New js modules documentation added (#3736)

* New js modules documentation added
* Documentation: Spelling and formatting

Co-authored-by: ElectronicsInFocus <rnadyrshin@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
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@ -12,7 +12,10 @@ JS modules use the Flipper app plugin system. Each module is compiled into a .fa
- @subpage js_badusb - BadUSB module
- @subpage js_serial - Serial module
- @subpage js_math - Math module
- @subpage js_dialog - Dialog module
- @subpage js_submenu - Submenu module
- @subpage js_textbox - Textbox module
- @subpage js_notification - Notifications module
*/

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@ -111,10 +111,10 @@ badusb.println("Hello, world!"); // print "Hello, world!" and press "ENTER"
| Name |
| ------------- |
| CTRL |
| SHIFT |
| CTRL |
| SHIFT |
| ALT |
| GUI |
| GUI |
## Special keys

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@ -13,7 +13,7 @@ Show a simple message dialog with header, text and "OK" button.
- Dialog header text
- Dialog text
### Retuns
### Returns
true if central button was pressed, false if the dialog was closed by back key press
### Examples:
@ -25,14 +25,14 @@ dialog.message("Dialog demo", "Press OK to start");
More complex dialog with configurable buttons
### Parameters
Configuration object with the following fileds:
Configuration object with the following fields:
- header: Dialog header text
- text: Dialog text
- button_left: (optional) left button name
- button_right: (optional) right button name
- button_center: (optional) central button name
### Retuns
### Returns
Name of pressed button or empty string if the dialog was closed by back key press
### Examples:

362
documentation/js/js_math.md Normal file
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@ -0,0 +1,362 @@
# js_math {#js_math}
# Math module
```js
let math = require("math");
```
# Constants
## PI
The number π = 3.14159265358979323846264338327950288.
## E
The number e (Euler's number) = 2.71828182845904523536028747135266250.
## EPSILON
The smallest number that satisfies the condition: 1.0 + EPSILON != 1.0.
EPSILON = 2.2204460492503131e-16.
# Methods
## abs
Return the absolute value of a number.
### Parameters
- x: A number
### Returns
The absolute value of `x`. If `x` is negative (including -0), returns `-x`. Otherwise, returns `x`. The result is therefore always a positive number or 0.
### Example
```js
math.abs(-5); // 5
```
## acos
Return the inverse cosine (in radians) of a number.
### Parameters
- x: A number between -1 and 1, inclusive, representing the angle's cosine value
### Returns
The inverse cosine (angle in radians between 0 and π, inclusive) of `x`. If `x` is less than -1 or greater than 1, returns `NaN`.
### Example
```js
math.acos(-1); // 3.141592653589793
```
## acosh
Return the inverse hyperbolic cosine of a number.
### Parameters
- x: A number greater than or equal to 1
### Returns
The inverse hyperbolic cosine of `x`.
### Example
```js
math.acosh(1); // 0
```
## asin
Return the inverse sine (in radians) of a number.
### Parameters
- x: A number between -1 and 1, inclusive, representing the angle's sine value
### Returns
The inverse sine (angle in radians between -𝜋/2 and 𝜋/2, inclusive) of `x`.
### Example
```js
math.asin(0.5); // 0.5235987755982989
```
## asinh
Return the inverse hyperbolic sine of a number.
### Parameters
- x: A number
### Returns
The inverse hyperbolic sine of `x`.
### Example
```js
math.asinh(1); // 0.881373587019543
```
## atan
Return the inverse tangent (in radians) of a number.
### Parameters
- x: A number
### Returns
The inverse tangent (angle in radians between -𝜋/2 and 𝜋/2, inclusive) of `x`.
### Example
```js
math.atan(1); // 0.7853981633974483
```
## atan2
Return the angle in the plane (in radians) between the positive x-axis and the ray from (0, 0) to the point (x, y), for math.atan2(y, x).
### Parameters
- y: The y coordinate of the point
- x: The x coordinate of the point
### Returns
The angle in radians (between -π and π, inclusive) between the positive x-axis and the ray from (0, 0) to the point (x, y).
### Example
```js
math.atan2(90, 15); // 1.4056476493802699
```
## atanh
The method returns the inverse hyperbolic tangent of a number.
### Parameters
- x: A number between -1 and 1, inclusive
### Returns
The inverse hyperbolic tangent of `x`.
### Example
```js
math.atanh(0.5); // 0.5493061443340548
```
## cbrt
Return the cube root of a number.
### Parameters
- x: A number
### Returns
The cube root of `x`.
### Example
```js
math.cbrt(2); // 1.2599210498948732
```
## ceil
Round up and return the smallest integer greater than or equal to a given number.
### Parameters
- x: A number
### Returns
The smallest integer greater than or equal to `x`. It's the same value as `-math.floor(-x)`.
### Example
```js
math.ceil(-7.004); // -7
math.ceil(7.004); // 8
```
## clz32
Return the number of leading zero bits in the 32-bit binary representation of a number.
### Parameters
- x: A number
### Returns
The number of leading zero bits in the 32-bit binary representation of `x`.
### Example
```js
math.clz32(1); // 31
math.clz32(1000); // 22
```
## cos
Return the cosine of a number in radians.
### Parameters
- x: A number representing an angle in radians
### Returns
The cosine of `x`, between -1 and 1, inclusive.
### Example
```js
math.cos(math.PI); // -1
```
## exp
Return e raised to the power of a number.
### Parameters
- x: A number
### Returns
A nonnegative number representing `e^x`, where `e` is the base of the natural logarithm.
### Example
```js
math.exp(0); // 1
math.exp(1); // 2.718281828459045
```
## floor
Round down and return the largest integer less than or equal to a given number.
### Parameters
- x: A number
### Returns
The largest integer smaller than or equal to `x`. It's the same value as `-math.ceil(-x)`.
### Example
```js
math.floor(-45.95); // -46
math.floor(-45.05); // -46
math.floor(-0); // -0
math.floor(0); // 0
math.floor(45.05); // 45
math.floor(45.95); // 45
```
## is_equal
Return true if the difference between numbers `a` and `b` is less than the specified parameter `e`.
### Parameters
- a: A number a
- b: A number b
- e: An epsilon parameter
### Returns
True if the difference between numbers `a` and `b` is less than the specified parameter `e`. Otherwise, false.
### Example
```js
math.is_equal(1.4, 1.6, 0.2); // false
math.is_equal(3.556, 3.555, 0.01); // true
```
## max
Return the largest of two numbers given as input parameters.
### Parameters
- a: A number a
- b: A number b
### Returns
The largest of the given numbers.
### Example
```js
math.max(10, 20); // 20
math.max(-10, -20); // -10
```
## min
Return the smallest of two numbers given as input parameters.
### Parameters
- a: A number a
- b: A number b
### Returns
The smallest of the given numbers.
### Example
```js
math.min(10, 20); // 10
math.min(-10, -20); // -20
```
## pow
Return the value of a base raised to a power.
### Parameters
- base: The base number
- exponent: The exponent number
### Returns
A number representing base taken to the power of exponent.
### Example
```js
math.pow(7, 2); // 49
math.pow(7, 3); // 343
math.pow(2, 10); // 1024
```
## random
Return a floating-point, pseudo-random number that's greater than or equal to 0 and less than 1, with approximately uniform distribution over that range - which you can then scale to your desired range.
### Returns
A floating-point, pseudo-random number between 0 (inclusive) and 1 (exclusive).
### Example
```js
let num = math.random();
```
## sign
Return 1 or -1, indicating the sign of the number passed as argument.
### Parameters
- x: A number
### Returns
-1 if the number is less than 0, and 1 otherwise.
### Example
```js
math.sign(3); // 1
math.sign(0); // 1
math.sign(-3); // -1
```
## sin
Return the sine of a number in radians.
### Parameters
- x: A number representing an angle in radians
### Returns
The sine of `x`, between -1 and 1, inclusive.
### Example
```js
math.sin(math.PI / 2); // 1
```
## sqrt
Return the square root of a number.
### Parameters
- x: A number greater than or equal to 0
### Returns
The square root of `x`, a nonnegative number. If `x` < 0, script will fail with an error.
### Example
```js
math.sqrt(25); // 5
```
## trunc
Return the integer part of a number by removing any fractional digits.
### Parameters
- x: A number
### Returns
The integer part of `x`.
### Example
```js
math.trunc(-1.123); // -1
math.trunc(0.123); // 0
math.trunc(13.37); // 13
math.trunc(42.84); // 42
```

