unleashed-firmware/applications/main/infrared/infrared_signal.h

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[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#pragma once
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include <infrared.h>
#include <flipper_format/flipper_format.h>
typedef struct InfraredSignal InfraredSignal;
typedef struct {
size_t timings_size;
uint32_t* timings;
uint32_t frequency;
float duty_cycle;
} InfraredRawSignal;
InfraredSignal* infrared_signal_alloc();
void infrared_signal_free(InfraredSignal* signal);
bool infrared_signal_is_raw(InfraredSignal* signal);
bool infrared_signal_is_valid(InfraredSignal* signal);
void infrared_signal_set_signal(InfraredSignal* signal, const InfraredSignal* other);
void infrared_signal_set_raw_signal(
InfraredSignal* signal,
const uint32_t* timings,
size_t timings_size,
uint32_t frequency,
float duty_cycle);
InfraredRawSignal* infrared_signal_get_raw_signal(InfraredSignal* signal);
void infrared_signal_set_message(InfraredSignal* signal, const InfraredMessage* message);
InfraredMessage* infrared_signal_get_message(InfraredSignal* signal);
bool infrared_signal_save(InfraredSignal* signal, FlipperFormat* ff, const char* name);
bool infrared_signal_read(InfraredSignal* signal, FlipperFormat* ff, FuriString* name);
bool infrared_signal_search_and_read(
InfraredSignal* signal,
FlipperFormat* ff,
const FuriString* name);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
void infrared_signal_transmit(InfraredSignal* signal);