mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 19:23:09 +00:00
90 lines
2.3 KiB
C
90 lines
2.3 KiB
C
|
#pragma once
|
||
|
|
||
|
#include <gui/view.h>
|
||
|
#include "../animation_manager.h"
|
||
|
|
||
|
/** Bubble Animation instance */
|
||
|
typedef struct BubbleAnimationView BubbleAnimationView;
|
||
|
|
||
|
/** Callback type to be called when interact button pressed */
|
||
|
typedef void (*BubbleAnimationInteractCallback)(void*);
|
||
|
|
||
|
/**
|
||
|
* Allocate bubble animation view.
|
||
|
* This is animation with bubbles, and 2 phases:
|
||
|
* active and passive.
|
||
|
*
|
||
|
* @return instance of new bubble animation
|
||
|
*/
|
||
|
BubbleAnimationView* bubble_animation_view_alloc(void);
|
||
|
|
||
|
/**
|
||
|
* Free bubble animation view.
|
||
|
*
|
||
|
* @view bubble animation view instance
|
||
|
*/
|
||
|
void bubble_animation_view_free(BubbleAnimationView* view);
|
||
|
|
||
|
/**
|
||
|
* Set callback for interact action for animation.
|
||
|
* Currently this is right button.
|
||
|
*
|
||
|
* @view bubble animation view instance
|
||
|
* @callback callback to call when button pressed
|
||
|
* @context context
|
||
|
*/
|
||
|
void bubble_animation_view_set_interact_callback(
|
||
|
BubbleAnimationView* view,
|
||
|
BubbleAnimationInteractCallback callback,
|
||
|
void* context);
|
||
|
|
||
|
/**
|
||
|
* Set new animation.
|
||
|
* BubbleAnimation doesn't posses Bubble Animation object
|
||
|
* so it doesn't handle any memory manipulation on Bubble Animations.
|
||
|
*
|
||
|
* @view bubble animation view instance
|
||
|
* @new_bubble_animation new animation to set
|
||
|
*/
|
||
|
void bubble_animation_view_set_animation(
|
||
|
BubbleAnimationView* view,
|
||
|
const BubbleAnimation* new_bubble_animation);
|
||
|
|
||
|
/**
|
||
|
* Get view of bubble animation.
|
||
|
*
|
||
|
* @view bubble animation view instance
|
||
|
* @return view
|
||
|
*/
|
||
|
View* bubble_animation_get_view(BubbleAnimationView* view);
|
||
|
|
||
|
/**
|
||
|
* Freeze current playing animation. Saves a frame to be shown
|
||
|
* during next unfreeze called.
|
||
|
* bubble_animation_freeze() stops any reference to 'current' animation
|
||
|
* so it can be freed. Therefore lock unfreeze should be preceeded with
|
||
|
* new animation set.
|
||
|
*
|
||
|
* Freeze/Unfreeze usage example:
|
||
|
*
|
||
|
* animation_view_alloc()
|
||
|
* set_animation()
|
||
|
* ...
|
||
|
* freeze_animation()
|
||
|
* // release animation
|
||
|
* ...
|
||
|
* // allocate animation
|
||
|
* set_animation()
|
||
|
* unfreeze()
|
||
|
*
|
||
|
* @view bubble animation view instance
|
||
|
*/
|
||
|
void bubble_animation_freeze(BubbleAnimationView* view);
|
||
|
|
||
|
/**
|
||
|
* Starts bubble animation after freezing.
|
||
|
*
|
||
|
* @view bubble animation view instance
|
||
|
*/
|
||
|
void bubble_animation_unfreeze(BubbleAnimationView* view);
|