unleashed-firmware/applications/loader/loader.c

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[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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#include <furi/pubsub.h>
#include "loader/loader.h"
#include "loader_i.h"
#define TAG "LoaderSrv"
#define LOADER_THREAD_FLAG_SHOW_MENU (1 << 0)
#define LOADER_THREAD_FLAG_ALL (LOADER_THREAD_FLAG_SHOW_MENU)
static Loader* loader_instance = NULL;
static void loader_menu_callback(void* _ctx, uint32_t index) {
const FlipperApplication* flipper_app = _ctx;
furi_assert(flipper_app->app);
furi_assert(flipper_app->name);
if(!loader_lock(loader_instance)) return;
if(furi_thread_get_state(loader_instance->thread) != FuriThreadStateStopped) {
FURI_LOG_E(TAG, "Can't start app. %s is running", loader_instance->current_app->name);
return;
}
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furi_hal_power_insomnia_enter();
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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loader_instance->current_app = flipper_app;
FURI_LOG_I(TAG, "Starting: %s", loader_instance->current_app->name);
furi_thread_set_name(loader_instance->thread, flipper_app->name);
furi_thread_set_stack_size(loader_instance->thread, flipper_app->stack_size);
furi_thread_set_context(loader_instance->thread, NULL);
furi_thread_set_callback(loader_instance->thread, flipper_app->app);
furi_thread_start(loader_instance->thread);
}
static void loader_submenu_callback(void* context, uint32_t index) {
uint32_t view_id = (uint32_t)context;
view_dispatcher_switch_to_view(loader_instance->view_dispatcher, view_id);
}
static void loader_cli_print_usage() {
printf("Usage:\r\n");
printf("loader <cmd> <args>\r\n");
printf("Cmd list:\r\n");
printf("\tlist\t - List available applications\r\n");
printf("\topen <Application Name:string>\t - Open application by name\r\n");
}
const FlipperApplication* loader_find_application_by_name(const char* name) {
const FlipperApplication* application = NULL;
for(size_t i = 0; i < FLIPPER_APPS_COUNT; i++) {
if(strcmp(name, FLIPPER_APPS[i].name) == 0) {
application = &FLIPPER_APPS[i];
}
}
for(size_t i = 0; i < FLIPPER_PLUGINS_COUNT; i++) {
if(strcmp(name, FLIPPER_PLUGINS[i].name) == 0) {
application = &FLIPPER_PLUGINS[i];
}
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
if(strcmp(name, FLIPPER_DEBUG_APPS[i].name) == 0) {
application = &FLIPPER_DEBUG_APPS[i];
}
}
}
return application;
}
void loader_cli_open(Cli* cli, string_t args, Loader* instance) {
string_strim(args);
if(string_size(args) == 0) {
printf("No application provided\r\n");
return;
}
const FlipperApplication* application = loader_find_application_by_name(string_get_cstr(args));
if(!application) {
printf("%s doesn't exists\r\n", string_get_cstr(args));
return;
}
if(furi_thread_get_state(instance->thread) != FuriThreadStateStopped) {
printf("Can't start, furi application is running");
return;
}
instance->lock_semaphore++;
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furi_hal_power_insomnia_enter();
instance->current_app = application;
printf("Starting: %s\r\n", instance->current_app->name);
furi_thread_set_name(instance->thread, application->name);
furi_thread_set_stack_size(instance->thread, application->stack_size);
furi_thread_set_callback(instance->thread, application->app);
furi_thread_start(instance->thread);
}
void loader_cli_list(Cli* cli, string_t args, Loader* instance) {
printf("Applications:\r\n");
for(size_t i = 0; i < FLIPPER_APPS_COUNT; i++) {
printf("\t%s\r\n", FLIPPER_APPS[i].name);
}
printf("Plugins:\r\n");
for(size_t i = 0; i < FLIPPER_PLUGINS_COUNT; i++) {
printf("\t%s\r\n", FLIPPER_PLUGINS[i].name);
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
printf("Debug:\r\n");
for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
printf("\t%s\r\n", FLIPPER_DEBUG_APPS[i].name);
}
}
}
void loader_cli(Cli* cli, string_t args, void* _ctx) {
furi_assert(_ctx);
Loader* instance = _ctx;
string_t cmd;
string_init(cmd);
do {
if(!args_read_string_and_trim(args, cmd)) {
loader_cli_print_usage();
break;
}
if(string_cmp_str(cmd, "list") == 0) {
loader_cli_list(cli, args, instance);
break;
}
if(string_cmp_str(cmd, "open") == 0) {
loader_cli_open(cli, args, instance);
break;
}
loader_cli_print_usage();
} while(false);
string_clear(cmd);
}
LoaderStatus loader_start(Loader* instance, const char* name, const char* args) {
furi_assert(name);
const FlipperApplication* flipper_app = loader_find_application_by_name(name);
if(!flipper_app) {
FURI_LOG_E(TAG, "Can't find application with name %s", name);
return LoaderStatusErrorUnknownApp;
