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https://github.com/DarkFlippers/unleashed-firmware
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25 lines
476 B
C
25 lines
476 B
C
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#pragma once
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#include <input/input.h>
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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typedef struct {
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EventType type;
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InputEvent input;
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} GameEvent;
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typedef void (*SandboxRenderCallback)(Canvas* canvas);
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typedef void (*SandboxEventHandler)(GameEvent event);
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void sandbox_init(
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uint8_t fps,
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SandboxRenderCallback render_callback,
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SandboxEventHandler event_handler);
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void sandbox_loop();
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void sandbox_loop_exit();
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void sandbox_free();
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