unleashed-firmware/applications/examples/keypad_test.c

189 lines
6 KiB
C
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#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
extern TIM_HandleTypeDef SPEAKER_TIM;
typedef struct {
bool press[5];
uint16_t up;
uint16_t down;
uint16_t left;
uint16_t right;
uint16_t ok;
} State;
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
union {
InputEvent input;
} value;
EventType type;
} AppEvent;
static void reset_state(State* state) {
state->left = 0;
state->right = 0;
state->up = 0;
state->down = 0;
state->ok = 0;
}
static void render_callback(Canvas* canvas, void* ctx) {
State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
canvas_clear(canvas);
char strings[5][20];
sprintf(strings[0], "Ok: %d", state->ok);
sprintf(strings[1], "L: %d", state->left);
sprintf(strings[2], "R: %d", state->right);
sprintf(strings[3], "U: %d", state->up);
sprintf(strings[4], "D: %d", state->down);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 0, 10, "Keypad test");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 0, 24, strings[1]);
canvas_draw_str(canvas, 35, 24, strings[2]);
canvas_draw_str(canvas, 0, 36, strings[3]);
canvas_draw_str(canvas, 35, 36, strings[4]);
canvas_draw_str(canvas, 0, 48, strings[0]);
canvas_draw_circle(canvas, 100, 26, 25);
if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
release_mutex((ValueMutex*)ctx, state);
}
static void input_callback(InputEvent* input_event, void* ctx) {
osMessageQueueId_t event_queue = ctx;
AppEvent event;
event.type = EventTypeKey;
event.value.input = *input_event;
osMessageQueuePut(event_queue, &event, 0, 0);
}
int32_t keypad_test(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(AppEvent), NULL);
furi_check(event_queue);
State _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
printf("[keypad_test] cannot create mutex\r\n");
return 0;
}
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
AppEvent event;
while(1) {
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, osWaitForever);
State* state = (State*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
if(event.type == EventTypeKey) {
if(event.value.input.type == InputTypeLong &&
event.value.input.key == InputKeyBack) {
printf("[keypad test] bye!\r\n");
release_mutex(&state_mutex, state);
break;
}
if(event.value.input.type == InputTypeShort &&
event.value.input.key == InputKeyBack) {
reset_state(state);
}
if(event.value.input.key == InputKeyRight) {
if(event.value.input.type == InputTypePress) {
state->press[0] = true;
} else if(event.value.input.type == InputTypeRelease) {
state->press[0] = false;
}
if(event.value.input.type == InputTypeShort) {
++state->right;
}
}
if(event.value.input.key == InputKeyLeft) {
if(event.value.input.type == InputTypePress) {
state->press[1] = true;
} else if(event.value.input.type == InputTypeRelease) {
state->press[1] = false;
}
if(event.value.input.type == InputTypeShort) {
++state->left;
}
}
if(event.value.input.key == InputKeyUp) {
if(event.value.input.type == InputTypePress) {
state->press[2] = true;
} else if(event.value.input.type == InputTypeRelease) {
state->press[2] = false;
}
if(event.value.input.type == InputTypeShort) {
++state->up;
}
}
if(event.value.input.key == InputKeyDown) {
if(event.value.input.type == InputTypePress) {
state->press[3] = true;
} else if(event.value.input.type == InputTypeRelease) {
state->press[3] = false;
}
if(event.value.input.type == InputTypeShort) {
++state->down;
}
}
if(event.value.input.key == InputKeyOk) {
if(event.value.input.type == InputTypePress) {
state->press[4] = true;
} else if(event.value.input.type == InputTypeRelease) {
state->press[4] = false;
}
if(event.value.input.type == InputTypeShort) {
++state->ok;
}
}
}
}
view_port_update(view_port);
release_mutex(&state_mutex, state);
}
// remove & free all stuff created by app
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
osMessageQueueDelete(event_queue);
delete_mutex(&state_mutex);
return 0;
}