[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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|
|
#include <furi.h>
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|
|
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#include <furi_hal.h>
|
|
|
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#include <applications.h>
|
|
|
|
#include <assets_icons.h>
|
2021-09-28 13:10:13 +00:00
|
|
|
#include <loader/loader.h>
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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2022-02-10 18:17:41 +00:00
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#include "../desktop_i.h"
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#include "../views/desktop_events.h"
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|
#include "../views/desktop_view_main.h"
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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2022-02-10 11:20:50 +00:00
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#define TAG "DesktopSrv"
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2022-01-02 21:39:56 +00:00
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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2022-02-10 18:17:41 +00:00
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
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2022-01-02 21:39:56 +00:00
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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2022-02-10 18:17:41 +00:00
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
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2022-01-02 21:39:56 +00:00
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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2022-02-10 18:17:41 +00:00
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
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2022-01-02 21:39:56 +00:00
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}
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2022-03-23 13:45:37 +00:00
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#ifdef APP_ARCHIVE
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2023-06-23 12:01:40 +00:00
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static void
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desktop_switch_to_app(Desktop* desktop, const FlipperInternalApplication* flipper_app) {
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2021-09-28 09:40:39 +00:00
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furi_assert(desktop);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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FURI_LOG_E("Desktop", "Thread is already running");
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return;
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}
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2022-11-12 08:46:04 +00:00
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FuriHalRtcHeapTrackMode mode = furi_hal_rtc_get_heap_track_mode();
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if(mode > FuriHalRtcHeapTrackModeNone) {
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furi_thread_enable_heap_trace(desktop->scene_thread);
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} else {
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furi_thread_disable_heap_trace(desktop->scene_thread);
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}
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2021-09-28 09:40:39 +00:00
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furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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}
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2022-03-23 13:45:37 +00:00
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#endif
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2021-09-28 09:40:39 +00:00
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2023-08-23 12:26:47 +00:00
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static void desktop_scene_main_open_app_or_profile(Desktop* desktop, FavoriteApp* application) {
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bool load_ok = false;
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if(strlen(application->name_or_path) > 0) {
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if(loader_start(desktop->loader, application->name_or_path, NULL, NULL) ==
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LoaderStatusOk) {
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load_ok = true;
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}
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}
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if(!load_ok) {
|
2023-06-23 12:01:40 +00:00
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loader_start(desktop->loader, "Passport", NULL, NULL);
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}
|
2022-12-20 13:57:58 +00:00
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}
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|
2023-05-25 16:16:41 +00:00
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static void desktop_scene_main_start_favorite(Desktop* desktop, FavoriteApp* application) {
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2023-06-23 12:01:40 +00:00
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if(strlen(application->name_or_path) > 0) {
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loader_start_with_gui_error(desktop->loader, application->name_or_path, NULL);
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2023-05-25 16:16:41 +00:00
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} else {
|
2023-06-23 12:01:40 +00:00
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loader_start(desktop->loader, LOADER_APPLICATIONS_NAME, NULL, NULL);
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2023-05-25 16:16:41 +00:00
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}
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}
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|
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|
2022-01-02 21:39:56 +00:00
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
|
2023-03-09 08:24:47 +00:00
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if(desktop->in_transition) return;
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2021-09-28 09:40:39 +00:00
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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2021-09-28 14:42:52 +00:00
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void desktop_scene_main_on_enter(void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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2022-01-02 21:39:56 +00:00
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animation_manager_set_context(desktop->animation_manager, desktop);
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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animation_manager_set_check_callback(
