values indicate orthogonality.
|
||||
bool is_orthogonal = (snake_state->currentMovement + snake_state->nextMovement) % 2 == 1;
|
||||
return is_orthogonal ? snake_state->nextMovement : snake_state->currentMovement;
|
||||
}
|
||||
|
||||
static Point snake_game_get_next_step(SnakeState const* const snake_state) {
|
||||
Point next_step = snake_state->points[0];
|
||||
switch(snake_state->currentMovement) {
|
||||
// +-----x
|
||||
// |
|
||||
// |
|
||||
// y
|
||||
case DirectionUp:
|
||||
next_step.y--;
|
||||
break;
|
||||
case DirectionRight:
|
||||
next_step.x++;
|
||||
break;
|
||||
case DirectionDown:
|
||||
next_step.y++;
|
||||
break;
|
||||
case DirectionLeft:
|
||||
next_step.x--;
|
||||
break;
|
||||
}
|
||||
return next_step;
|
||||
}
|
||||
|
||||
static void snake_game_move_snake(SnakeState* const snake_state, Point const next_step) {
|
||||
memmove(snake_state->points + 1, snake_state->points, snake_state->len * sizeof(Point));
|
||||
snake_state->points[0] = next_step;
|
||||
}
|
||||
|
||||
static void
|
||||
snake_game_process_game_step(SnakeState* const snake_state, NotificationApp* notification) {
|
||||
if(snake_state->state == GameStateGameOver) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool can_turn = (snake_state->points[0].x % 2 == 0) && (snake_state->points[0].y % 2 == 0);
|
||||
if(can_turn) {
|
||||
snake_state->currentMovement = snake_game_get_turn_snake(snake_state);
|
||||
}
|
||||
|
||||
Point next_step = snake_game_get_next_step(snake_state);
|
||||
|
||||
bool crush = snake_game_collision_with_frame(next_step);
|
||||
if(crush) {
|
||||
if(snake_state->state == GameStateLife) {
|
||||
snake_state->state = GameStateLastChance;
|
||||
return;
|
||||
} else if(snake_state->state == GameStateLastChance) {
|
||||
snake_state->state = GameStateGameOver;
|
||||
notification_message_block(notification, &sequence_fail);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if(snake_state->state == GameStateLastChance) {
|
||||
snake_state->state = GameStateLife;
|
||||
}
|
||||
}
|
||||
|
||||
crush = snake_game_collision_with_tail(snake_state, next_step);
|
||||
if(crush) {
|
||||
snake_state->state = GameStateGameOver;
|
||||
notification_message_block(notification, &sequence_fail);
|
||||
return;
|
||||
}
|
||||
|
||||
bool eatFruit = (next_step.x == snake_state->fruit.x) && (next_step.y == snake_state->fruit.y);
|
||||
if(eatFruit) {
|
||||
snake_state->len++;
|
||||
if(snake_state->len >= MAX_SNAKE_LEN) {
|
||||
snake_state->state = GameStateGameOver;
|
||||
notification_message_block(notification, &sequence_fail);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
snake_game_move_snake(snake_state, next_step);
|
||||
|
||||
if(eatFruit) {
|
||||
snake_state->fruit = snake_game_get_new_fruit(snake_state);
|
||||
notification_message(notification, &sequence_eat);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t snake_game_app(void* p) {
|
||||
UNUSED(p);
|
||||
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
|
||||
|
||||
SnakeState* snake_state = malloc(sizeof(SnakeState));
|
||||
snake_game_init_game(snake_state);
|
||||
|
||||
snake_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
|
||||
if(!snake_state->mutex) {
|
||||
FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
|
||||
free(snake_state);
|
||||
return 255;
|
||||
}
|
||||
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, snake_game_render_callback, snake_state);
|
||||
view_port_input_callback_set(view_port, snake_game_input_callback, event_queue);
|
||||
|
||||
FuriTimer* timer =
|
||||
furi_timer_alloc(snake_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
||||
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 4);
|
||||
|
||||
// Open GUI and register view_port
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||||
|
||||
notification_message_block(notification, &sequence_display_backlight_enforce_on);
|
||||
|
||||
dolphin_deed(DolphinDeedPluginGameStart);
|
||||
|
||||
SnakeEvent event;
|
||||
for(bool processing = true; processing;) {
|
||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||
|
||||
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
|
||||
|
||||
if(event_status == FuriStatusOk) {
|
||||
// press events
|
||||
if(event.type == EventTypeKey) {
|
||||
if(event.input.type == InputTypePress) {
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
snake_state->nextMovement = DirectionUp;
|
||||
break;
|
||||
case InputKeyDown:
|
||||
snake_state->nextMovement = DirectionDown;
|
||||
break;
|
||||
case InputKeyRight:
|
||||
snake_state->nextMovement = DirectionRight;
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
snake_state->nextMovement = DirectionLeft;
|
||||
break;
|
||||
case InputKeyOk:
|
||||
if(snake_state->state == GameStateGameOver) {
|
||||
snake_game_init_game(snake_state);
|
||||
}
|
||||
break;
|
||||
case InputKeyBack:
|
||||
processing = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if(event.type == EventTypeTick) {
|
||||
snake_game_process_game_step(snake_state, notification);
|
||||
}
|
||||
} else {
|
||||
// event timeout
|
||||
}
|
||||
|
||||
view_port_update(view_port);
|
||||
furi_mutex_release(snake_state->mutex);
|
||||
}
|
||||
|
||||
// Return backlight to normal state
|
||||
notification_message(notification, &sequence_display_backlight_enforce_auto);
|
||||
|
||||
furi_timer_free(timer);
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close(RECORD_GUI);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
view_port_free(view_port);
|
||||
furi_message_queue_free(event_queue);
|
||||
furi_mutex_free(snake_state->mutex);
|
||||
free(snake_state);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Screen is 128x64 px
|
||||
// (4 + 4) * 16 - 4 + 2 + 2border == 128
|
||||
// (4 + 4) * 8 - 4 + 2 + 2border == 64
|
||||
// Game field from point{x: 0, y: 0} to point{x: 30, y: 14}.
