unleashed-firmware/applications/lfrfid/scene/lfrfid-app-scene-select-key.cpp

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#include "lfrfid-app-scene-select-key.h"
void LfRfidAppSceneSelectKey::on_enter(LfRfidApp* app, bool need_restore) {
if(app->load_key_from_file_select(need_restore)) {
app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SavedKeyMenu);
} else {
app->scene_controller.switch_to_previous_scene();
}
}
bool LfRfidAppSceneSelectKey::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
bool consumed = false;
return consumed;
}
void LfRfidAppSceneSelectKey::on_exit(LfRfidApp* app) {
}