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https://github.com/DarkFlippers/unleashed-firmware
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cpp template application library (#232)
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4 changed files with 305 additions and 1 deletions
92
lib/app-template/app-template.cpp
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92
lib/app-template/app-template.cpp
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#include "flipper.h"
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#include "flipper_v2.h"
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#include "app-template.h"
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/*
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To use this example you need to rename
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AppExampleState - class to hold app state
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AppExampleEvent - class to hold app event
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AppExample - app class
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app_cpp_example - function that launch app
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*/
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// event enumeration type
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typedef uint8_t event_t;
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// app state class
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class AppExampleState {
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public:
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// state data
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uint8_t example_data;
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// state initializer
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AppExampleState() {
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example_data = 12;
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}
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};
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// app events class
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class AppExampleEvent {
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public:
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// events enum
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static const event_t EventTypeTick = 0;
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static const event_t EventTypeKey = 1;
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// payload
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union {
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InputEvent input;
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} value;
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// event type
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event_t type;
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};
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// our app derived from base AppTemplate class
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// with template variables <state, events>
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class AppExample : public AppTemplate<AppExampleState, AppExampleEvent> {
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public:
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void run();
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void render(CanvasApi* canvas);
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};
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// start app
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void AppExample::run() {
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AppExampleEvent event;
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while(1) {
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if(get_event(&event, 1000)) {
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if(event.type == AppExampleEvent::EventTypeKey) {
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// press events
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if(event.value.input.state && event.value.input.input == InputBack) {
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printf("bye!\n");
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exit();
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}
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if(event.value.input.state && event.value.input.input == InputUp) {
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// to read or write state you need to execute
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// acquire modify release state
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acquire_state();
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state.example_data = 24;
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release_state();
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}
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}
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}
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// signal to force gui update
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update_gui();
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};
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}
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// render app
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void AppExample::render(CanvasApi* canvas) {
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// here you dont need to call acquire_state or release_state
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// to read or write app state, that already handled by caller
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canvas->set_color(canvas, ColorBlack);
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canvas->set_font(canvas, FontPrimary);
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canvas->draw_str(canvas, 2, state.example_data, "Example app");
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}
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// app enter function
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extern "C" void app_cpp_example(void* p) {
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AppExample* app = new AppExample();
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app->run();
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}
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107
lib/app-template/app-template.h
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107
lib/app-template/app-template.h
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#pragma once
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#include "callback-connector.h"
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#include "flipper.h"
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#include "flipper_v2.h"
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// simple app class with template variables <state, events>
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template <class TState, class TEvent> class AppTemplate {
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public:
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AppTemplate();
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~AppTemplate();
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void input_callback(InputEvent* input_event, void* ctx);
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void draw_callback(CanvasApi* canvas, void* ctx);
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virtual void render(CanvasApi* canvas) = 0;
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Widget* widget;
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osMessageQueueId_t event_queue;
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TState state;
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ValueMutex state_mutex;
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GuiApi* gui;
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void acquire_state(void);
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void release_state(void);
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bool get_event(TEvent* event, uint32_t timeout);
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void exit(void);
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void update_gui(void);
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};
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template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate() {
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// allocate events queue
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event_queue = osMessageQueueNew(10, sizeof(TEvent), NULL);
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// allocate valuemutex
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// TODO: use plain os mutex?
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if(!init_mutex(&state_mutex, &state, sizeof(TState))) {
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printf("cannot create mutex\n");
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furiac_exit(NULL);
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}
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// allocate widget
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widget = widget_alloc();
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// connect widget with input callback
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auto input_cb_ref = cbc::obtain_connector(this, &AppTemplate::input_callback);
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widget_input_callback_set(widget, input_cb_ref, this);
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// connect widget with draw callback
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auto draw_cb_ref = cbc::obtain_connector(this, &AppTemplate::draw_callback);
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widget_draw_callback_set(widget, draw_cb_ref, this);
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// open gui and add widget
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gui = (GuiApi*)furi_open("gui");
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if(gui == NULL) {
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printf("gui is not available\n");
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furiac_exit(NULL);
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}
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gui->add_widget(gui, widget, GuiLayerFullscreen);
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}
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template <class TState, class TEvent> AppTemplate<TState, TEvent>::~AppTemplate() {
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}
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// generic input callback
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template <class TState, class TEvent>
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void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void* ctx) {
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AppTemplate* app = static_cast<AppTemplate*>(ctx);
