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https://github.com/DarkFlippers/unleashed-firmware
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addded escape key
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3b1bc8b7e1
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1 changed files with 7 additions and 7 deletions
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@ -126,15 +126,15 @@ const UsbHidKeyboardKey usb_hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
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{.width = 3, .icon = NULL, .key = "Ctrl", .value = HID_KEYBOARD_L_CTRL},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
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{.width = 3, .icon = NULL, .key = "Alt", .value = HID_KEYBOARD_L_ALT},
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{.width = 2, .icon = NULL, .key = "Alt", .value = HID_KEYBOARD_L_ALT},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
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{.width = 3, .icon = NULL, .key = "Cmd", .value = HID_KEYBOARD_L_GUI},
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{.width = 2, .icon = NULL, .key = "Cmd", .value = HID_KEYBOARD_L_GUI},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
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{.width = 3, .icon = NULL, .key = "Tab", .value = HID_KEYBOARD_TAB},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
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{.width = 2, .icon = NULL, .key = "Tab", .value = HID_KEYBOARD_TAB},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
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{.width = 3, .icon = NULL, .key = "Esc", .value = HID_KEYBOARD_ESCAPE},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_ESCAPE},
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{.width = 0, .icon = NULL, .value = HID_KEYBOARD_ESCAPE},
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},
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{
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{.width = 1, .icon = NULL, .key = "1", .shift_key = "1", .value = HID_KEYBOARD_F1},
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@ -150,7 +150,6 @@ const UsbHidKeyboardKey usb_hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
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{.width = 1, .icon = NULL, .key = "1", .shift_key = "1", .value = HID_KEYBOARD_F11},
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{.width = 1, .icon = NULL, .key = "2", .shift_key = "2", .value = HID_KEYBOARD_F12},
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}
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};
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static void usb_hid_keyboard_to_upper(char* str) {
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@ -232,6 +231,7 @@ static void usb_hid_keyboard_draw_callback(Canvas* canvas, void* context) {
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// Select if back is clicked and its the backspace key
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// Deselect when the button clicked or not hovered
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bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
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// Revert selection for function keys
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keySelected = y == ROW_COUNT - 1 ? !keySelected : keySelected;
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bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
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usb_hid_keyboard_draw_key(
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