}
bool locked = loader_lock(instance);
if(!locked || (furi_thread_get_state(instance->thread) != FuriThreadStateStopped)) {
FURI_LOG_E(TAG, "Can't start app. %s is running", instance->current_app->name);
/* no need to call loader_unlock() - it is called as soon as application stops */
return LoaderStatusErrorAppStarted;
}
instance->current_app = flipper_app;
void* thread_args = NULL;
if(args) {
string_set_str(instance->args, args);
string_strim(instance->args);
thread_args = (void*)string_get_cstr(instance->args);
FURI_LOG_I(TAG, "Start %s app with args: %s", name, args);
} else {
string_reset(instance->args);
FURI_LOG_I(TAG, "Start %s app with no args", name);
}
furi_thread_set_name(instance->thread, flipper_app->name);
furi_thread_set_stack_size(instance->thread, flipper_app->stack_size);
furi_thread_set_context(instance->thread, thread_args);
furi_thread_set_callback(instance->thread, flipper_app->app);
bool thread_started = furi_thread_start(instance->thread);
return thread_started ? LoaderStatusOk : LoaderStatusErrorInternal;
}
bool loader_lock(Loader* instance) {
bool ret = false;
furi_check(osMutexAcquire(instance->mutex, osWaitForever) == osOK);
if(instance->lock_semaphore == 0) {
instance->lock_semaphore++;
ret = true;
}
furi_check(osMutexRelease(instance->mutex) == osOK);
return ret;
}
void loader_unlock(Loader* instance) {
furi_check(osMutexAcquire(instance->mutex, osWaitForever) == osOK);
furi_check(instance->lock_semaphore > 0);
instance->lock_semaphore--;
furi_check(osMutexRelease(instance->mutex) == osOK);
}
bool loader_is_locked(Loader* instance) {
return (instance->lock_semaphore > 0);
}
static void loader_thread_state_callback(FuriThreadState thread_state, void* context) {
furi_assert(context);
Loader* instance = context;
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
LoaderEvent event;
if(thread_state == FuriThreadStateRunning) {
instance->free_heap_size = memmgr_get_free_heap();
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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event.type = LoaderEventTypeApplicationStarted;
furi_pubsub_publish(loader_instance->pubsub, &event);
} else if(thread_state == FuriThreadStateStopped) {
/*
* Current Leak Sanitizer assumes that memory is allocated and freed
* inside one thread. Timers are allocated in one task, but freed in
* Timer-Task thread, and xTimerDelete() just put command to queue.
* To avoid some bad cases there are few fixes:
* 1) delay for Timer to process commands
* 2) there are 'heap diff' which shows difference in heap before task
* started and after task completed. In process of leakage monitoring
* both values should be taken into account.
*/
delay(20);
int heap_diff = instance->free_heap_size - memmgr_get_free_heap();
FURI_LOG_I(
TAG,
"Application thread stopped. Heap allocation balance: %d. Thread allocation balance: %d.",
heap_diff,
furi_thread_get_heap_size(instance->thread));
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furi_hal_power_insomnia_exit();
loader_unlock(instance);
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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event.type = LoaderEventTypeApplicationStopped;
furi_pubsub_publish(loader_instance->pubsub, &event);
}
}
static uint32_t loader_hide_menu(void* context) {
return VIEW_NONE;
}
static uint32_t loader_back_to_primary_menu(void* context) {
furi_assert(context);
Submenu* submenu = context;
submenu_set_selected_item(submenu, 0);
return LoaderMenuViewPrimary;
}
static Loader* loader_alloc() {
Loader* instance = furi_alloc(sizeof(Loader));
instance->thread = furi_thread_alloc();
furi_thread_enable_heap_trace(instance->thread);
furi_thread_set_state_context(instance->thread, instance);
furi_thread_set_state_callback(instance->thread, loader_thread_state_callback);
string_init(instance->args);
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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instance->pubsub = furi_pubsub_alloc();
instance->mutex = osMutexNew(NULL);
#ifdef SRV_CLI
instance->cli = furi_record_open("cli");
cli_add_command(instance->cli, "loader", CliCommandFlagDefault, loader_cli, instance);
#endif
instance->loader_thread = osThreadGetId();
// Gui
instance->gui = furi_record_open("gui");
instance->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_attach_to_gui(
instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen);
// Primary menu
instance->primary_menu = menu_alloc();
view_set_previous_callback(menu_get_view(instance->primary_menu), loader_hide_menu);
view_dispatcher_add_view(
instance->view_dispatcher, LoaderMenuViewPrimary, menu_get_view(instance->primary_menu));
