unleashed-firmware/applications/external/nfc_magic/nfc_magic_i.h

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C
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#pragma once
#include "nfc_magic.h"
#include "nfc_magic_worker.h"
#include "lib/magic/common.h"
#include "lib/magic/types.h"
#include "lib/magic/classic_gen1.h"
#include "lib/magic/gen4.h"
#include <furi.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <notification/notification_messages.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/loading.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/widget.h>
#include <input/input.h>
#include "scenes/nfc_magic_scene.h"
#include <storage/storage.h>
#include <lib/toolbox/path.h>
#include <lib/nfc/nfc_device.h>
#include "nfc_magic_icons.h"
#define NFC_APP_FOLDER ANY_PATH("nfc")
enum NfcMagicCustomEvent {
// Reserve first 100 events for button types and indexes, starting from 0
NfcMagicCustomEventReserved = 100,
NfcMagicCustomEventViewExit,
NfcMagicCustomEventWorkerExit,
NfcMagicCustomEventByteInputDone,
NfcMagicCustomEventTextInputDone,
};
struct NfcMagicDevice {
MagicType type;
uint32_t cuid;
uint32_t password;
};
struct NfcMagic {
NfcMagicWorker* worker;
ViewDispatcher* view_dispatcher;
Gui* gui;
NotificationApp* notifications;
SceneManager* scene_manager;
struct NfcMagicDevice* dev;
NfcDevice* source_dev;
uint32_t new_password;
FuriString* text_box_store;
// Common Views
Submenu* submenu;
Popup* popup;
Loading* loading;
TextInput* text_input;
ByteInput* byte_input;
Widget* widget;
};
typedef enum {
NfcMagicViewMenu,
NfcMagicViewPopup,
NfcMagicViewLoading,
NfcMagicViewTextInput,
NfcMagicViewByteInput,
NfcMagicViewWidget,
} NfcMagicView;
NfcMagic* nfc_magic_alloc();
void nfc_magic_text_store_set(NfcMagic* nfc_magic, const char* text, ...);
void nfc_magic_text_store_clear(NfcMagic* nfc_magic);
void nfc_magic_blink_start(NfcMagic* nfc_magic);
void nfc_magic_blink_stop(NfcMagic* nfc_magic);
void nfc_magic_show_loading_popup(void* context, bool show);