unleashed-firmware/applications/plugins/subbrute/subbrute.c

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#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <m-string.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/view_stack.h>
#include <gui/scene_manager.h>
#include <gui/modules/text_input.h>
#include <gui/modules/popup.h>
#include <gui/modules/widget.h>
#include <gui/modules/loading.h>
#include <dialogs/dialogs.h>
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#include "subbrute.h"
#include "subbrute_i.h"
#include "subbrute_custom_event.h"
#define TAG "SubBruteApp"
static const char* subbrute_menu_names[] = {
[SubBruteAttackCAME12bit307] = "CAME 12bit 307mhz",
[SubBruteAttackCAME12bit433] = "CAME 12bit 433mhz",
[SubBruteAttackCAME12bit868] = "CAME 12bit 868mhz",
[SubBruteAttackChamberlain9bit315] = "Chamberlain 9bit 315mhz",
[SubBruteAttackChamberlain9bit390] = "Chamberlain 9bit 390mhz",
[SubBruteAttackLinear10bit300] = "Linear 10bit 300mhz",
[SubBruteAttackLinear10bit310] = "Linear 10bit 310mhz",
[SubBruteAttackNICE12bit433] = "NICE 12bit 433mhz",
[SubBruteAttackNICE12bit868] = "NICE 12bit 868mhz",
[SubBruteAttackLoadFile] = "BF existing dump",
[SubBruteAttackTotalCount] = "Total Count",
};
static const char* subbrute_menu_names_small[] = {
[SubBruteAttackCAME12bit307] = "CAME 307mhz",
[SubBruteAttackCAME12bit433] = "CAME 433mhz",
[SubBruteAttackCAME12bit868] = "CAME 868mhz",
[SubBruteAttackChamberlain9bit315] = "Cham 315mhz",
[SubBruteAttackChamberlain9bit390] = "Cham 390mhz",
[SubBruteAttackLinear10bit300] = "Linear 300mhz",
[SubBruteAttackLinear10bit310] = "Linear 310mhz",
[SubBruteAttackNICE12bit433] = "NICE 433mhz",
[SubBruteAttackNICE12bit868] = "NICE 868mhz",
[SubBruteAttackLoadFile] = "Existing",
[SubBruteAttackTotalCount] = "Total Count",
};
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static bool subbrute_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
SubBruteState* instance = context;
return scene_manager_handle_custom_event(instance->scene_manager, event);
}
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static bool subbrute_back_event_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
return scene_manager_handle_back_event(instance->scene_manager);
}
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static void subbrute_tick_event_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
scene_manager_handle_tick_event(instance->scene_manager);
}
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SubBruteState* subbrute_alloc() {
SubBruteState* instance = malloc(sizeof(SubBruteState));
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instance->scene_manager = scene_manager_alloc(&subbrute_scene_handlers, instance);
instance->view_dispatcher = view_dispatcher_alloc();
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instance->gui = furi_record_open(RECORD_GUI);
view_dispatcher_enable_queue(instance->view_dispatcher);
view_dispatcher_set_event_callback_context(instance->view_dispatcher, instance);
view_dispatcher_set_custom_event_callback(
instance->view_dispatcher, subbrute_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
instance->view_dispatcher, subbrute_back_event_callback);
view_dispatcher_set_tick_event_callback(
instance->view_dispatcher, subbrute_tick_event_callback, 100);
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//Dialog
instance->dialogs = furi_record_open(RECORD_DIALOGS);
// Notifications
instance->notifications = furi_record_open(RECORD_NOTIFICATION);
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// Devices
instance->device = subbrute_device_alloc();
// TextInput
instance->text_input = text_input_alloc();
view_dispatcher_add_view(
instance->view_dispatcher,
SubBruteViewTextInput,
text_input_get_view(instance->text_input));
// Custom Widget
instance->widget = widget_alloc();
view_dispatcher_add_view(
instance->view_dispatcher, SubBruteViewWidget, widget_get_view(instance->widget));
// Popup
instance->popup = popup_alloc();
view_dispatcher_add_view(
instance->view_dispatcher, SubBruteViewPopup, popup_get_view(instance->popup));
// ViewStack
instance->view_stack = view_stack_alloc();
view_dispatcher_add_view(
instance->view_dispatcher, SubBruteViewStack, view_stack_get_view(instance->view_stack));
// SubBruteMainView
instance->view_main = subbrute_main_view_alloc();
view_dispatcher_add_view(
instance->view_dispatcher,
SubBruteViewMain,
subbrute_main_view_get_view(instance->view_main));
// SubBruteAttackView
instance->view_attack = subbrute_attack_view_alloc();
view_dispatcher_add_view(
instance->view_dispatcher,
SubBruteViewAttack,
subbrute_attack_view_get_view(instance->view_attack));
// Loading
instance->loading = loading_alloc();
//instance->flipper_format = flipper_format_string_alloc();
//instance->environment = subghz_environment_alloc();
return instance;
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}
void subbrute_free(SubBruteState* instance) {
furi_assert(instance);
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// SubBruteDevice
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free SubBruteDevice");
#endif
subbrute_device_free(instance->device);
// Notifications
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free Notifications");
#endif
notification_message(instance->notifications, &sequence_blink_stop);
furi_record_close(RECORD_NOTIFICATION);