// Plugins menu
instance->plugins_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->plugins_menu), instance->plugins_menu);
view_set_previous_callback(
submenu_get_view(instance->plugins_menu), loader_back_to_primary_menu);
view_dispatcher_add_view(
instance->view_dispatcher,
LoaderMenuViewPlugins,
submenu_get_view(instance->plugins_menu));
// Debug menu
instance->debug_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->debug_menu), instance->debug_menu);
view_set_previous_callback(
submenu_get_view(instance->debug_menu), loader_back_to_primary_menu);
view_dispatcher_add_view(
instance->view_dispatcher, LoaderMenuViewDebug, submenu_get_view(instance->debug_menu));
// Settings menu
instance->settings_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->settings_menu), instance->settings_menu);
view_set_previous_callback(
submenu_get_view(instance->settings_menu), loader_back_to_primary_menu);
view_dispatcher_add_view(
instance->view_dispatcher,
LoaderMenuViewSettings,
submenu_get_view(instance->settings_menu));
view_dispatcher_enable_queue(instance->view_dispatcher);
return instance;
}
static void loader_free(Loader* instance) {
furi_assert(instance);
if(instance->cli) {
furi_record_close("cli");
}
osMutexDelete(instance->mutex);
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
furi_pubsub_free(instance->pubsub);
string_clear(instance->args);
furi_thread_free(instance->thread);
menu_free(loader_instance->primary_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPrimary);
submenu_free(loader_instance->plugins_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPlugins);
submenu_free(loader_instance->debug_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewDebug);
submenu_free(loader_instance->settings_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewSettings);
view_dispatcher_free(loader_instance->view_dispatcher);
furi_record_close("gui");
free(instance);
instance = NULL;
}
static void loader_build_menu() {
FURI_LOG_I(TAG, "Building main menu");
size_t i;
for(i = 0; i < FLIPPER_APPS_COUNT; i++) {
menu_add_item(
loader_instance->primary_menu,
FLIPPER_APPS[i].name,
FLIPPER_APPS[i].icon,
i,
loader_menu_callback,
(void*)&FLIPPER_APPS[i]);
}
if(FLIPPER_PLUGINS_COUNT != 0) {
menu_add_item(
loader_instance->primary_menu,
"Plugins",
&A_Plugins_14,
i++,
loader_submenu_callback,
(void*)LoaderMenuViewPlugins);
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
menu_add_item(
loader_instance->primary_menu,
"Debug tools",
&A_Debug_14,
i++,
loader_submenu_callback,
(void*)LoaderMenuViewDebug);
}
menu_add_item(
loader_instance->primary_menu,
"Settings",
&A_Settings_14,
i++,
loader_submenu_callback,
(void*)LoaderMenuViewSettings);
}
static void loader_build_submenu() {
FURI_LOG_I(TAG, "Building plugins menu");
size_t i;
for(i = 0; i < FLIPPER_PLUGINS_COUNT; i++) {
submenu_add_item(
loader_instance->plugins_menu,
FLIPPER_PLUGINS[i].name,
i,
loader_menu_callback,
(void*)&FLIPPER_PLUGINS[i]);
}
FURI_LOG_I(TAG, "Building debug menu");
for(i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
submenu_add_item(
loader_instance->debug_menu,
FLIPPER_DEBUG_APPS[i].name,
i,
loader_menu_callback,
(void*)&FLIPPER_DEBUG_APPS[i]);
}
FURI_LOG_I(TAG, "Building settings menu");
for(i = 0; i < FLIPPER_SETTINGS_APPS_COUNT; i++) {
submenu_add_item(
loader_instance->settings_menu,
FLIPPER_SETTINGS_APPS[i].name,
i,
loader_menu_callback,
(void*)&FLIPPER_SETTINGS_APPS[i]);
}
}
void loader_show_menu() {
furi_assert(loader_instance);
osThreadFlagsSet(loader_instance->loader_thread, LOADER_THREAD_FLAG_SHOW_MENU);
}
void loader_update_menu() {
menu_clean(loader_instance->primary_menu);
loader_build_menu();
}
int32_t loader_srv(void* p) {
FURI_LOG_I(TAG, "Starting");
loader_instance = loader_alloc();
loader_build_menu();
loader_build_submenu();
// Call on start hooks
for(size_t i = 0; i < FLIPPER_ON_SYSTEM_START_COUNT; i++) {
FLIPPER_ON_SYSTEM_START[i]();
}
FURI_LOG_I(TAG, "Started");
furi_record_create("loader", loader_instance);
#ifdef LOADER_AUTOSTART
loader_start(loader_instance, LOADER_AUTOSTART, NULL);
#endif
while(1) {
uint32_t flags = osThreadFlagsWait(LOADER_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
if(flags & LOADER_THREAD_FLAG_SHOW_MENU) {
menu_set_selected_item(loader_instance->primary_menu, 0);
view_dispatcher_switch_to_view(
loader_instance->view_dispatcher, LoaderMenuViewPrimary);
view_dispatcher_run(loader_instance->view_dispatcher);
}
}
loader_free(loader_instance);
return 0;
}
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
FuriPubSub* loader_get_pubsub() {
return loader_instance->pubsub;
}