unleashed-firmware/applications/external/totp/ui/ui_controls.h

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#pragma once
#include <inttypes.h>
#include <gui/gui.h>
/**
* @brief Renders TextBox control
* @param canvas canvas to render control at
* @param y vertical position of a control to be rendered at
* @param text text to be rendered inside control
* @param is_selected whether control should be rendered as focused or not
*/
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void ui_control_text_box_render(
Canvas* const canvas,
int16_t y,
const char* text,
bool is_selected);
/**
* @brief Renders Button control
* @param canvas canvas to render control at
* @param x horizontal position of a control to be rendered at
* @param y vertical position of a control to be rendered at
* @param width control width
* @param height control height
* @param text text to be rendered inside control
* @param is_selected whether control should be rendered as focused or not
*/
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void ui_control_button_render(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t width,
uint8_t height,
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const char* text,
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bool is_selected);
/**
* @brief Renders Select control
* @param canvas canvas to render control at
* @param x horizontal position of a control to be rendered at
* @param y vertical position of a control to be rendered at
* @param width control width
* @param text text to be rendered inside control
* @param is_selected whether control should be rendered as focused or not
*/
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void ui_control_select_render(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t width,
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const char* text,
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bool is_selected);