unleashed-firmware/applications/plugins/doom/entities.c

42 lines
1.3 KiB
C
Raw Normal View History

#include "entities.h"
//extern "C"
/*Player create_player(double x, double y){
return {create_coords((double) x + (double)0.5, (double) y + (double)0.5), create_coords(1, 0), create_coords(0, -0.66), 0, 100, 0};
}*/
Player create_player(double x, double y) {
Player p;
p.pos = create_coords((double)x + (double)0.5, (double)y + (double)0.5);
p.dir = create_coords(1, 0);
p.plane = create_coords(0, -0.66);
p.velocity = 0;
p.health = 100;
p.keys = 0;
return p; //{create_coords((double) x + (double)0.5, (double) y + (double)0.5), create_coords(1, 0), create_coords(0, -0.66), 0, 100, 0};
}
//extern "C"
Entity
create_entity(uint8_t type, uint8_t x, uint8_t y, uint8_t initialState, uint8_t initialHealth) {
UID uid = create_uid(type, x, y);
Coords pos = create_coords((double)x + (double).5, (double)y + (double).5);
Entity new_entity; // = { uid, pos, initialState, initialHealth, 0, 0 };
new_entity.uid = uid;
new_entity.pos = pos;
new_entity.state = initialState;
new_entity.health = initialHealth;
new_entity.distance = 0;
new_entity.timer = 0;
return new_entity;
}
//extern "C"
StaticEntity crate_static_entity(UID uid, uint8_t x, uint8_t y, bool active) {
StaticEntity ent;
ent.uid = uid;
ent.x = x;
ent.y = y;
ent.active = active;
return ent;
}