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desktop->animation_manager, desktop_scene_main_check_animation_callback);
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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2021-09-28 09:40:39 +00:00
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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|
2022-02-10 18:17:41 +00:00
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
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2021-09-28 09:40:39 +00:00
|
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}
|
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|
2021-09-28 14:42:52 +00:00
|
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
2021-09-28 09:40:39 +00:00
|
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
|
2023-05-04 03:48:13 +00:00
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case DesktopMainEventOpenMenu: {
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Loader* loader = furi_record_open(RECORD_LOADER);
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loader_show_menu(loader);
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furi_record_close(RECORD_LOADER);
|
2021-09-28 09:40:39 +00:00
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consumed = true;
|
2023-05-04 03:48:13 +00:00
|
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|
} break;
|
2021-09-28 09:40:39 +00:00
|
|
|
|
2023-08-23 12:26:47 +00:00
|
|
|
case DesktopMainEventLock:
|
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|
desktop_lock(desktop);
|
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consumed = true;
|
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|
break;
|
|
|
|
|
2021-09-28 09:40:39 +00:00
|
|
|
case DesktopMainEventOpenLockMenu:
|
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|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
|
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|
consumed = true;
|
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|
break;
|
|
|
|
|
|
|
|
case DesktopMainEventOpenDebug:
|
2021-10-04 09:33:31 +00:00
|
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|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
|
2021-09-28 09:40:39 +00:00
|
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|
consumed = true;
|
|
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|
break;
|
|
|
|
|
|
|
|
case DesktopMainEventOpenArchive:
|
2021-12-24 18:47:48 +00:00
|
|
|
#ifdef APP_ARCHIVE
|
2021-09-28 09:40:39 +00:00
|
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|
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
|
2021-12-24 18:47:48 +00:00
|
|
|
#endif
|
2021-09-28 09:40:39 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2021-10-02 17:00:56 +00:00
|
|
|
|
2022-06-10 13:29:25 +00:00
|
|
|
case DesktopMainEventOpenPowerOff: {
|
2023-06-23 12:01:40 +00:00
|
|
|
loader_start(desktop->loader, "Power", "off", NULL);
|
2022-06-10 13:29:25 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2023-08-23 12:26:47 +00:00
|
|
|
case DesktopMainEventOpenFavoriteLeftShort:
|
2022-09-19 13:03:42 +00:00
|
|
|
DESKTOP_SETTINGS_LOAD(&desktop->settings);
|
2023-08-23 12:26:47 +00:00
|
|
|
desktop_scene_main_start_favorite(
|
|
|
|
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftShort]);
|
2022-06-10 12:38:16 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2023-08-23 12:26:47 +00:00
|
|
|
case DesktopMainEventOpenFavoriteLeftLong:
|
2022-09-19 13:03:42 +00:00
|
|
|
DESKTOP_SETTINGS_LOAD(&desktop->settings);
|
2023-08-23 12:26:47 +00:00
|
|
|
desktop_scene_main_start_favorite(
|
|
|
|
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftLong]);
|
2021-09-28 09:40:39 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2023-08-23 12:26:47 +00:00
|
|
|
case DesktopMainEventOpenFavoriteRightShort:
|
|
|
|
DESKTOP_SETTINGS_LOAD(&desktop->settings);
|
|
|
|
desktop_scene_main_start_favorite(
|
|
|
|
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case DesktopMainEventOpenFavoriteRightLong:
|
|
|
|
DESKTOP_SETTINGS_LOAD(&desktop->settings);
|
|
|
|
desktop_scene_main_start_favorite(
|
|
|
|
desktop, &desktop->settings.favorite_apps[FavoriteAppRightLong]);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopAnimationEventCheckAnimation:
|
2022-01-02 21:39:56 +00:00
|
|
|
animation_manager_check_blocking_process(desktop->animation_manager);
|
2021-11-24 16:21:12 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopAnimationEventNewIdleAnimation:
|
2022-01-02 21:39:56 +00:00
|
|
|
animation_manager_new_idle_process(desktop->animation_manager);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopAnimationEventInteractAnimation:
|
2022-04-18 12:34:18 +00:00
|
|
|
if(!animation_manager_interact_process(desktop->animation_manager)) {
|
2023-08-23 12:26:47 +00:00
|
|
|
DESKTOP_SETTINGS_LOAD(&desktop->settings);
|
|
|
|
if(!desktop->settings.dummy_mode) {
|
|
|
|
desktop_scene_main_open_app_or_profile(
|
|
|
|
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
|
|
|
|
} else {
|
|
|
|
desktop_scene_main_open_app_or_profile(
|
|
|
|
desktop, &desktop->settings.dummy_apps[DummyAppRight]);
|
|
|
|
}
|
2022-04-18 12:34:18 +00:00
|
|
|
}
|
2022-01-02 21:39:56 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2023-08-23 12:26:47 +00:00
|
|
|
|
|
|
|
case DesktopDummyEventOpenLeft:
|
|
|
|
desktop_scene_main_open_app_or_profile(
|
|
|
|
desktop, &desktop->settings.dummy_apps[DummyAppLeft]);
|
2022-12-20 13:57:58 +00:00
|
|
|
break;
|
2023-08-23 12:26:47 +00:00
|
|
|
case DesktopDummyEventOpenDown:
|
|
|
|
desktop_scene_main_open_app_or_profile(
|
|
|
|
desktop, &desktop->settings.dummy_apps[DummyAppDown]);
|
2022-12-20 13:57:58 +00:00
|
|
|
break;
|
2023-08-23 12:26:47 +00:00
|
|
|
case DesktopDummyEventOpenOk:
|
|
|
|
desktop_scene_main_open_app_or_profile(
|
|
|
|
desktop, &desktop->settings.dummy_apps[DummyAppOk]);
|
2022-09-19 13:03:42 +00:00
|
|
|
break;
|
2023-08-23 12:26:47 +00:00
|
|
|
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopLockedEventUpdate:
|
|
|
|
desktop_view_locked_update(desktop->locked_view);
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2021-11-24 16:21:12 +00:00
|
|
|
|
2021-09-28 09:40:39 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return consumed;
|
|
|
|
}
|
|
|
|
|
2021-09-28 14:42:52 +00:00
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void desktop_scene_main_on_exit(void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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2021-11-24 16:21:12 +00:00
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|
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2022-01-02 21:39:56 +00:00
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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animation_manager_set_context(desktop->animation_manager, desktop);
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2021-09-28 09:40:39 +00:00
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}
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