unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene.c

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#include "ibutton_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const ibutton_on_enter_handlers[])(void*) = {
#include "ibutton_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const ibutton_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "ibutton_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const ibutton_on_exit_handlers[])(void* context) = {
#include "ibutton_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers ibutton_scene_handlers = {
.on_enter_handlers = ibutton_on_enter_handlers,
.on_event_handlers = ibutton_on_event_handlers,
.on_exit_handlers = ibutton_on_exit_handlers,
.scene_num = iButtonSceneNum,
};