instance->notifications = NULL;
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// Loading
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free loading");
#endif
loading_free(instance->loading);
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// View Main
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free SubBruteViewMain");
#endif
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewMain);
subbrute_main_view_free(instance->view_main);
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// View Attack
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free SubBruteViewAttack");
#endif
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewAttack);
subbrute_attack_view_free(instance->view_attack);
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// TextInput
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free SubBruteViewTextInput");
#endif
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewTextInput);
text_input_free(instance->text_input);
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// Custom Widget
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free SubBruteViewWidget");
#endif
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewWidget);
widget_free(instance->widget);
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// Popup
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free SubBruteViewPopup");
#endif
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewPopup);
popup_free(instance->popup);
// ViewStack
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free SubBruteViewStack");
#endif
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewStack);
view_stack_free(instance->view_stack);
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//Dialog
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free RECORD_DIALOGS");
#endif
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furi_record_close(RECORD_DIALOGS);
instance->dialogs = NULL;
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// Scene manager
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free scene_manager");
#endif
scene_manager_free(instance->scene_manager);
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// View Dispatcher
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free view_dispatcher");
#endif
view_dispatcher_free(instance->view_dispatcher);
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// GUI
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free RECORD_GUI");
#endif
furi_record_close(RECORD_GUI);
instance->gui = NULL;
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// The rest
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "free instance");
#endif
free(instance);
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}
void subbrute_show_loading_popup(void* context, bool show) {
TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
SubBruteState* instance = context;
ViewStack* view_stack = instance->view_stack;
Loading* loading = instance->loading;
if(show) {
// Raise timer priority so that animations can play
vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
view_stack_add_view(view_stack, loading_get_view(loading));
} else {
view_stack_remove_view(view_stack, loading_get_view(loading));
// Restore default timer priority
vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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}
}
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void subbrute_text_input_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
view_dispatcher_send_custom_event(
instance->view_dispatcher, SubBruteCustomEventTypeTextEditDone);
}
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void subbrute_popup_closed_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
view_dispatcher_send_custom_event(
instance->view_dispatcher, SubBruteCustomEventTypePopupClosed);
}
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const char* subbrute_get_menu_name(SubBruteAttacks index) {
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furi_assert(index < SubBruteAttackTotalCount);
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return subbrute_menu_names[index];
}
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const char* subbrute_get_small_menu_name(SubBruteAttacks index) {
furi_assert(index < SubBruteAttackTotalCount);
return subbrute_menu_names_small[index];
}
// ENTRYPOINT
int32_t subbrute_app(void* p) {
UNUSED(p);
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#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "subbrute_app");
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#endif
SubBruteState* instance = subbrute_alloc();
#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "Starting subbrute_alloc done");
#endif
view_dispatcher_attach_to_gui(
instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "scene_manager_next_scene set");
#endif
furi_hal_power_suppress_charge_enter();
#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "view_dispatcher_run");
#endif
view_dispatcher_run(instance->view_dispatcher);
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furi_hal_power_suppress_charge_exit();
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "before subbrute_free");
#endif
subbrute_free(instance);
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "return 0");
#endif
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return 0;
}