2020-10-26 17:00:17 +00:00
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#include "elements.h"
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2023-02-07 16:33:05 +00:00
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#include <m-core.h>
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2022-02-10 18:17:41 +00:00
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#include <assets_icons.h>
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2023-02-07 16:33:05 +00:00
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#include <furi_hal_resources.h>
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2022-02-10 18:17:41 +00:00
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#include <furi_hal.h>
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2021-07-07 08:57:49 +00:00
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2023-02-07 16:33:05 +00:00
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#include <gui/canvas.h>
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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#include <gui/icon_i.h>
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2021-07-07 08:57:49 +00:00
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#include <gui/icon_animation_i.h>
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2021-02-03 09:52:54 +00:00
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#include <furi.h>
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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#include "canvas_i.h"
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2021-07-07 08:57:49 +00:00
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2023-02-07 16:33:05 +00:00
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#include <math.h>
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2021-02-03 09:52:54 +00:00
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#include <string.h>
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2021-04-13 18:06:25 +00:00
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#include <stdint.h>
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2021-10-27 18:55:03 +00:00
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#include <stdbool.h>
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typedef struct {
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uint8_t x;
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uint8_t y;
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uint8_t leading_min;
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uint8_t leading_default;
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uint8_t height;
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uint8_t descender;
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uint8_t len;
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const char* text;
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} ElementTextBoxLine;
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2020-10-26 17:00:17 +00:00
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2022-02-24 11:59:36 +00:00
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void elements_progress_bar(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, float progress) {
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2021-06-25 13:52:27 +00:00
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furi_assert(canvas);
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2022-02-24 11:59:36 +00:00
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furi_assert((progress >= 0) && (progress <= 1.0));
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2021-06-25 13:52:27 +00:00
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uint8_t height = 9;
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2022-02-24 11:59:36 +00:00
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uint8_t progress_length = roundf(progress * (width - 2));
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2021-06-25 13:52:27 +00:00
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2022-02-16 11:29:28 +00:00
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x + 1, y + 1, width - 2, height - 2);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rframe(canvas, x, y, width, height, 3);
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2021-06-25 13:52:27 +00:00
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2022-02-16 11:29:28 +00:00
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canvas_draw_box(canvas, x + 1, y + 1, progress_length, height - 2);
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2021-06-25 13:52:27 +00:00
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}
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2022-12-27 09:14:03 +00:00
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void elements_progress_bar_with_text(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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float progress,
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const char* text) {
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furi_assert(canvas);
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furi_assert((progress >= 0.0f) && (progress <= 1.0f));
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uint8_t height = 11;
