unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_write_success.c

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#include "../ibutton_i.h"
static void ibutton_scene_write_success_popup_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
}
void ibutton_scene_write_success_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
[FL-3678] [FL-3733] [FL-3723] UI refactor (#3323) * Added new image DolphinSaved_113x58.png for all "saved" pages * New image DolphinDone_80x58.png added * Replaced dolphins on all scenes accroding to new UI specs * New success dolphin image added * Success scene image replaced * Changed image and text for update initial scene * Image and text adjusted for "Original restored" scene * Removed old DolphinNice_96x59.png image * New image for LFRFID scene * Removed unused image * New UI image added to assets * Replaced warning dolphin on mf_classic write initial fail scene * Removed old image * Changed image on scenes to a new one * New dolphin mafia image * Replaced dolphin mafia image to a new one * Removed DolphinMafia_115x62.png * New check symbol on completed state for detect_reader * Adjusted layout elements position * Removed second switching to popup view in order to achieve control in support callbacks In general now we show generic scene and after that in on_enter callback we can redefine it for particular protocol * CardDetected event now also triggers on_event callback * Now on AuthRequest we throw CardDetected custom event * Added callback for read_on_event * Now we show different screen while reading and unlocking * Fixed missing asstes for some scenes * Update DolphinMafia_119x62.png * Adjusted all the scenes with DolphinMafia image * Scenes with save image adjusted * Removed unnecessary assets DolphinMafia_119x62.png and DolphinSaved_113x58.png * All common dolphins moved to Dolphin folder * Moved DolphinReadingSuccess_59x63.png to Dolphin folder * Set proper led color for detect and read scenes * Added new notification sequence for semi_success results * Use new sequence for semi_success nfc reads * Different events are now throwed depending on read result * Added handling of incomplete event for ultralight cards * Replaced image for iButton scene * Updated API for f18 * Fixed issue with unlock retry sequence * Fix after review * Success notification replaced to semi success in case of incomplete mf classic reading * New text for read scene * New read result sound notification logic for mf classic cards Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
2024-01-02 06:43:46 +00:00
popup_set_icon(popup, 0, 9, &I_iButtonDolphinVerySuccess_92x55);
popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
popup_set_callback(popup, ibutton_scene_write_success_popup_callback);
popup_set_context(popup, ibutton);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
}
bool ibutton_scene_write_success_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventBack) {
const uint32_t possible_scenes[] = {iButtonSceneReadKeyMenu, iButtonSceneStart};
scene_manager_search_and_switch_to_previous_scene_one_of(
ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
}
}
return consumed;
}
void ibutton_scene_write_success_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_reset(popup);
}