unleashed-firmware/applications/services/desktop/views/desktop_view_debug.c

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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <toolbox/version.h>
#include <furi.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <furi_hal.h>
#include <dolphin/helpers/dolphin_state.h>
#include <dolphin/dolphin.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include "../desktop_i.h"
#include "desktop_view_debug.h"
void desktop_debug_set_callback(
DesktopDebugView* debug_view,
DesktopDebugViewCallback callback,
void* context) {
furi_assert(debug_view);
furi_assert(callback);
debug_view->callback = callback;
debug_view->context = context;
}
void desktop_debug_render(Canvas* canvas, void* model) {
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UNUSED(model);
canvas_clear(canvas);
const Version* ver;
char buffer[64];
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
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uint32_t uptime = furi_get_tick() / furi_kernel_get_tick_frequency();
snprintf(
buffer,
sizeof(buffer),
"Uptime: %luh%lum%lus",
uptime / 60 / 60,
uptime / 60 % 60,
uptime % 60);
canvas_draw_str_aligned(canvas, 64, 1 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignTop, buffer);
canvas_set_font(canvas, FontSecondary);
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// Hardware version
const char* my_name = furi_hal_version_get_name_ptr();
snprintf(
buffer,
sizeof(buffer),
"%d.F%dB%dC%d %s:%s %s",
furi_hal_version_get_hw_version(),
furi_hal_version_get_hw_target(),
furi_hal_version_get_hw_body(),
furi_hal_version_get_hw_connect(),
furi_hal_version_get_hw_region_name(),
furi_hal_region_get_name(),
my_name ? my_name : "Unknown");
canvas_draw_str(canvas, 0, 19 + STATUS_BAR_Y_SHIFT, buffer);
ver = furi_hal_version_get_firmware_version();
const BleGlueC2Info* c2_ver = NULL;
#ifdef SRV_BT
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c2_ver = ble_glue_get_c2_info();
#endif
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if(!ver) { //-V1051
canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, "No info");
return;
}
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snprintf(
buffer, sizeof(buffer), "%s [%s]", version_get_version(ver), version_get_builddate(ver));
canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, buffer);
uint16_t api_major, api_minor;
furi_hal_info_get_api_version(&api_major, &api_minor);
snprintf(
buffer,
sizeof(buffer),
"%s%s [%d.%d] %s",
version_get_dirty_flag(ver) ? "[!] " : "",
version_get_githash(ver),
api_major,
api_minor,
c2_ver ? c2_ver->StackTypeString : "<none>");
canvas_draw_str(canvas, 0, 40 + STATUS_BAR_Y_SHIFT, buffer);
snprintf(
buffer, sizeof(buffer), "[%d] %s", version_get_target(ver), version_get_gitbranch(ver));
canvas_draw_str(canvas, 0, 50 + STATUS_BAR_Y_SHIFT, buffer);
}
View* desktop_debug_get_view(DesktopDebugView* debug_view) {
furi_assert(debug_view);
return debug_view->view;
}
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static bool desktop_debug_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopDebugView* debug_view = context;
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if(event->key == InputKeyBack && event->type == InputTypeShort) {
debug_view->callback(DesktopDebugEventExit, debug_view->context);
}
return true;
}
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static void desktop_debug_enter(void* context) {
DesktopDebugView* debug_view = context;
furi_timer_start(debug_view->timer, furi_ms_to_ticks(1000));
}
static void desktop_debug_exit(void* context) {
DesktopDebugView* debug_view = context;
furi_timer_stop(debug_view->timer);
}
void desktop_debug_timer(void* context) {
DesktopDebugView* debug_view = context;
view_get_model(debug_view->view);
view_commit_model(debug_view->view, true);
}
DesktopDebugView* desktop_debug_alloc(void) {
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 19:53:46 +00:00
DesktopDebugView* debug_view = malloc(sizeof(DesktopDebugView));
debug_view->view = view_alloc();
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debug_view->timer = furi_timer_alloc(desktop_debug_timer, FuriTimerTypePeriodic, debug_view);
view_set_context(debug_view->view, debug_view);
view_set_draw_callback(debug_view->view, (ViewDrawCallback)desktop_debug_render);
view_set_input_callback(debug_view->view, desktop_debug_input);
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view_set_enter_callback(debug_view->view, desktop_debug_enter);
view_set_exit_callback(debug_view->view, desktop_debug_exit);
return debug_view;
}
void desktop_debug_free(DesktopDebugView* debug_view) {
furi_assert(debug_view);
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furi_timer_free(debug_view->timer);
view_free(debug_view->view);
free(debug_view);
}