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uint8_t progress_length = roundf(progress * (width - 2));
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x + 1, y + 1, width - 2, height - 2);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rframe(canvas, x, y, width, height, 3);
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canvas_draw_box(canvas, x + 1, y + 1, progress_length, height - 2);
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canvas_set_color(canvas, ColorXOR);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, x + width / 2, y + 2, AlignCenter, AlignTop, text);
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}
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2021-05-18 18:54:56 +00:00
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void elements_scrollbar_pos(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t height,
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uint16_t pos,
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uint16_t total) {
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furi_assert(canvas);
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// prevent overflows
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x - 3, y, 3, height);
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// dot line
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canvas_set_color(canvas, ColorBlack);
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for(uint8_t i = y; i < height + y; i += 2) {
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canvas_draw_dot(canvas, x - 2, i);
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}
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// Position block
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if(total) {
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float block_h = ((float)height) / total;
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canvas_draw_box(canvas, x - 3, y + (block_h * pos), 3, MAX(block_h, 1));
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}
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}
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2021-06-25 16:57:42 +00:00
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total) {
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2021-02-03 09:52:54 +00:00
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furi_assert(canvas);
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2020-12-14 10:50:32 +00:00
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uint8_t width = canvas_width(canvas);
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uint8_t height = canvas_height(canvas);
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2020-10-26 17:00:17 +00:00
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// prevent overflows
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2020-12-14 10:50:32 +00:00
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, width - 3, 0, 3, height);
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2020-10-26 17:00:17 +00:00
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// dot line
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2020-12-14 10:50:32 +00:00
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canvas_set_color(canvas, ColorBlack);
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2020-10-26 17:00:17 +00:00
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for(uint8_t i = 0; i < height; i += 2) {
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2020-12-14 10:50:32 +00:00
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canvas_draw_dot(canvas, width - 2, i);
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2020-10-26 17:00:17 +00:00
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}
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// Position block
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if(total) {
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2021-06-02 15:16:05 +00:00
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float block_h = ((float)height) / total;
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2021-05-18 18:54:56 +00:00
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canvas_draw_box(canvas, width - 3, block_h * pos, 3, MAX(block_h, 1));
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2020-10-26 17:00:17 +00:00
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}
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}
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2020-12-14 10:50:32 +00:00
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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2021-02-03 09:52:54 +00:00
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furi_assert(canvas);
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2020-12-14 10:50:32 +00:00
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canvas_draw_line(canvas, x + 2, y, x + width - 2, y);
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canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
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canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
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2020-10-26 17:00:17 +00:00
