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https://github.com/DarkFlippers/unleashed-firmware
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29 lines
632 B
C
29 lines
632 B
C
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#pragma once
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#include "generic_element.h"
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typedef void (*ButtonElementCallback)(void* context);
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class ButtonElement : public GenericElement {
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public:
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ButtonElement();
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~ButtonElement() final;
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void draw(Canvas* canvas) final;
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bool input(InputEvent* event) final;
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enum class Type : uint8_t {
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Left,
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Center,
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Right,
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};
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void set_type(Type type, const char* text);
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void set_callback(void* context, ButtonElementCallback callback);
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private:
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Type type = Type::Left;
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const char* text = nullptr;
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void* context = nullptr;
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ButtonElementCallback callback = nullptr;
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};
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