2022-01-02 23:33:28 +00:00
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#pragma once
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/** Assign value to variable with const modifier
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*
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* This macros is equivalent to `const_cast` from C++
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* Literally x = y, but with some magic.
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* It's as dangerous as only can be.
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* We don't advice you to use it unless you REALLY MUST.
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* Like REALLY REALLY.
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*
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* @param x - const variable
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* @param y - variable
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*
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* @return assigned variable value
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*/
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#ifndef FURI_CONST_ASSIGN
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#define FURI_CONST_ASSIGN_(T, x, y) \
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({ \
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T* tmp_x = (T*)&x; \
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*tmp_x = y; \
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*tmp_x; \
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})
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#define FURI_CONST_ASSIGN_PTR(x, y) \
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({ \
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void** tmp_x = (void**)&x; \
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*tmp_x = y; \
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*tmp_x; \
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})
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2024-02-12 02:04:12 +00:00
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#define FURI_CONST_ASSIGN(x, y) \
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_Generic( \
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(x), \
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signed char: FURI_CONST_ASSIGN_(signed char, x, y), \
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unsigned char: FURI_CONST_ASSIGN_(unsigned char, x, y), \
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short: FURI_CONST_ASSIGN_(short, x, y), \
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unsigned short: FURI_CONST_ASSIGN_(unsigned short, x, y), \
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int: FURI_CONST_ASSIGN_(int, x, y), \
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unsigned: FURI_CONST_ASSIGN_(unsigned, x, y), \
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long: FURI_CONST_ASSIGN_(long, x, y), \
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unsigned long: FURI_CONST_ASSIGN_(unsigned long, x, y), \
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long long: FURI_CONST_ASSIGN_(long long, x, y), \
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unsigned long long: FURI_CONST_ASSIGN_(unsigned long long, x, y), \
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float: FURI_CONST_ASSIGN_(float, x, y), \
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double: FURI_CONST_ASSIGN_(double, x, y), \
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long double: FURI_CONST_ASSIGN_(long double, x, y))
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2022-01-02 23:33:28 +00:00
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#endif
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