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2020-12-14 10:50:32 +00:00
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canvas_draw_line(canvas, x, y + 2, x, y + height - 2);
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canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
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canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
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2020-10-26 17:00:17 +00:00
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2020-12-14 10:50:32 +00:00
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canvas_draw_dot(canvas, x + 1, y + 1);
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2021-02-03 09:52:54 +00:00
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}
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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void elements_button_left(Canvas* canvas, const char* str) {
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2021-12-24 20:00:45 +00:00
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const uint8_t button_height = 12;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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const uint8_t vertical_offset = 3;
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const uint8_t horizontal_offset = 3;
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const uint8_t string_width = canvas_string_width(canvas, str);
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2021-07-07 08:57:49 +00:00
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const Icon* icon = &I_ButtonLeft_4x7;
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2021-12-24 20:00:45 +00:00
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const uint8_t icon_h_offset = 3;
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const uint8_t icon_width_with_offset = icon->width + icon_h_offset;
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const uint8_t icon_v_offset = icon->height + vertical_offset;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
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const uint8_t x = 0;
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const uint8_t y = canvas_height(canvas);
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canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
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canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
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canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
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canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
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canvas_invert_color(canvas);
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2021-12-24 20:00:45 +00:00
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canvas_draw_icon(canvas, x + horizontal_offset, y - icon_v_offset, &I_ButtonLeft_4x7);
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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canvas_draw_str(
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canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
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canvas_invert_color(canvas);
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}
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void elements_button_right(Canvas* canvas, const char* str) {
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2021-12-24 20:00:45 +00:00
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const uint8_t button_height = 12;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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const uint8_t vertical_offset = 3;
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const uint8_t horizontal_offset = 3;
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const uint8_t string_width = canvas_string_width(canvas, str);
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2021-07-07 08:57:49 +00:00
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const Icon* icon = &I_ButtonRight_4x7;
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2021-12-24 20:00:45 +00:00
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const uint8_t icon_h_offset = 3;
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const uint8_t icon_width_with_offset = icon->width + icon_h_offset;
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const uint8_t icon_v_offset = icon->height + vertical_offset;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
|
|
|
|
|
|
|
|
const uint8_t x = canvas_width(canvas);
|
|
|
|
const uint8_t y = canvas_height(canvas);
|
|
|
|
|
|
|
|
canvas_draw_box(canvas, x - button_width, y - button_height, button_width, button_height);
|
|
|
|
canvas_draw_line(canvas, x - button_width - 1, y, x - button_width - 1, y - button_height + 0);
|
|
|
|
canvas_draw_line(canvas, x - button_width - 2, y, x - button_width - 2, y - button_height + 1);
|
|
|
|
canvas_draw_line(canvas, x - button_width - 3, y, x - button_width - 3, y - button_height + 2);
|
|
|
|
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
|
2021-07-07 08:57:49 +00:00
|
|
|
canvas_draw_icon(
|
2021-12-24 20:00:45 +00:00
|
|
|
