unleashed-firmware/applications/main/infrared/scenes/infrared_scene_universal_audio.c

141 lines
4.1 KiB
C
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#include "../infrared_i.h"
#include "common/infrared_scene_universal_common.h"
void infrared_scene_universal_audio_on_enter(void* context) {
infrared_scene_universal_common_on_enter(context);
Infrared* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
InfraredBruteForce* brute_force = infrared->brute_force;
infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/audio.ir"));
button_panel_reserve(button_panel, 2, 4);
uint32_t i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
6,
13,
&I_power_19x20,
&I_power_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 4, 35, &I_power_text_24x5);
infrared_brute_force_add_record(brute_force, i++, "Power");
button_panel_add_item(
button_panel,
i,
1,
0,
39,
13,
&I_mute_19x20,
&I_mute_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 39, 35, &I_mute_text_19x5);
infrared_brute_force_add_record(brute_force, i++, "Mute");
button_panel_add_item(
button_panel,
i,
0,
1,
6,
42,
&I_play_19x20,
&I_play_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 6, 64, &I_play_text_19x5);
infrared_brute_force_add_record(brute_force, i++, "Play");
button_panel_add_item(
button_panel,
i,
0,
2,
6,
71,
&I_pause_19x20,
&I_pause_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 4, 93, &I_pause_text_23x5);
infrared_brute_force_add_record(brute_force, i++, "Pause");
button_panel_add_item(
button_panel,
i,
0,
3,
6,
101,
&I_prev_19x20,
&I_prev_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 6, 123, &I_prev_text_19x5);
infrared_brute_force_add_record(brute_force, i++, "Prev");
button_panel_add_item(
button_panel,
i,
1,
3,
39,
101,
&I_next_19x20,
&I_next_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 39, 123, &I_next_text_19x6);
infrared_brute_force_add_record(brute_force, i++, "Next");
button_panel_add_item(
button_panel,
i,
1,
2,
37,
77,
&I_voldown_24x21,
&I_voldown_hover_24x21,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Vol_dn");
button_panel_add_item(
button_panel,
i,
1,
1,
37,
43,
&I_volup_24x21,
&I_volup_hover_24x21,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Vol_up");
button_panel_add_label(button_panel, 1, 10, FontPrimary, "Mus. remote");
button_panel_add_icon(button_panel, 34, 56, &I_vol_ac_text_30x30);
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
infrared_show_loading_popup(infrared, true);
bool success = infrared_brute_force_calculate_messages(brute_force);
infrared_show_loading_popup(infrared, false);
if(!success) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
}
}
bool infrared_scene_universal_audio_on_event(void* context, SceneManagerEvent event) {
return infrared_scene_universal_common_on_event(context, event);
}
void infrared_scene_universal_audio_on_exit(void* context) {
infrared_scene_universal_common_on_exit(context);
}