unleashed-firmware/applications/plugins/subbrute/scenes/subbrute_scene_start.c

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#include "../subbrute_i.h"
#include "../subbrute_custom_event.h"
#include "../views/subbrute_main_view.h"
void subbrute_scene_start_callback(SubBruteCustomEvent event, void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
view_dispatcher_send_custom_event(instance->view_dispatcher, event);
}
void subbrute_scene_start_on_enter(void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
SubBruteMainView* view = instance->view_main;
instance->current_view = SubBruteViewMain;
subbrute_main_view_set_callback(view,
subbrute_scene_start_callback,
instance);
view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
subbrute_main_view_set_index(view, (uint8_t)instance->device->attack);
}
void subbrute_scene_start_on_exit(void* context) {
UNUSED(context);
}
bool subbrute_scene_start_on_event(void* context, SceneManagerEvent event) {
SubBruteState* instance = (SubBruteState*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom && event.event == SubBruteCustomEventTypeMenuSelected) {
//subbrute_device_attack_set
SubBruteAttacks attack = subbrute_main_view_get_index(instance->view_main);
if (attack == SubBruteAttackLoadFile) {
scene_manager_next_scene(instance->scene_manager, SubBruteSceneLoadFile);
} else {
subbrute_device_attack_set(instance->device, attack, NULL);
scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
}
consumed = true;
}
return consumed;
}