canvas, x - horizontal_offset - icon->width, y - icon_v_offset, &I_ButtonRight_4x7);
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
canvas_invert_color(canvas);
|
|
|
|
}
|
|
|
|
|
|
|
|
void elements_button_center(Canvas* canvas, const char* str) {
|
2021-12-24 20:00:45 +00:00
|
|
|
const uint8_t button_height = 12;
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
const uint8_t vertical_offset = 3;
|
2021-06-09 13:04:49 +00:00
|
|
|
const uint8_t horizontal_offset = 1;
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
const uint8_t string_width = canvas_string_width(canvas, str);
|
2021-07-07 08:57:49 +00:00
|
|
|
const Icon* icon = &I_ButtonCenter_7x7;
|
2021-12-24 20:00:45 +00:00
|
|
|
const uint8_t icon_h_offset = 3;
|
|
|
|
const uint8_t icon_width_with_offset = icon->width + icon_h_offset;
|
|
|
|
const uint8_t icon_v_offset = icon->height + vertical_offset;
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
|
|
|
|
|
|
|
|
const uint8_t x = (canvas_width(canvas) - button_width) / 2;
|
|
|
|
const uint8_t y = canvas_height(canvas);
|
|
|
|
|
|
|
|
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x - 1, y, x - 1, y - button_height + 0);
|
|
|
|
canvas_draw_line(canvas, x - 2, y, x - 2, y - button_height + 1);
|
|
|
|
canvas_draw_line(canvas, x - 3, y, x - 3, y - button_height + 2);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
|
|
|
|
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
|
|
|
|
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
|
|
|
|
|
|
|
|
canvas_invert_color(canvas);
|
2021-12-24 20:00:45 +00:00
|
|
|
canvas_draw_icon(canvas, x + horizontal_offset, y - icon_v_offset, &I_ButtonCenter_7x7);
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
canvas_draw_str(
|
|
|
|
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
}
|
|
|
|
|
2022-02-16 11:09:47 +00:00
|
|
|
static size_t
|
|
|
|
elements_get_max_chars_to_fit(Canvas* canvas, Align horizontal, const char* text, uint8_t x) {
|
|
|
|
const char* end = strchr(text, '\n');
|
|
|
|
if(end == NULL) {
|
|
|
|
end = text + strlen(text);
|
|
|
|
}
|
|
|
|
size_t text_size = end - text;
|
2022-10-05 15:15:23 +00:00
|
|
|
FuriString* str;
|
|
|
|
str = furi_string_alloc_set(text);
|
|
|
|
furi_string_left(str, text_size);
|
2022-02-16 11:09:47 +00:00
|
|
|
size_t result = 0;
|
|
|
|
|
2022-10-05 15:15:23 +00:00
|
|
|
uint16_t len_px = canvas_string_width(canvas, furi_string_get_cstr(str));
|
2022-02-16 11:09:47 +00:00
|
|
|
uint8_t px_left = 0;
|
|
|
|
if(horizontal == AlignCenter) {
|
2022-04-21 12:33:03 +00:00
|
|
|
if(x > (canvas_width(canvas) / 2)) {
|
|
|
|
px_left = (canvas_width(canvas) - x) * 2;
|
|
|
|
} else {
|
|
|
|
px_left = x * 2;
|
|
|
|
}
|
2022-02-16 11:09:47 +00:00
|
|
|
} else if(horizontal == AlignLeft) {
|
|
|
|
px_left = canvas_width(canvas) - x;
|
|
|
|
} else if(horizontal == AlignRight) {
|
|
|
|
px_left = x;
|
|
|
|
} else {
|
2023-10-31 10:40:32 +00:00
|
|
|
furi_crash();
|
2022-02-16 11:09:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(len_px > px_left) {
|
2023-08-22 19:15:38 +00:00
|
|
|
size_t excess_symbols_approximately =
|
|
|
|
ceilf((float)(len_px - px_left) / ((float)len_px / (float)text_size));
|
2022-02-16 11:09:47 +00:00
|
|
|
// reduce to 5 to be sure dash fit, and next line will be at least 5 symbols long
|
2022-04-21 12:33:03 +00:00
|
|
|
if(excess_symbols_approximately > 0) {
|
2023-08-22 19:15:38 +00:00
|
|
|
excess_symbols_approximately = MAX(excess_symbols_approximately, 5u);
|
2022-04-21 12:33:03 +00:00
|
|
|
result = text_size - excess_symbols_approximately - 1;
|
2022-02-16 11:09:47 +00:00
|
|
|
} else {
|
2022-04-21 12:33:03 +00:00
|
|
|
result = text_size;
|
2022-02-16 11:09:47 +00:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
result = text_size;
|
|
|
|
}
|
|
|
|
|
2022-10-05 15:15:23 +00:00
|
|
|
furi_string_free(str);
|
2022-02-16 11:09:47 +00:00
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
void elements_multiline_text_aligned(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
Align horizontal,
|
|
|
|
Align vertical,
|
|
|
|
const char* text) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(text);
|
|
|
|
|
2022-02-16 11:09:47 +00:00
|
|
|
uint8_t lines_count = 0;
|
2021-07-04 16:01:16 +00:00
|
|
|
uint8_t font_height = canvas_current_font_height(canvas);
|
2022-10-05 15:15:23 +00:00
|
|
|
FuriString* line;
|
2022-02-16 11:09:47 +00:00
|
|
|
|
|
|
|
/* go through text line by line and count lines */
|
|
|
|
for(const char* start = text; start[0];) {
|
|
|
|
size_t chars_fit = elements_get_max_chars_to_fit(canvas, horizontal, start, x);
|
|
|
|
++lines_count;
|
|
|
|
start += chars_fit;
|
|
|
|
start += start[0] == '\n' ? 1 : 0;
|
|
|
|
}
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
|
2022-02-16 11:09:47 +00:00
|
|
|
if(vertical == AlignBottom) {
|
|
|
|
y -= font_height * (lines_count - 1);
|
|
|
|
} else if(vertical == AlignCenter) {
|
|
|
|
y -= (font_height * (lines_count - 1)) / 2;
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
}
|
|
|
|
|
2022-02-16 11:09:47 +00:00
|
|
|
/* go through text line by line and print them */
|
|
|
|
for(const char* start = text; start[0];) {
|
|
|
|
size_t chars_fit = elements_get_max_chars_to_fit(canvas, horizontal, start, x);
|
2021-06-22 09:56:57 +00:00
|
|
|
|
