unleashed-firmware/lib/ibutton/SConscript

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Import("env")
env.Append(
LINT_SOURCES=[
Dir("."),
],
CPPPATH=[
"#/lib/ibutton",
],
SDK_HEADERS=[
File("ibutton_key.h"),
File("ibutton_worker.h"),
File("ibutton_protocols.h"),
],
)
libenv = env.Clone(FW_LIB_NAME="ibutton")
libenv.ApplyLibFlags()
sources = libenv.GlobRecursive("*.c*")
lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources)
libenv.Install("${LIB_DIST_DIR}", lib)
Return("lib")