unleashed-firmware/applications/infrared/infrared_app.cpp

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#include "infrared_app.h"
#include <infrared_worker.h>
#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdio.h>
#include <callback-connector.h>
int32_t InfraredApp::run(void* args) {
InfraredAppEvent event;
bool consumed;
bool exit = false;
if(args) {
std::string path = static_cast<const char*>(args);
std::string remote_name(path, path.find_last_of('/') + 1, path.size());
remote_name.erase(remote_name.find_last_of('.'));
path.erase(path.find_last_of('/'));
bool result = remote_manager.load(path, remote_name);
if(result) {
current_scene = InfraredApp::Scene::Remote;
} else {
printf("Failed to load remote \'%s\'\r\n", remote_name.c_str());
return -1;
}
}
scenes[current_scene]->on_enter(this);
while(!exit) {
view_manager.receive_event(&event);
if(event.type == InfraredAppEvent::Type::Exit) break;
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == InfraredAppEvent::Type::Back) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
return 0;
};
InfraredApp::InfraredApp() {
furi_check(InfraredAppRemoteManager::max_button_name_length < get_text_store_size());
notification = static_cast<NotificationApp*>(furi_record_open("notification"));
infrared_worker = infrared_worker_alloc();
}
InfraredApp::~InfraredApp() {
infrared_worker_free(infrared_worker);
furi_record_close("notification");
for(auto& [key, scene] : scenes) delete scene;
}
InfraredAppViewManager* InfraredApp::get_view_manager() {
return &view_manager;
}
void InfraredApp::set_learn_new_remote(bool value) {
learn_new_remote = value;
}
bool InfraredApp::get_learn_new_remote() {
return learn_new_remote;
}
void InfraredApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
switch_to_next_scene_without_saving(next_scene);
}
void InfraredApp::switch_to_next_scene_without_saving(Scene next_scene) {
if(next_scene != Scene::Exit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
view_manager.clear_events();
}
}
void InfraredApp::search_and_switch_to_previous_scene(
const std::initializer_list<Scene>& scenes_list) {
Scene previous_scene = Scene::Start;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::Exit) break;
for(Scene element : scenes_list) {
if(previous_scene == element) {
scene_found = true;
break;
}
}
}
if(previous_scene == Scene::Exit) {
InfraredAppEvent event;
event.type = InfraredAppEvent::Type::Exit;
view_manager.send_event(&event);
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
view_manager.clear_events();
}
}
bool InfraredApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::Start;
for(uint8_t i = 0; i < count; i++) previous_scene = get_previous_scene();
if(previous_scene == Scene::Exit) return true;
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
view_manager.clear_events();
return false;
}
InfraredApp::Scene InfraredApp::get_previous_scene() {
Scene scene = Scene::Exit;
if(!previous_scenes_list.empty()) {
scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
}
return scene;
}
InfraredAppRemoteManager* InfraredApp::get_remote_manager() {
return &remote_manager;
}
void InfraredApp::set_text_store(uint8_t index, const char* text...) {
furi_check(index < text_store_max);
va_list args;
va_start(args, text);
vsnprintf(text_store[index], text_store_size, text, args);
va_end(args);
}
char* InfraredApp::get_text_store(uint8_t index) {
furi_check(index < text_store_max);
return text_store[index];
}
uint8_t InfraredApp::get_text_store_size() {
return text_store_size;
}
void InfraredApp::text_input_callback(void* context) {
InfraredApp* app = static_cast<InfraredApp*>(context);
InfraredAppEvent event;
event.type = InfraredAppEvent::Type::TextEditDone;
app->get_view_manager()->send_event(&event);
}
void InfraredApp::popup_callback(void* context) {
InfraredApp* app = static_cast<InfraredApp*>(context);
InfraredAppEvent event;
event.type = InfraredAppEvent::Type::PopupTimer;
app->get_view_manager()->send_event(&event);
}
void InfraredApp::set_edit_element(InfraredApp::EditElement value) {
element = value;
}
InfraredApp::EditElement InfraredApp::get_edit_element(void) {
return element;
}
void InfraredApp::set_edit_action(InfraredApp::EditAction value) {
action = value;
}
InfraredApp::EditAction InfraredApp::get_edit_action(void) {
return action;
}
void InfraredApp::set_current_button(int value) {
current_button = value;
}
int InfraredApp::get_current_button() {
return current_button;
}
void InfraredApp::notify_success() {
notification_message(notification, &sequence_success);
}
void InfraredApp::notify_red_blink() {
notification_message(notification, &sequence_blink_red_10);
}
void InfraredApp::notify_click() {
static const NotificationSequence sequence = {
&message_click,
&message_delay_1,
&message_sound_off,
NULL,
};
notification_message_block(notification, &sequence);
}
void InfraredApp::notify_click_and_green_blink() {
static const NotificationSequence sequence = {
&message_click,
&message_delay_1,
&message_sound_off,
&message_green_255,
&message_delay_10,
&message_green_0,
&message_do_not_reset,
NULL,
};
notification_message_block(notification, &sequence);
}
void InfraredApp::notify_blink_green() {
static const NotificationSequence sequence = {
&message_green_255,
&message_delay_10,
&message_green_0,
&message_do_not_reset,
NULL,
};
notification_message(notification, &sequence);
}
void InfraredApp::notify_green_on() {
notification_message(notification, &sequence_set_only_green_255);
}
void InfraredApp::notify_green_off() {
notification_message(notification, &sequence_reset_green);
}
InfraredWorker* InfraredApp::get_infrared_worker() {
return infrared_worker;
}
const InfraredAppSignal& InfraredApp::get_received_signal() const {
return received_signal;
}
void InfraredApp::set_received_signal(const InfraredAppSignal& signal) {
received_signal = signal;
}
void InfraredApp::signal_sent_callback(void* context) {
InfraredApp* app = static_cast<InfraredApp*>(context);
app->notify_blink_green();
}