unleashed-firmware/applications/services/dolphin/helpers/dolphin_deed.c

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#include "dolphin_deed.h"
#include <furi.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
static const DolphinDeedWeight dolphin_deed_weights[] = {
{1, DolphinAppSubGhz}, // DolphinDeedSubGhzReceiverInfo
{3, DolphinAppSubGhz}, // DolphinDeedSubGhzSave
{1, DolphinAppSubGhz}, // DolphinDeedSubGhzRawRec
{2, DolphinAppSubGhz}, // DolphinDeedSubGhzAddManually
{2, DolphinAppSubGhz}, // DolphinDeedSubGhzSend
{1, DolphinAppSubGhz}, // DolphinDeedSubGhzFrequencyAnalyzer
{1, DolphinAppRfid}, // DolphinDeedRfidRead
{3, DolphinAppRfid}, // DolphinDeedRfidReadSuccess
{3, DolphinAppRfid}, // DolphinDeedRfidSave
{2, DolphinAppRfid}, // DolphinDeedRfidEmulate
{2, DolphinAppRfid}, // DolphinDeedRfidAdd
{1, DolphinAppNfc}, // DolphinDeedNfcRead
{3, DolphinAppNfc}, // DolphinDeedNfcReadSuccess
{3, DolphinAppNfc}, // DolphinDeedNfcSave
{2, DolphinAppNfc}, // DolphinDeedNfcEmulate
{2, DolphinAppNfc}, // DolphinDeedNfcAdd
{1, DolphinAppIr}, // DolphinDeedIrSend
{3, DolphinAppIr}, // DolphinDeedIrLearnSuccess
{3, DolphinAppIr}, // DolphinDeedIrSave
{2, DolphinAppIr}, // DolphinDeedIrBruteForce
{1, DolphinAppIbutton}, // DolphinDeedIbuttonRead
{3, DolphinAppIbutton}, // DolphinDeedIbuttonReadSuccess
{3, DolphinAppIbutton}, // DolphinDeedIbuttonSave
{2, DolphinAppIbutton}, // DolphinDeedIbuttonEmulate
{2, DolphinAppIbutton}, // DolphinDeedIbuttonAdd
{3, DolphinAppBadusb}, // DolphinDeedBadUsbPlayScript
{3, DolphinAppU2f}, // DolphinDeedU2fAuthorized
};
static uint8_t dolphin_deed_limits[] = {
15, // DolphinAppSubGhz
15, // DolphinAppRfid
15, // DolphinAppNfc
15, // DolphinAppIr
15, // DolphinAppIbutton
15, // DolphinAppBadusb
15, // DolphinAppU2f
};
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
_Static_assert(COUNT_OF(dolphin_deed_weights) == DolphinDeedMAX, "dolphin_deed_weights size error");
_Static_assert(COUNT_OF(dolphin_deed_limits) == DolphinAppMAX, "dolphin_deed_limits size error");
uint8_t dolphin_deed_get_weight(DolphinDeed deed) {
furi_check(deed < DolphinDeedMAX);
return dolphin_deed_weights[deed].icounter;
}
DolphinApp dolphin_deed_get_app(DolphinDeed deed) {
furi_check(deed < DolphinDeedMAX);
return dolphin_deed_weights[deed].app;
}
uint8_t dolphin_deed_get_app_limit(DolphinApp app) {
furi_check(app < DolphinAppMAX);
return dolphin_deed_limits[app];
}