2022-02-10 18:17:41 +00:00
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#include <furi.h>
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#include <FreeRTOS.h>
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#include <gui/scene_manager.h>
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#include "../desktop_i.h"
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#include "../views/desktop_view_pin_timeout.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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static void desktop_scene_pin_timeout_callback(void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
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}
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void desktop_scene_pin_timeout_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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uint32_t timeout =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
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desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
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desktop_view_pin_timeout_set_callback(
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desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
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}
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bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopPinTimeoutExit:
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_pin_timeout_on_exit(void* context) {
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2022-05-06 13:37:10 +00:00
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UNUSED(context);
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2022-02-10 18:17:41 +00:00
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}
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