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@ -53,7 +53,7 @@ serial.read(10, 5000); // Read 10 bytes, with 5s timeout
```
## readln
Read from serial port untill line break character
Read from serial port until line break character
### Parameters
(optional) Timeout value in ms
@ -68,7 +68,7 @@ serial.readln(5000); // Read with 5s timeout
```
## readBytes
Read from serial port untill line break character
Read from serial port until line break character
### Parameters
- Number of bytes to read
@ -81,7 +81,7 @@ ArrayBuffer with received data or undefined if nothing was received before timeo
```js
serial.readBytes(4); // Read 4 bytes, without timeout
// Read one byte from receive buffer with zero timeout, returns UNDEFINED if Rx bufer is empty
// Read one byte from receive buffer with zero timeout, returns UNDEFINED if Rx buffer is empty
serial.readBytes(1, 0);
```

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@ -0,0 +1,48 @@
# js_submenu {#js_submenu}
# Submenu module
```js
let submenu = require("submenu");
```
# Methods
## setHeader
Set the submenu header text.
### Parameters
- header (string): The submenu header text
### Example
```js
submenu.setHeader("Select an option:");
```
## addItem
Add a new submenu item.
### Parameters
- label (string): The submenu item label text
- id (number): The submenu item ID, must be a Uint32 number
### Example
```js
submenu.addItem("Option 1", 1);
submenu.addItem("Option 2", 2);
submenu.addItem("Option 3", 3);
```
## show
Show a submenu that was previously configured using `setHeader()` and `addItem()` methods.
### Returns
The ID of the submenu item that was selected, or `undefined` if the BACK button was pressed.
### Example
```js
let selected = submenu.show();
if (selected === undefined) {
// if BACK button was pressed
} else if (selected === 1) {
// if item with ID 1 was selected
}
```

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@ -0,0 +1,69 @@
# js_textbox {#js_textbox}
# Textbox module
```js
let textbox = require("textbox");
```
# Methods
## setConfig
Set focus and font for the textbox.
### Parameters
- focus: "start" to focus on the beginning of the text, or "end" to focus on the end of the text
- font: "text" to use the default proportional font, or "hex" to use a monospaced font, which is convenient for aligned array output in HEX
### Example
```js
textbox.setConfig("start", "text");
textbox.addText("Hello world");
textbox.show();
```
## addText
Add text to the end of the textbox.
### Parameters
- text (string): The text to add to the end of the textbox
### Example
```js
textbox.addText("New text 1\nNew text 2");
```
## clearText
Clear the textbox.
### Example
```js
textbox.clearText();
```
## isOpen
Return true if the textbox is open.
### Returns
True if the textbox is open, false otherwise.
### Example
```js
let isOpen = textbox.isOpen();
```
## show
Show the textbox. You can add text to it using the `addText()` method before or after calling the `show()` method.
### Example
```js
textbox.show();
```
## close
Close the textbox.
### Example
```js
if (textbox.isOpen()) {
textbox.close();
}
```