2022-10-28 16:43:54 +00:00
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#include "../infrared_i.h"
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#include "common/infrared_scene_universal_common.h"
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void infrared_scene_universal_audio_on_enter(void* context) {
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infrared_scene_universal_common_on_enter(context);
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Infrared* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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InfraredBruteForce* brute_force = infrared->brute_force;
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infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/audio.ir"));
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button_panel_reserve(button_panel, 2, 4);
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uint32_t i = 0;
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button_panel_add_item(
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button_panel,
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i,
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0,
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0,
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2023-08-23 18:24:47 +00:00
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6,
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13,
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&I_power_19x20,
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&I_power_hover_19x20,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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2023-08-23 18:24:47 +00:00
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button_panel_add_icon(button_panel, 4, 35, &I_power_text_24x5);
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2022-10-28 16:43:54 +00:00
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infrared_brute_force_add_record(brute_force, i++, "Power");
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button_panel_add_item(
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button_panel,
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i,
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1,
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0,
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2023-08-23 18:24:47 +00:00
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39,
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13,
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&I_mute_19x20,
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&I_mute_hover_19x20,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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2023-08-23 18:24:47 +00:00
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button_panel_add_icon(button_panel, 39, 35, &I_mute_text_19x5);
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2022-10-28 16:43:54 +00:00
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infrared_brute_force_add_record(brute_force, i++, "Mute");
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button_panel_add_item(
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button_panel,
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i,
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0,
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1,
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2023-08-23 18:24:47 +00:00
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6,
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42,
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&I_play_19x20,
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&I_play_hover_19x20,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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2023-08-23 18:24:47 +00:00
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button_panel_add_icon(button_panel, 6, 64, &I_play_text_19x5);
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2022-10-28 16:43:54 +00:00
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infrared_brute_force_add_record(brute_force, i++, "Play");
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button_panel_add_item(
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button_panel,
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i,
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2023-08-23 18:24:47 +00:00
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0,
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2,
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6,
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71,
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&I_pause_19x20,
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&I_pause_hover_19x20,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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2023-08-23 18:24:47 +00:00
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button_panel_add_icon(button_panel, 4, 93, &I_pause_text_23x5);
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2022-10-28 16:43:54 +00:00
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infrared_brute_force_add_record(brute_force, i++, "Pause");
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button_panel_add_item(
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button_panel,
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i,
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0,
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3,
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2023-08-23 18:24:47 +00:00
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6,
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101,
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&I_prev_19x20,
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&I_prev_hover_19x20,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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2023-08-23 18:24:47 +00:00
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button_panel_add_icon(button_panel, 6, 123, &I_prev_text_19x5);
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2022-10-28 16:43:54 +00:00
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infrared_brute_force_add_record(brute_force, i++, "Prev");
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button_panel_add_item(
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button_panel,
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i,
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1,
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2023-08-23 18:24:47 +00:00
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3,
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39,
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101,
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&I_next_19x20,
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&I_next_hover_19x20,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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2023-08-23 18:24:47 +00:00
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button_panel_add_icon(button_panel, 39, 123, &I_next_text_19x6);
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2022-10-28 16:43:54 +00:00
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infrared_brute_force_add_record(brute_force, i++, "Next");
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button_panel_add_item(
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button_panel,
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i,
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2023-08-23 18:24:47 +00:00
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1,
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2,
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37,
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77,
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&I_voldown_24x21,
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&I_voldown_hover_24x21,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Vol_dn");
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button_panel_add_item(
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button_panel,
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i,
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1,
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2023-08-23 18:24:47 +00:00
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1,
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37,
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43,
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&I_volup_24x21,
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&I_volup_hover_24x21,
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2022-10-28 16:43:54 +00:00
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Vol_up");
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2023-08-23 18:24:47 +00:00
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button_panel_add_label(button_panel, 1, 10, FontPrimary, "Mus. remote");
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button_panel_add_icon(button_panel, 34, 56, &I_vol_ac_text_30x30);
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2022-10-28 16:43:54 +00:00
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view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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infrared_show_loading_popup(infrared, true);
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bool success = infrared_brute_force_calculate_messages(brute_force);
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infrared_show_loading_popup(infrared, false);
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if(!success) {
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
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}
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}
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bool infrared_scene_universal_audio_on_event(void* context, SceneManagerEvent event) {
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return infrared_scene_universal_common_on_event(context, event);
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}
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void infrared_scene_universal_audio_on_exit(void* context) {
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infrared_scene_universal_common_on_exit(context);
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}
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