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https://github.com/DarkFlippers/unleashed-firmware
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42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
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#include "entities.h"
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//extern "C"
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/*Player create_player(double x, double y){
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return {create_coords((double) x + (double)0.5, (double) y + (double)0.5), create_coords(1, 0), create_coords(0, -0.66), 0, 100, 0};
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}*/
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Player create_player(double x, double y) {
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Player p;
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p.pos = create_coords((double)x + (double)0.5, (double)y + (double)0.5);
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p.dir = create_coords(1, 0);
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p.plane = create_coords(0, -0.66);
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p.velocity = 0;
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p.health = 100;
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p.keys = 0;
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return p; //{create_coords((double) x + (double)0.5, (double) y + (double)0.5), create_coords(1, 0), create_coords(0, -0.66), 0, 100, 0};
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}
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//extern "C"
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Entity
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create_entity(uint8_t type, uint8_t x, uint8_t y, uint8_t initialState, uint8_t initialHealth) {
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UID uid = create_uid(type, x, y);
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Coords pos = create_coords((double)x + (double).5, (double)y + (double).5);
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Entity new_entity; // = { uid, pos, initialState, initialHealth, 0, 0 };
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new_entity.uid = uid;
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new_entity.pos = pos;
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new_entity.state = initialState;
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new_entity.health = initialHealth;
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new_entity.distance = 0;
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new_entity.timer = 0;
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return new_entity;
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}
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//extern "C"
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StaticEntity crate_static_entity(UID uid, uint8_t x, uint8_t y, bool active) {
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StaticEntity ent;
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ent.uid = uid;
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ent.x = x;
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ent.y = y;
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ent.active = active;
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return ent;
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}
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