2022-02-16 11:09:47 +00:00
|
|
|
if((start[chars_fit] == '\n') || (start[chars_fit] == 0)) {
|
2022-10-05 15:15:23 +00:00
|
|
|
line = furi_string_alloc_printf("%.*s", chars_fit, start);
|
2022-04-21 12:33:03 +00:00
|
|
|
} else if((y + font_height) > canvas_height(canvas)) {
|
2022-10-05 15:15:23 +00:00
|
|
|
line = furi_string_alloc_printf("%.*s...\n", chars_fit, start);
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
} else {
|
2023-09-21 09:29:28 +00:00
|
|
|
chars_fit -= 1; // account for the dash
|
2023-09-11 06:23:00 +00:00
|
|
|
line = furi_string_alloc_printf("%.*s-\n", chars_fit, start);
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
}
|
2022-10-05 15:15:23 +00:00
|
|
|
canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, furi_string_get_cstr(line));
|
|
|
|
furi_string_free(line);
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
y += font_height;
|
2022-04-21 12:33:03 +00:00
|
|
|
if(y > canvas_height(canvas)) {
|
|
|
|
break;
|
|
|
|
}
|
2022-02-16 11:09:47 +00:00
|
|
|
|
|
|
|
start += chars_fit;
|
|
|
|
start += start[0] == '\n' ? 1 : 0;
|
|
|
|
}
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
}
|
|
|
|
|
2021-04-06 17:09:15 +00:00
|
|
|
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
|
2021-02-03 09:52:54 +00:00
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(text);
|
|
|
|
|
|
|
|
uint8_t font_height = canvas_current_font_height(canvas);
|
2022-10-05 15:15:23 +00:00
|
|
|
FuriString* str;
|
|
|
|
str = furi_string_alloc();
|
2021-04-06 17:09:15 +00:00
|
|
|
const char* start = text;
|
2021-02-03 09:52:54 +00:00
|
|
|
char* end;
|
|
|
|
do {
|
|
|
|
end = strchr(start, '\n');
|
|
|
|
if(end) {
|
2022-10-05 15:15:23 +00:00
|
|
|
furi_string_set_strn(str, start, end - start);
|
2022-12-26 12:13:30 +00:00
|
|
|
start = end + 1;
|
2021-02-03 09:52:54 +00:00
|
|
|
} else {
|
2022-10-05 15:15:23 +00:00
|
|
|
furi_string_set(str, start);
|
2021-02-03 09:52:54 +00:00
|
|
|
}
|
2022-10-05 15:15:23 +00:00
|
|
|
canvas_draw_str(canvas, x, y, furi_string_get_cstr(str));
|
2021-02-03 09:52:54 +00:00
|
|
|
y += font_height;
|
2021-10-05 05:14:19 +00:00
|
|
|
} while(end && y < 64);
|
2022-10-05 15:15:23 +00:00
|
|
|
furi_string_free(str);
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
}
|
|
|
|
|
2021-04-06 17:09:15 +00:00
|
|
|
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(text);
|
|
|
|
|
|
|
|
uint8_t font_y = canvas_current_font_height(canvas);
|
|
|
|
uint16_t str_width = canvas_string_width(canvas, text);
|
|
|
|
// count \n's
|
|
|
|
uint8_t lines = 1;
|
|
|
|
const char* t = text;
|
|
|
|
while(*t != '\0') {
|
|
|
|
if(*t == '\n') {
|
|
|
|
lines++;
|
|
|
|
uint16_t temp_width = canvas_string_width(canvas, t + 1);
|
|
|
|
str_width = temp_width > str_width ? temp_width : str_width;
|
|
|
|
}
|
|
|
|
t++;
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
2021-07-04 16:01:16 +00:00
|
|
|
canvas_draw_box(canvas, x, y - font_y, str_width + 8, font_y * lines + 4);
|
2021-04-06 17:09:15 +00:00
|
|
|
canvas_set_color(canvas, ColorBlack);
|
2021-07-04 16:01:16 +00:00
|
|
|
elements_multiline_text(canvas, x + 4, y - 1, text);
|
|
|
|
elements_frame(canvas, x, y - font_y, str_width + 8, font_y * lines + 4);
|
2021-04-06 17:09:15 +00:00
|
|
|
}
|
|
|
|
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
void elements_slightly_rounded_frame(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
uint8_t width,
|
|
|
|
uint8_t height) {
|
|
|
|
furi_assert(canvas);
|
2021-06-02 15:16:05 +00:00
|
|
|
canvas_draw_rframe(canvas, x, y, width, height, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void elements_slightly_rounded_box(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
uint8_t width,
|
|
|
|
uint8_t height) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
canvas_draw_rbox(canvas, x, y, width, height, 1);
|
2021-05-26 16:01:59 +00:00
|
|
|
}
|
|
|
|
|
2022-02-10 18:17:41 +00:00
|
|
|
void elements_bold_rounded_frame(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
uint8_t width,
|
|
|
|
uint8_t height) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x + 2, y + 2, width - 3, height - 3);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x + 3, y, x + width - 3, y);
|
|
|
|
canvas_draw_line(canvas, x + 2, y + 1, x + width - 2, y + 1);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x, y + 3, x, y + height - 3);
|
|
|
|
canvas_draw_line(canvas, x + 1, y + 2, x + 1, y + height - 2);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x + width, y + 3, x + width, y + height - 3);
|
|
|
|
canvas_draw_line(canvas, x + width - 1, y + 2, x + width - 1, y + height - 2);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x + 3, y + height, x + width - 3, y + height);
|
|
|
|
canvas_draw_line(canvas, x + 2, y + height - 1, x + width - 2, y + height - 1);
|
|
|
|
|
|
|
|
canvas_draw_dot(canvas, x + 2, y + 2);
|
|
|
|
canvas_draw_dot(canvas, x + 3, y + 2);
|
|
|
|
canvas_draw_dot(canvas, x + 2, y + 3);
|
|
|
|
|
|
|
|
canvas_draw_dot(canvas, x + width - 2, y + 2);
|
|
|
|
canvas_draw_dot(canvas, x + width - 3, y + 2);
|
|
|
|
canvas_draw_dot(canvas, x + width - 2, y + 3);
|
|
|
|
|
|
|
|
canvas_draw_dot(canvas, x + 2, y + height - 2);
|
|
|
|
canvas_draw_dot(canvas, x + 3, y + height - 2);
|
|
|
|
canvas_draw_dot(canvas, x + 2, y + height - 3);
