unleashed-firmware/applications/lfrfid/scenes/lfrfid_scene_start.c

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#include "../lfrfid_i.h"
typedef enum {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexAddManually,
SubmenuIndexExtraActions,
} SubmenuIndex;
static void lfrfid_scene_start_submenu_callback(void* context, uint32_t index) {
LfRfid* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void lfrfid_scene_start_on_enter(void* context) {
LfRfid* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(submenu, "Read", SubmenuIndexRead, lfrfid_scene_start_submenu_callback, app);
submenu_add_item(
submenu, "Saved", SubmenuIndexSaved, lfrfid_scene_start_submenu_callback, app);
submenu_add_item(
submenu, "Add Manually", SubmenuIndexAddManually, lfrfid_scene_start_submenu_callback, app);
submenu_add_item(
submenu,
"Extra Actions",
SubmenuIndexExtraActions,
lfrfid_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneStart));
// clear key
string_reset(app->file_name);
app->protocol_id = PROTOCOL_NO;
app->read_type = LFRFIDWorkerReadTypeAuto;
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu);
}
bool lfrfid_scene_start_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexRead) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneRead);
consumed = true;
} else if(event.event == SubmenuIndexSaved) {
string_set_str(app->file_path, LFRFID_APP_FOLDER);
scene_manager_next_scene(app->scene_manager, LfRfidSceneSelectKey);
consumed = true;
} else if(event.event == SubmenuIndexAddManually) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveType);
consumed = true;
} else if(event.event == SubmenuIndexExtraActions) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneExtraActions);
consumed = true;
}
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, event.event);
}
return consumed;
}
void lfrfid_scene_start_on_exit(void* context) {
LfRfid* app = context;
submenu_reset(app->submenu);
}