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TEvent event;
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event.type = TEvent::EventTypeKey;
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event.value.input = *input_event;
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osMessageQueuePut(app->event_queue, &event, 0, 0);
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}
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// generic draw callback
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template <class TState, class TEvent>
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void AppTemplate<TState, TEvent>::draw_callback(CanvasApi* canvas, void* ctx) {
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AppTemplate* app = static_cast<AppTemplate*>(ctx);
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app->acquire_state();
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canvas->clear(canvas);
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app->render(canvas);
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app->release_state();
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}
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::acquire_state(void) {
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acquire_mutex(&state_mutex, osWaitForever);
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}
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::release_state(void) {
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release_mutex(&state_mutex, &state);
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}
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template <class TState, class TEvent>
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bool AppTemplate<TState, TEvent>::get_event(TEvent* event, uint32_t timeout) {
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osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, timeout);
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return (event_status == osOK);
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}
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::exit(void) {
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// TODO remove all widgets create by app
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widget_enabled_set(widget, false);
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furiac_exit(NULL);
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}
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template <class TState, class TEvent> void AppTemplate<TState, TEvent>::update_gui(void) {
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widget_update(widget);
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}
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99
lib/callback-connector/callback-connector.h
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lib/callback-connector/callback-connector.h
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#ifndef CALLBACKCONNECTOR_H
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#define CALLBACKCONNECTOR_H
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#include <functional>
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namespace cbc {
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namespace Details {
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template <std::size_t Tag, typename T, typename Ret, typename... Args> class FuncMemberWrapper {
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public:
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FuncMemberWrapper() = delete;
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using member_fun_t = Ret (T::*)(Args...);
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using const_member_fun_t = Ret (T::*)(Args...) const;
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static auto instantiate(T* t, member_fun_t ptr) {
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obj = t;
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member = ptr;
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return MetaCall;
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}
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static auto instantiate(T* t, const_member_fun_t ptr) {
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obj = t;
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const_member = ptr;
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return ConstMetaCall;
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}
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private:
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static auto MetaCall(Args... args) {
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return (*obj.*member)(args...);
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}
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static auto ConstMetaCall(Args... args) {
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return (*obj.*const_member)(args...);
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}
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static T* obj;
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static member_fun_t member;
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static const_member_fun_t const_member;
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};
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template <std::size_t Tag, typename T, typename Ret, typename... Args>
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T* FuncMemberWrapper<Tag, T, Ret, Args...>::obj{};
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template <std::size_t Tag, typename T, typename Ret, typename... Args>
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typename FuncMemberWrapper<Tag, T, Ret, Args...>::member_fun_t
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FuncMemberWrapper<Tag, T, Ret, Args...>::member{};
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template <std::size_t Tag, typename T, typename Ret, typename... Args>
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typename FuncMemberWrapper<Tag, T, Ret, Args...>::const_member_fun_t
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FuncMemberWrapper<Tag, T, Ret, Args...>::const_member{};
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template <typename Functor, typename Ret, typename... Args> struct FunctorWrapper {
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public:
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static std::function<Ret(Args...)> functor;
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static auto instatiate(Functor fn) {
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functor = std::move(fn);
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return MetaCall;
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}
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private:
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static auto MetaCall(Args... args) {
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return functor(args...);
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}
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};
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template <typename Functor, typename Ret, typename... Args>
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std::function<Ret(Args...)> FunctorWrapper<Functor, Ret, Args...>::functor;
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template <typename Functor, typename Ret, typename T, typename... Args>
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auto deducer(Functor obj, Ret (T::*)(Args...) const) {
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return FunctorWrapper<Functor, Ret, Args...>::instatiate(std::move(obj));
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}
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template <typename Functor, typename Ret, typename T, typename... Args>
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auto deducer(Functor obj, Ret (T::*)(Args...)) {
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return FunctorWrapper<Functor, Ret, Args...>::instatiate(std::move(obj));
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}
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template <std::size_t tag, typename T, typename Ret, typename... Args>
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auto const_instantiate(T* t, Ret (T::*ptr)(Args...) const) {
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return FuncMemberWrapper<tag, T, Ret, Args...>::instantiate(t, ptr);
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}
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template <std::size_t tag, typename T, typename Func> auto const_instantiate(T* t, Func ptr) {
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return const_instantiate(t, ptr);
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}
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} //end of Details scope
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template <std::size_t tag = 0, typename T, typename Ret, typename... Args>
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auto obtain_connector(T* t, Ret (T::*ptr)(Args...)) {
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return Details::FuncMemberWrapper<tag, T, Ret, Args...>::instantiate(t, ptr);
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}
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template <std::size_t tag = 0, typename T, typename Ret, typename... Args>
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auto obtain_connector(T* t, Ret (T::*ptr)(Args...) const) {
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return Details::FuncMemberWrapper<tag, T, Ret, Args...>::instantiate(t, ptr);
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}
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template <typename Functor> auto obtain_connector(Functor functor) {
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return Details::deducer(std::move(functor), &Functor::operator());
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}
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} //end of cbc scope
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#endif // CALLBACKCONNECTOR_H
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C_SOURCES += $(wildcard $(ST25RFAL002_DIR)/*.c)
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C_SOURCES += $(wildcard $(ST25RFAL002_DIR)/source/*.c)
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C_SOURCES += $(wildcard $(ST25RFAL002_DIR)/source/st25r3916/*.c)
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endif
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endif
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# callback connector (C to CPP) library
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CFLAGS += -I$(LIB_DIR)/callback-connector
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# app template library
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CFLAGS += -I$(LIB_DIR)/app-template
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