|
|
|
|
|
|
|
|
canvas_draw_dot(canvas, x + width - 2, y + height - 2);
|
|
|
|
canvas_draw_dot(canvas, x + width - 3, y + height - 2);
|
|
|
|
canvas_draw_dot(canvas, x + width - 2, y + height - 3);
|
|
|
|
}
|
|
|
|
|
2021-09-24 16:28:02 +00:00
|
|
|
void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
canvas_draw_rframe(canvas, x + 4, y, width, height, 3);
|
|
|
|
uint8_t y_corner = y + height * 2 / 3;
|
|
|
|
canvas_draw_line(canvas, x, y_corner, x + 4, y_corner - 4);
|
|
|
|
canvas_draw_line(canvas, x, y_corner, x + 4, y_corner + 4);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_line(canvas, x + 4, y_corner - 3, x + 4, y_corner + 3);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
}
|
|
|
|
|
2022-01-02 21:39:56 +00:00
|
|
|
void elements_bubble_str(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
const char* text,
|
|
|
|
Align horizontal,
|
|
|
|
Align vertical) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(text);
|
|
|
|
|
|
|
|
uint8_t font_y = canvas_current_font_height(canvas);
|
|
|
|
uint16_t str_width = canvas_string_width(canvas, text);
|
|
|
|
// count \n's
|
|
|
|
uint8_t lines = 1;
|
|
|
|
const char* t = text;
|
|
|
|
while(*t != '\0') {
|
|
|
|
if(*t == '\n') {
|
|
|
|
lines++;
|
|
|
|
uint16_t temp_width = canvas_string_width(canvas, t + 1);
|
|
|
|
str_width = temp_width > str_width ? temp_width : str_width;
|
|
|
|
}
|
|
|
|
t++;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t frame_x = x;
|
|
|
|
uint8_t frame_y = y;
|
|
|
|
uint8_t frame_width = str_width + 8;
|
|
|
|
uint8_t frame_height = font_y * lines + 4;
|
|
|
|
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, frame_x + 1, frame_y + 1, frame_width - 2, frame_height - 2);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
canvas_draw_rframe(canvas, frame_x, frame_y, frame_width, frame_height, 1);
|
|
|
|
elements_multiline_text(canvas, x + 4, y - 1 + font_y, text);
|
|
|
|
|
|
|
|
uint8_t x1 = 0;
|
|
|
|
uint8_t x2 = 0;
|
|
|
|
uint8_t x3 = 0;
|
|
|
|
uint8_t y1 = 0;
|
|
|
|
uint8_t y2 = 0;
|
|
|
|
uint8_t y3 = 0;
|
|
|
|
if((horizontal == AlignLeft) && (vertical == AlignTop)) {
|
|
|
|
x1 = frame_x;
|
|
|
|
y1 = frame_y;
|
|
|
|
x2 = frame_x - 4;
|
|
|
|
y2 = frame_y;
|
|
|
|
x3 = frame_x;
|
|
|
|
y3 = frame_y + 4;
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 + 2, y2 + 1, 2, 2);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
} else if((horizontal == AlignLeft) && (vertical == AlignCenter)) {
|
|
|
|
x1 = frame_x;
|
|
|
|
y1 = frame_y + (frame_height - 1) / 2 - 4;
|
|
|
|
x2 = frame_x - 4;
|
|
|
|
y2 = frame_y + (frame_height - 1) / 2;
|
|
|
|
x3 = frame_x;
|
|
|
|
y3 = frame_y + (frame_height - 1) / 2 + 4;
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 5);
|
|
|
|
canvas_draw_dot(canvas, x2 + 1, y2);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
} else if((horizontal == AlignLeft) && (vertical == AlignBottom)) {
|
|
|
|
x1 = frame_x;
|
|
|
|
y1 = frame_y + (frame_height - 1) - 4;
|
|
|
|
x2 = frame_x - 4;
|
|
|
|
y2 = frame_y + (frame_height - 1);
|
|
|
|
x3 = frame_x;
|
|
|
|
y3 = frame_y + (frame_height - 1);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 2);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
} else if((horizontal == AlignRight) && (vertical == AlignTop)) {
|
|
|
|
x1 = frame_x + (frame_width - 1);
|
|
|
|
y1 = frame_y;
|
|
|
|
x2 = frame_x + (frame_width - 1) + 4;
|
|
|
|
y2 = frame_y;
|
|
|
|
x3 = frame_x + (frame_width - 1);
|
|
|
|
y3 = frame_y + 4;
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 - 3, y2 + 1, 2, 2);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
} else if((horizontal == AlignRight) && (vertical == AlignCenter)) {
|
|
|
|
x1 = frame_x + (frame_width - 1);
|
|
|
|
y1 = frame_y + (frame_height - 1) / 2 - 4;
|
|
|
|
x2 = frame_x + (frame_width - 1) + 4;
|
|
|
|
y2 = frame_y + (frame_height - 1) / 2;
|
|
|
|
x3 = frame_x + (frame_width - 1);
|
|
|
|
y3 = frame_y + (frame_height - 1) / 2 + 4;
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 5);
|
|
|
|
canvas_draw_dot(canvas, x2 - 1, y2);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
} else if((horizontal == AlignRight) && (vertical == AlignBottom)) {
|
|
|
|
x1 = frame_x + (frame_width - 1);
|
|
|
|
y1 = frame_y + (frame_height - 1) - 4;
|
|
|
|
x2 = frame_x + (frame_width - 1) + 4;
|
|
|
|
y2 = frame_y + (frame_height - 1);
|
|
|
|
x3 = frame_x + (frame_width - 1);
|
|
|
|
y3 = frame_y + (frame_height - 1);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 2);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
} else if((horizontal == AlignCenter) && (vertical == AlignTop)) {
|
|
|
|
x1 = frame_x + (frame_width - 1) / 2 - 4;
|
|
|
|
y1 = frame_y;
|
|
|
|
x2 = frame_x + (frame_width - 1) / 2;
|
|
|
|
y2 = frame_y - 4;
|
|
|
|
x3 = frame_x + (frame_width - 1) / 2 + 4;
|
|
|
|
y3 = frame_y;
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 - 2, y2 + 2, 5, 2);
|
|
|
|
canvas_draw_dot(canvas, x2, y2 + 1);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
} else if((horizontal == AlignCenter) && (vertical == AlignBottom)) {
|
|
|
|
x1 = frame_x + (frame_width - 1) / 2 - 4;
|
|
|
|
y1 = frame_y + (frame_height - 1);
|
|
|
|
x2 = frame_x + (frame_width - 1) / 2;
|
|
|
|
y2 = frame_y + (frame_height - 1) + 4;
|
|
|
|
