unleashed-firmware/applications/hid_analyzer/hid_analyzer_app.h

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#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <generic_scene.hpp>
#include <scene_controller.hpp>
#include <view_controller.hpp>
#include <record_controller.hpp>
#include <text_store.h>
#include <view_modules/submenu_vm.h>
#include <view_modules/popup_vm.h>
#include <view_modules/dialog_ex_vm.h>
#include <view_modules/text_input_vm.h>
#include <view_modules/byte_input_vm.h>
#include "view/container_vm.h"
#include <notification/notification_messages.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include "helpers/hid_worker.h"
class HIDApp {
public:
enum class EventType : uint8_t {
GENERIC_EVENT_ENUM_VALUES,
Next,
MenuSelected,
Stay,
Retry,
};
enum class SceneType : uint8_t {
GENERIC_SCENE_ENUM_VALUES,
Read,
ReadSuccess,
};
class Event {
public:
union {
int32_t menu_index;
} payload;
EventType type;
};
HIDApp();
~HIDApp();
void run(void* args);
// private:
SceneController<GenericScene<HIDApp>, HIDApp> scene_controller;
ViewController<HIDApp, SubmenuVM, PopupVM, DialogExVM, TextInputVM, ByteInputVM, ContainerVM>
view_controller;
RecordController<NotificationApp> notification;
RecordController<Storage> storage;
RecordController<DialogsApp> dialogs;
TextStore text_store;
HIDWorker worker;
};