|
||||
// The snake turns only in even cells - intersections.
|
||||
// ┌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┐
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
|
||||
// └╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┘
|
|
@ -1,6 +0,0 @@
|
|||
Filetype: Flipper Music Format
|
||||
Version: 0
|
||||
BPM: 130
|
||||
Duration: 8
|
||||
Octave: 5
|
||||
Notes: E6, P, E, B, 4P, E, A, G, A, E, B, P, G, A, D6, 4P, D, B, 4P, D, A, G, A, D, F#, P, G, A, D6, 4P, F#, B, 4P, F#, D6, C6, B, F#, A, P, G, F#, E, P, C, E, B, B4, C, D, D6, C6, B, F#, A, P, G, A, E6, 4P, E, B, 4P, E, A, G, A, E, B, P, G, A, D6, 4P, D, B, 4P, D, A, G, A, D, F#, P, G, A, D6, 4P, F#, B, 4P, F#, D6, C6, B, F#, A, P, G, F#, E, P, C, E, B, B4, C, D, D6, C6, B, F#, A, P, G, A, E6
|
|
@ -1,41 +0,0 @@
|
|||
|
||||
## From https://github.com/RfidResearchGroup/proxmark3/blob/master/client/dictionaries/iclass_default_keys.dic
|
||||
|
||||
# key1/Kc from PicoPass 2k documentation
|
||||
7665544332211000
|
||||
# SAGEM
|
||||
0123456789ABCDEF
|
||||
# PicoPass Default Exchange Key
|
||||
5CBCF1DA45D5FB4F
|
||||
# From HID multiclassSE reader
|
||||
31ad7ebd2f282168
|
||||
# From pastebin: https://pastebin.com/uHqpjiuU
|
||||
6EFD46EFCBB3C875
|
||||
E033CA419AEE43F9
|
||||
|
||||
# default picopass KD / Page 0 / Book 1
|
||||
FDCB5A52EA8F3090
|
||||
237FF9079863DF44
|
||||
5ADC25FB27181D32
|
||||
83B881F2936B2E49
|
||||
43644E61EE866BA5
|
||||
897034143D016080
|
||||
82D17B44C0122963
|
||||
4895CA7DE65E2025
|
||||
DADAD4C57BE271B7
|
||||
E41E9EDEF5719ABF
|
||||
293D275EC3AF9C7F
|
||||
C3C169251B8A70FB
|
||||
F41DAF58B20C8B91
|
||||
28877A609EC0DD2B
|
||||
66584C91EE80D5E5
|
||||
C1B74D7478053AE2
|
||||
|
||||
# default iCLASS RFIDeas
|
||||
6B65797374726B72
|
||||
|
||||
# CTF key
|
||||
5C100DF7042EAE64
|
||||
|
||||
# iCopy-X DRM key (iCE product)
|
||||
2020666666668888
|
|
@ -1,47 +0,0 @@
|
|||
|
||||
## From https://github.com/RfidResearchGroup/proxmark3/blob/master/client/dictionaries/iclass_default_keys.dic
|
||||
|
||||
# AA1
|
||||
AEA684A6DAB23278
|
||||
# key1/Kc from PicoPass 2k documentation
|
||||
7665544332211000
|
||||
# SAGEM
|
||||
0123456789ABCDEF
|
||||
# from loclass demo file.
|
||||
5b7c62c491c11b39
|
||||
# Kd from PicoPass 2k documentation
|
||||
F0E1D2C3B4A59687
|
||||
# PicoPass Default Exchange Key
|
||||
5CBCF1DA45D5FB4F
|
||||
# From HID multiclassSE reader
|
||||
31ad7ebd2f282168
|
||||
# From pastebin: https://pastebin.com/uHqpjiuU
|
||||
6EFD46EFCBB3C875
|
||||
E033CA419AEE43F9
|
||||
|
||||
# iCopy-x DRM keys
|
||||
# iCL tags
|
||||
2020666666668888
|
||||
# iCS tags reversed from the SOs
|
||||
6666202066668888
|
||||
|
||||
# default picopass KD / Page 0 / Book 1
|
||||
FDCB5A52EA8F3090
|
||||
237FF9079863DF44
|
||||
5ADC25FB27181D32
|
||||
83B881F2936B2E49
|
||||
43644E61EE866BA5
|
||||
897034143D016080
|
||||
82D17B44C0122963
|
||||
4895CA7DE65E2025
|
||||
DADAD4C57BE271B7
|
||||
E41E9EDEF5719ABF
|
||||
293D275EC3AF9C7F
|
||||
C3C169251B8A70FB
|
||||
F41DAF58B20C8B91
|
||||
28877A609EC0DD2B
|
||||
66584C91EE80D5E5
|
||||
C1B74D7478053AE2
|
||||
|
||||
# default iCLASS RFIDeas
|
||||
6B65797374726B72
|
Loading…
Reference in a new issue