mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 01:33:18 +00:00
65 lines
1.4 KiB
C
65 lines
1.4 KiB
C
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#pragma once
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#include <furi.h>
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#include <furi_hal.h>
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#include <generic_scene.hpp>
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#include <scene_controller.hpp>
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#include <view_controller.hpp>
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#include <record_controller.hpp>
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#include <text_store.h>
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#include <view_modules/submenu_vm.h>
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#include <view_modules/popup_vm.h>
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#include <view_modules/dialog_ex_vm.h>
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#include <view_modules/text_input_vm.h>
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#include <view_modules/byte_input_vm.h>
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#include "view/container_vm.h"
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#include <notification/notification_messages.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include "helpers/hid_worker.h"
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class HIDApp {
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public:
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enum class EventType : uint8_t {
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GENERIC_EVENT_ENUM_VALUES,
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Next,
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MenuSelected,
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Stay,
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Retry,
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};
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enum class SceneType : uint8_t {
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GENERIC_SCENE_ENUM_VALUES,
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Read,
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ReadSuccess,
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};
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class Event {
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public:
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union {
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int32_t menu_index;
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} payload;
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EventType type;
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};
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HIDApp();
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~HIDApp();
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void run(void* args);
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// private:
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SceneController<GenericScene<HIDApp>, HIDApp> scene_controller;
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ViewController<HIDApp, SubmenuVM, PopupVM, DialogExVM, TextInputVM, ByteInputVM, ContainerVM>
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view_controller;
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RecordController<NotificationApp> notification;
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RecordController<Storage> storage;
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RecordController<DialogsApp> dialogs;
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TextStore text_store;
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HIDWorker worker;
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};
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