lock device shortcut

This commit is contained in:
an4tur0r 2022-10-13 16:54:13 +03:00
parent 5f28eafcd2
commit 39cd10f061
3 changed files with 16 additions and 0 deletions

View file

@ -9,6 +9,7 @@
#include "../views/desktop_view_main.h" #include "../views/desktop_view_main.h"
#include "desktop_scene.h" #include "desktop_scene.h"
#include "desktop_scene_i.h" #include "desktop_scene_i.h"
#include "../helpers/pin_lock.h"
#define TAG "DesktopSrv" #define TAG "DesktopSrv"
@ -96,6 +97,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true; consumed = true;
break; break;
case DesktopMainEventLock:
if(desktop->settings.pin_code.length > 0) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
desktop_pin_lock(&desktop->settings);
desktop_lock(desktop);
} else {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
}
consumed = true;
break;
case DesktopMainEventOpenArchive: case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE #ifdef APP_ARCHIVE
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE); desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);

View file

@ -9,6 +9,7 @@ typedef enum {
DesktopMainEventOpenDebug, DesktopMainEventOpenDebug,
DesktopMainEventOpenPassport, DesktopMainEventOpenPassport,
DesktopMainEventOpenPowerOff, DesktopMainEventOpenPowerOff,
DesktopMainEventLock,
DesktopMainEventOpenGameMenu, DesktopMainEventOpenGameMenu,

View file

@ -67,6 +67,8 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context); main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyLeft) { } else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context); main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventLock, main_view->context);
} }
} }
} else { } else {