unleashed-firmware/applications/lfrfid/scenes/lfrfid_scene_write_success.c

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C
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#include "../lfrfid_i.h"
void lfrfid_scene_write_success_on_enter(void* context) {
LfRfid* app = context;
Popup* popup = app->popup;
popup_set_header(popup, "Successfully\nwritten!", 94, 3, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 6, &I_RFIDDolphinSuccess_108x57);
popup_set_context(popup, app);
popup_set_callback(popup, lfrfid_popup_timeout_callback);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
notification_message_block(app->notifications, &sequence_set_green_255);
}
bool lfrfid_scene_write_success_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
bool consumed = false;
const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey};
if((event.type == SceneManagerEventTypeBack) ||
((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) {
scene_manager_search_and_switch_to_previous_scene_one_of(
app->scene_manager, prev_scenes, COUNT_OF(prev_scenes));
consumed = true;
}
return consumed;
}
void lfrfid_scene_write_success_on_exit(void* context) {
LfRfid* app = context;
notification_message_block(app->notifications, &sequence_reset_green);
popup_reset(app->popup);
}