mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
257 lines
6.7 KiB
C
257 lines
6.7 KiB
C
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#include "ui.h"
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#include <gui/canvas_i.h>
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#include <u8g2_glue.h>
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#include <gui/icon_animation_i.h>
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#include <gui/icon.h>
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#include <gui/icon_i.h>
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#include <furi_hal.h>
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TileMap* tileMap;
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uint8_t tileMapCount = 0;
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void ui_cleanup() {
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if(tileMap != NULL) {
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for(uint8_t i = 0; i < tileMapCount; i++) {
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if(tileMap[i].data != NULL) free(tileMap[i].data);
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}
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free(tileMap);
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}
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}
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void add_new_tilemap(uint8_t* data, unsigned long iconId) {
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TileMap* old = tileMap;
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tileMapCount++;
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tileMap = malloc(sizeof(TileMap) * tileMapCount);
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if(tileMapCount > 1) {
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for(uint8_t i = 0; i < tileMapCount; i++) tileMap[i] = old[i];
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}
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tileMap[tileMapCount - 1] = (TileMap){data, iconId};
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}
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uint8_t* get_tilemap(unsigned long icon_id) {
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for(uint8_t i = 0; i < tileMapCount; i++) {
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if(tileMap[i].iconId == icon_id) return tileMap[i].data;
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}
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return NULL;
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}
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uint32_t pixel_index(uint8_t x, uint8_t y) {
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return y * SCREEN_WIDTH + x;
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}
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bool in_screen(int16_t x, int16_t y) {
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return x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT;
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}
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unsigned flipBit(uint8_t x, uint8_t bit) {
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return x ^ (1 << bit);
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}
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unsigned setBit(uint8_t x, uint8_t bit) {
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return x | (1 << bit);
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}
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unsigned unsetBit(uint8_t x, uint8_t bit) {
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return x & ~(1 << bit);
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}
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bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w) {
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uint8_t current_bit = (y % 8);
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uint8_t current_row = ((y - current_bit) / 8);
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uint8_t current_value = data[current_row * w + x];
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return current_value & (1 << current_bit);
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}
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uint8_t* get_buffer(Canvas* const canvas) {
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return canvas->fb.tile_buf_ptr;
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// return canvas_get_buffer(canvas);
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}
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uint8_t* make_buffer() {
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return malloc(sizeof(uint8_t) * 8 * 128);
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}
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void clone_buffer(uint8_t* canvas, uint8_t* data) {
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for(int i = 0; i < 1024; i++) {
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data[i] = canvas[i];
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}
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}
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bool read_pixel(Canvas* const canvas, int16_t x, int16_t y) {
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if(in_screen(x, y)) {
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return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
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}
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return false;
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}
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void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
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if(in_screen(x, y)) {
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uint8_t current_bit = (y % 8);
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uint8_t current_row = ((y - current_bit) / 8);
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uint32_t i = pixel_index(x, current_row);
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uint8_t* buffer = get_buffer(canvas);
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uint8_t current_value = buffer[i];
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if(draw_mode == Inverse) {
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buffer[i] = flipBit(current_value, current_bit);
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} else {
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if(draw_mode == White) {
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buffer[i] = unsetBit(current_value, current_bit);
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} else {
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buffer[i] = setBit(current_value, current_bit);
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}
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}
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}
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}
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void draw_line(
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Canvas* const canvas,
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int16_t x1,
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int16_t y1,
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int16_t x2,
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int16_t y2,
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DrawMode draw_mode) {
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for(int16_t x = x2; x >= x1; x--) {
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for(int16_t y = y2; y >= y1; y--) {
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set_pixel(canvas, x, y, draw_mode);
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}
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}
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}
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void draw_rounded_box_frame(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode draw_mode) {
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int16_t xMinCorner = x + 1;
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int16_t xMax = x + w - 1;
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int16_t xMaxCorner = x + w - 2;
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int16_t yMinCorner = y + 1;
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int16_t yMax = y + h - 1;
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int16_t yMaxCorner = y + h - 2;
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draw_line(canvas, xMinCorner, y, xMaxCorner, y, draw_mode);
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draw_line(canvas, xMinCorner, yMax, xMaxCorner, yMax, draw_mode);
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draw_line(canvas, x, yMinCorner, x, yMaxCorner, draw_mode);
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draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
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}
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void draw_rounded_box(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode draw_mode) {
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for(int16_t o = w - 2; o >= 1; o--) {
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for(int16_t p = h - 2; p >= 1; p--) {
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set_pixel(canvas, x + o, y + p, draw_mode);
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}
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}
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draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
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}
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void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
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draw_pixels(canvas, data, x, y, w, h, Inverse);
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}
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void draw_pixels(
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Canvas* const canvas,
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uint8_t* data,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode) {
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for(int8_t o = 0; o < w; o++) {
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for(int8_t p = 0; p < h; p++) {
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if(in_screen(o + x, p + y) && data[p * w + o] == 1)
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set_pixel(canvas, o + x, p + y, drawMode);
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}
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}
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}
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void draw_rectangle(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode) {
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for(int8_t o = 0; o < w; o++) {
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for(int8_t p = 0; p < h; p++) {
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if(in_screen(o + x, p + y)) {
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set_pixel(canvas, o + x, p + y, drawMode);
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}
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}
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}
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}
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void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
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draw_rectangle(canvas, x, y, w, h, Inverse);
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}
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uint8_t* image_data(Canvas* const canvas, const Icon* icon) {
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uint8_t* data = malloc(sizeof(uint8_t) * 8 * 128);
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uint8_t* screen = canvas->fb.tile_buf_ptr;
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canvas->fb.tile_buf_ptr = data;
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canvas_draw_icon(canvas, 0, 0, icon);
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canvas->fb.tile_buf_ptr = screen;
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return data;
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}
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uint8_t* getOrAddIconData(Canvas* const canvas, const Icon* icon) {
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uint8_t* icon_data = get_tilemap((unsigned long)icon);
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if(icon_data == NULL) {
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icon_data = image_data(canvas, icon);
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add_new_tilemap(icon_data, (unsigned long)icon);
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}
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return icon_data;
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}
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void draw_icon_clip(
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Canvas* const canvas,
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const Icon* icon,
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int16_t x,
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int16_t y,
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uint8_t left,
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uint8_t top,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode) {
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uint8_t* icon_data = getOrAddIconData(canvas, icon);
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for(int i = 0; i < w; i++) {
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for(int j = 0; j < h; j++) {
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bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
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if(drawMode == Filled) {
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set_pixel(canvas, x + i, y + j, on ? Black : White);
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} else if(on)
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set_pixel(canvas, x + i, y + j, drawMode);
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}
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}
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}
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void draw_icon_clip_flipped(
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Canvas* const canvas,
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const Icon* icon,
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int16_t x,
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int16_t y,
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uint8_t left,
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uint8_t top,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode) {
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uint8_t* icon_data = getOrAddIconData(canvas, icon);
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for(int i = 0; i < w; i++) {
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for(int j = 0; j < h; j++) {
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bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
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if(drawMode == Filled) {
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set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
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} else if(on)
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set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
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}
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}
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}
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