x3 = frame_x + (frame_width - 1) / 2 + 4;
|
|
|
|
y3 = frame_y + (frame_height - 1);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x2 - 2, y2 - 3, 5, 2);
|
|
|
|
canvas_draw_dot(canvas, x2, y2 - 1);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_line(canvas, x3, y3, x1, y1);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
canvas_draw_line(canvas, x1, y1, x2, y2);
|
|
|
|
canvas_draw_line(canvas, x2, y2, x3, y3);
|
|
|
|
}
|
|
|
|
|
2022-10-05 15:15:23 +00:00
|
|
|
void elements_string_fit_width(Canvas* canvas, FuriString* string, uint8_t width) {
|
2021-05-26 16:01:59 +00:00
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(string);
|
|
|
|
|
2022-10-05 15:15:23 +00:00
|
|
|
uint16_t len_px = canvas_string_width(canvas, furi_string_get_cstr(string));
|
2021-05-26 16:01:59 +00:00
|
|
|
if(len_px > width) {
|
2021-09-02 09:02:34 +00:00
|
|
|
width -= canvas_string_width(canvas, "...");
|
|
|
|
do {
|
2022-10-05 15:15:23 +00:00
|
|
|
furi_string_left(string, furi_string_size(string) - 1);
|
|
|
|
len_px = canvas_string_width(canvas, furi_string_get_cstr(string));
|
2021-09-02 09:02:34 +00:00
|
|
|
} while(len_px > width);
|
2022-10-05 15:15:23 +00:00
|
|
|
furi_string_cat(string, "...");
|
2021-05-26 16:01:59 +00:00
|
|
|
}
|
|
|
|
}
|
2021-10-27 18:55:03 +00:00
|
|
|
|
2022-12-20 11:11:52 +00:00
|
|
|
void elements_scrollable_text_line(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
uint8_t width,
|
|
|
|
FuriString* string,
|
|
|
|
size_t scroll,
|
|
|
|
bool ellipsis) {
|
|
|
|
FuriString* line = furi_string_alloc_set(string);
|
|
|
|
|
|
|
|
size_t len_px = canvas_string_width(canvas, furi_string_get_cstr(line));
|
|
|
|
if(len_px > width) {
|
|
|
|
if(ellipsis) {
|
|
|
|
width -= canvas_string_width(canvas, "...");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate scroll size
|
2022-12-20 13:57:58 +00:00
|
|
|
size_t scroll_size = furi_string_size(line);
|
2022-12-20 11:11:52 +00:00
|
|
|
size_t right_width = 0;
|
|
|
|
for(size_t i = scroll_size; i > 0; i--) {
|
|
|
|
right_width += canvas_glyph_width(canvas, furi_string_get_char(line, i));
|
|
|
|
if(right_width > width) break;
|
|
|
|
scroll_size--;
|
|
|
|
if(!scroll_size) break;
|
|
|
|
}
|
|
|
|
// Ensure that we have something to scroll
|
|
|
|
if(scroll_size) {
|
|
|
|
scroll_size += 3;
|
|
|
|
scroll = scroll % scroll_size;
|
|
|
|
furi_string_right(line, scroll);
|
|
|
|
}
|
|
|
|
|
2022-12-20 13:57:58 +00:00
|
|
|
len_px = canvas_string_width(canvas, furi_string_get_cstr(line));
|
|
|
|
while(len_px > width) {
|
2022-12-20 11:11:52 +00:00
|
|
|
furi_string_left(line, furi_string_size(line) - 1);
|
|
|
|
len_px = canvas_string_width(canvas, furi_string_get_cstr(line));
|
2022-12-20 13:57:58 +00:00
|
|
|
}
|
2022-12-20 11:11:52 +00:00
|
|
|
|
|
|
|
if(ellipsis) {
|
|
|
|
furi_string_cat(line, "...");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas_draw_str(canvas, x, y, furi_string_get_cstr(line));
|
|
|
|
furi_string_free(line);
|
|
|
|
}
|
|
|
|
|
2021-10-27 18:55:03 +00:00
|
|
|
void elements_text_box(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
uint8_t width,
|
|
|
|
uint8_t height,
|
|
|
|
Align horizontal,
|
|
|
|
Align vertical,
|
2022-04-19 19:23:50 +00:00
|
|
|
const char* text,
|
|
|
|
bool strip_to_dots) {
|
2021-10-27 18:55:03 +00:00
|
|
|
furi_assert(canvas);
|
|
|
|
|
|
|
|
ElementTextBoxLine line[ELEMENTS_MAX_LINES_NUM];
|
|
|
|
bool bold = false;
|
|
|
|
bool mono = false;
|
|
|
|
bool inversed = false;
|
|
|
|
bool inversed_present = false;
|
|
|
|
Font current_font = FontSecondary;
|
|
|
|
Font prev_font = FontSecondary;
|
2023-02-09 04:58:01 +00:00
|
|
|
const CanvasFontParameters* font_params = canvas_get_font_params(canvas, current_font);
|
2021-10-27 18:55:03 +00:00
|
|
|
|
|
|
|
// Fill line parameters
|
|
|
|
uint8_t line_leading_min = font_params->leading_min;
|
|
|
|
uint8_t line_leading_default = font_params->leading_default;
|
|
|
|
uint8_t line_height = font_params->height;
|
|
|
|
uint8_t line_descender = font_params->descender;
|
|
|
|
uint8_t line_num = 0;
|
|
|
|
uint8_t line_width = 0;
|
|
|
|
uint8_t line_len = 0;
|
|
|
|
uint8_t total_height_min = 0;
|
|
|
|
uint8_t total_height_default = 0;
|
|
|
|
uint16_t i = 0;
|
|
|
|
bool full_text_processed = false;
|
2022-04-19 19:23:50 +00:00
|
|
|
uint16_t dots_width = canvas_string_width(canvas, "...");
|
2021-10-27 18:55:03 +00:00
|
|
|
|
|
|
|
canvas_set_font(canvas, FontSecondary);
|
|
|
|
|
|
|
|
// Fill all lines
|
|
|
|
line[0].text = text;
|
|
|
|
for(i = 0; !full_text_processed; i++) {
|
|
|
|
line_len++;
|
|
|
|
// Identify line height
|
|
|
|
if(prev_font != current_font) {
|
|
|
|
font_params = canvas_get_font_params(canvas, current_font);
|
|
|
|
line_leading_min = MAX(line_leading_min, font_params->leading_min);
|
|
|
|
line_leading_default = MAX(line_leading_default, font_params->leading_default);
|
|
|
|
line_height = MAX(line_height, font_params->height);
|
|
|
|
line_descender = MAX(line_descender, font_params->descender);
|
|
|
|
prev_font = current_font;
|
|
|
|
}
|
|
|
|
// Set the font
|
|
|
|
if(text[i] == '\e' && text[i + 1]) {
|
|
|
|
i++;
|
|
|
|
line_len++;
|
|
|
|
if(text[i] == ELEMENTS_BOLD_MARKER) {
|
|
|
|
if(bold) {
|
|
|
|
current_font = FontSecondary;
|
|
|
|
} else {
|
|
|
|
current_font = FontPrimary;
|
|
|
|
}
|
|
|
|
canvas_set_font(canvas, current_font);
|
|
|
|
bold = !bold;
|
|
|
|
}
|
|
|
|
if(text[i] == ELEMENTS_MONO_MARKER) {
|
|
|
|
if(mono) {
|
|
|
|
current_font = FontSecondary;
|
|
|
|
} else {
|
|
|
|
current_font = FontKeyboard;
|
|
|
|
}
|
|
|
|
canvas_set_font(canvas, FontKeyboard);
|
|
|
|
mono = !mono;
|
|
|
|
}
|
|
|
|
if(text[i] == ELEMENTS_INVERSED_MARKER) {
|
|
|
|
inversed_present = true;
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if(text[i] != '\n') {
|
|
|
|
line_width += canvas_glyph_width(canvas, text[i]);
|
|
|
|
}
|
|
|
|
// Process new line
|
|
|
|
if(text[i] == '\n' || text[i] == '\0' || line_width > width) {
|
|
|
|
if(line_width > width) {
|
|
|
|
line_width -= canvas_glyph_width(canvas, text[i--]);
|
|
|
|
line_len--;
|
|
|
|
}
|
|
|
|
if(text[i] == '\0') {
|
|
|
|
full_text_processed = true;
|
|
|
|
}
|
|
|
|
if(inversed_present) {
|
|
|
|
line_leading_min += 1;
|
|
|
|
line_leading_default += 1;
|
|
|
|
inversed_present = false;
|
|
|
|
}
|
|
|
|
line[line_num].leading_min = line_leading_min;
|
|
|
|
line[line_num].leading_default = line_leading_default;
|
|
|
|
line[line_num].height = line_height;
|
|
|
|
line[line_num].descender = line_descender;
|
|
|
|
if(total_height_min + line_leading_min > height) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
total_height_min += line_leading_min;
|
|
|
|
total_height_default += line_leading_default;
|
|
|
|
line[line_num].len = line_len;
|
|
|
|
if(horizontal == AlignCenter) {
|
|
|
|
line[line_num].x = x + (width - line_width) / 2;
|
|
|
|
} else if(horizontal == AlignRight) {
|
|
|
|
line[line_num].x = x + (width - line_width);
|
|
|
|
} else {
|
|
|
|
line[line_num].x = x;
|
|
|
|
}
|
|
|
|
line[line_num].y = total_height_min;
|
|
|
|
line_num++;
|
|
|
|
if(text[i + 1]) {
|
|
|
|
line[line_num].text = &text[i + 1];
|
|
|
|
}
|
|
|
|
|
|
|
|
line_leading_min = font_params->leading_min;
|
|
|
|
line_height = font_params->height;
|
|
|
|
line_descender = font_params->descender;
|
|
|
|
line_width = 0;
|
|
|
|
line_len = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set vertical alignment for all lines
|
2022-04-19 19:23:50 +00:00
|
|
|
if(total_height_default < height) {
|
|
|
|
if(vertical == AlignTop) {
|
2022-02-02 19:59:28 +00:00
|
|
|
line[0].y = y + line[0].height;
|
2022-04-19 19:23:50 +00:00
|
|
|
} else if(vertical == AlignCenter) {
|
|
|
|
line[0].y = y + line[0].height + (height - total_height_default) / 2;
|
|
|
|
} else if(vertical == AlignBottom) {
|
|
|
|
line[0].y = y + line[0].height + (height - total_height_default);
|
|
|
|
}
|
|
|
|
if(line_num > 1) {
|
|
|
|
for(uint8_t i = 1; i < line_num; i++) {
|
|
|
|
line[i].y = line[i - 1].y + line[i - 1].leading_default;
|
2021-10-27 18:55:03 +00:00
|
|
|
}
|
|
|
|
}
|
2022-04-19 19:23:50 +00:00
|
|
|
} else if(line_num > 1) {
|
|
|
|
uint8_t free_pixel_num = height - total_height_min;
|
|
|
|
uint8_t fill_pixel = 0;
|
|
|
|
uint8_t j = 1;
|
|
|
|
line[0].y = y + line[0].height;
|
|
|
|
while(fill_pixel < free_pixel_num) {
|
|
|
|
line[j].y = line[j - 1].y + line[j - 1].leading_min + 1;
|
|
|
|
fill_pixel++;
|
|
|
|
j = j % (line_num - 1) + 1;
|
|
|
|
}
|
2021-10-27 18:55:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Draw line by line
|
|
|
|
canvas_set_font(canvas, FontSecondary);
|
|
|
|
bold = false;
|
|
|
|
mono = false;
|
|
|
|
inversed = false;
|
|
|
|
for(uint8_t i = 0; i < line_num; i++) {
|
|
|
|
for(uint8_t j = 0; j < line[i].len; j++) {
|
|
|
|
// Process format symbols
|
|
|
|
if(line[i].text[j] == ELEMENTS_BOLD_MARKER) {
|
|
|
|
if(bold) {
|
|
|
|
current_font = FontSecondary;
|
|
|
|
} else {
|
|
|
|
current_font = FontPrimary;
|
|
|
|
}
|
|
|
|
canvas_set_font(canvas, current_font);
|
|
|
|
bold = !bold;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if(line[i].text[j] == ELEMENTS_MONO_MARKER) {
|
|
|
|
if(mono) {
|
|
|
|
current_font = FontSecondary;
|
|
|
|
} else {
|
|
|
|
current_font = FontKeyboard;
|
|
|
|
}
|
|
|
|
canvas_set_font(canvas, current_font);
|
|
|
|
mono = !mono;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if(line[i].text[j] == ELEMENTS_INVERSED_MARKER) {
|
|
|
|
inversed = !inversed;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if(inversed) {
|
|
|
|
canvas_draw_box(
|
|
|
|
canvas,
|
|
|
|
line[i].x - 1,
|
|
|
|
line[i].y - line[i].height - 1,
|
|
|
|
canvas_glyph_width(canvas, line[i].text[j]) + 1,
|
|
|
|
line[i].height + line[i].descender + 2);
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
canvas_draw_glyph(canvas, line[i].x, line[i].y, line[i].text[j]);
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
} else {
|
2022-04-19 19:23:50 +00:00
|
|
|
if((i == line_num - 1) && strip_to_dots) {
|
|
|
|
uint8_t next_symbol_width = canvas_glyph_width(canvas, line[i].text[j]);
|
|
|
|
if(line[i].x + next_symbol_width + dots_width > x + width) {
|
|
|
|
canvas_draw_str(canvas, line[i].x, line[i].y, "...");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2021-10-27 18:55:03 +00:00
|
|
|
canvas_draw_glyph(canvas, line[i].x, line[i].y, line[i].text[j]);
|
|
|
|
}
|
|
|
|
line[i].x += canvas_glyph_width(canvas, line[i].text[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
canvas_set_font(canvas, FontSecondary);
|
2022-04-19 19:23:50 +00:00
|
|
|
}
|