unleashed-firmware/applications/ibutton/ibutton-view-manager.cpp

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new iButton app (#328) * rename old ibutton app to ibutton-test * more renames * updated onewire library compilation condition * add submenu_clean subroutine * add index for submenu callback * c++ guard for gui modules * add released ibutton app * fix the position of the submenu window if there are too few items * iButton app basis * negative icon position info * fix submenu_clean subroutine * add ibutton app to applications makefile * add onewire key read routine to read mode * rename mode to scene * rename files and folder (mode to scene) * rename ibutton view to view manager * rename get_view to get_view_manager * cpp guards * key read, store and notify features * syntax fix * make iButtonScene functions pure virtual * fix syntax * add text store, add new scene (crc error) * not a key scene * syntax fix * read success scene * app, switching to the previous scene with the number of scenes to be skipped * scene whith menu when key is readed * fix font height calculation, fix offsets * add key write scene * view_dispatcher_remove_view subroutine * generic pause/resume os methods * fix furi_assert usage * key store, worker * fix pointer comparsion * saved keys, saved key action scenes * key delete/confirm delete scenes and routines * use last input subsystem changes * fix syntax * fix new model usage in submenu * fix includes * use vibro pin * use stored key name if valid * emulate scene * random name generator * name and save readed key scenes, new icon * fix icon position * fix text scene exit * fix naming, fix text placement, new info scene * state-driven cyfral decoder * better cyfral decoder * better cyfral decoder * one wire: search command set * metakom decoder * more key types * add next scene to error scenes * universal key reader * use new key reader * syntax fix * warning fix * byte input module template * new thread and insomnia api usage * New element: slightly rounded frame * Use elements_slightly_rounded_frame in text input * Gui test app: byte input usage * Byte input module: data drawing and selection * Byte input: comment currently unused fns * remove volatile qualifier * base byte input realisation * App gui test: remove internal fns visibility * Byne input, final version * test install gcc-arm-none-eabi-10-2020-q4-major * test install gcc-arm-none-eabi-10-2020-q4-major * App iButton: byte input view managment * App iButton: add key manually scenes * App iButton: rename scenes, add popup timeout * App iButton: use new scenes, new fn for rollback to specific prevous scene. * App iButton: remove byte input view on app exit * App iButton: edit key scene * Module byte input: reduce swintch value to uint8_t * Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch * Icons: new small arrows * Module byte input: new arrangement of elements * OneWire slave lib: fix deattach sequence * App iButton: pulse sequencer * App iButton: add more keys to store * App iButton: split key worker to separate read/write/emulate entitys * App iButton: use new read/emulate entities * fix callback pointer saving * App iButton: use KeyReader error enum instead of KeyWorker error list handling * App iButton: do not use insomnia fns in pulse sequencer * App iButton: use KeyReader error enum in read scene * OneWire slave lib: more READ ROM command variants, call callback only if positive result * GPIO resources: add external gpio * App SD/NFC: removed application * App iButton-test: update to new light api * App iButton: update to new light-api * Outdated apps: add api-light-usage * Gpio: update SD card CS pin settings * API-power: added fns to disable/enable external 3v3 dc-dc * API-gpio: separated SD card detect routines * Resources: removed sd cs pin * SD card: low level init now resets card power supply * App SD-filesystem: use new card detect fns * SD card: fix low level init headers * SD card: more realilable low level init, power reset, exit from command read cycle conditionally * App SD-filesystem: led notifiers, init cycling * SD card: backport to F4 * Api PWM: add c++ guards * App iButton: yellow blink in emulate scene, vibro on * App iButton: one wire keys command set * App iButton: successful write scene * App iButton: key writer * App iButton: syntax fix * App iButton: notify write success * App iButton: fix double scene change * SD card: handle eject in init sequence * SD card: api to set level on detect gpio * SPI: api to set state on bus pins * SD card: set low state on bus pins while power reset * File select: init * File select: fix input consuming * SD Card: fixed dir open api error * SD-card: replace strncpy by strlcpy. Fix buffer overflow error. * API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration. * GUI: More stack size for (temporary, wee need to implement sd card api in separate thread) * GUI: File select module. * App iButton-test: remove obsolete app Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: coreglitch <mail@s3f.ru> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
#include "ibutton-view-manager.h"
#include "ibutton-event.h"
#include <callback-connector.h>
iButtonAppViewManager::iButtonAppViewManager() {
event_queue = osMessageQueueNew(10, sizeof(iButtonEvent), NULL);
view_dispatcher = view_dispatcher_alloc();
auto callback = cbc::obtain_connector(this, &iButtonAppViewManager::previous_view_callback);
dialog_ex = dialog_ex_alloc();
view_dispatcher_add_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewDialogEx),
dialog_ex_get_view(dialog_ex));
submenu = submenu_alloc();
view_dispatcher_add_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewSubmenu),
submenu_get_view(submenu));
text_input = text_input_alloc();
view_dispatcher_add_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewTextInput),
text_input_get_view(text_input));
byte_input = byte_input_alloc();
view_dispatcher_add_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewByteInput),
byte_input_get_view(byte_input));
popup = popup_alloc();
view_dispatcher_add_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewPopup),
popup_get_view(popup));
gui = static_cast<Gui*>(furi_record_open("gui"));
view_dispatcher_attach_to_gui(view_dispatcher, gui, ViewDispatcherTypeFullscreen);
//TODO think about that method, seems unsafe and over-engineered
view_set_previous_callback(dialog_ex_get_view(dialog_ex), callback);
view_set_previous_callback(submenu_get_view(submenu), callback);
view_set_previous_callback(text_input_get_view(text_input), callback);
view_set_previous_callback(byte_input_get_view(byte_input), callback);
view_set_previous_callback(popup_get_view(popup), callback);
}
iButtonAppViewManager::~iButtonAppViewManager() {
// remove views
view_dispatcher_remove_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewDialogEx));
view_dispatcher_remove_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewSubmenu));
view_dispatcher_remove_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewTextInput));
view_dispatcher_remove_view(
view_dispatcher, static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewPopup));
view_dispatcher_remove_view(
view_dispatcher,
static_cast<uint32_t>(iButtonAppViewManager::Type::iButtonAppViewByteInput));
// free view modules
popup_free(popup);
text_input_free(text_input);
byte_input_free(byte_input);
submenu_free(submenu);
dialog_ex_free(dialog_ex);
// free dispatcher
view_dispatcher_free(view_dispatcher);
// free event queue
osMessageQueueDelete(event_queue);
}
void iButtonAppViewManager::switch_to(Type type) {
view_dispatcher_switch_to_view(view_dispatcher, static_cast<uint32_t>(type));
}
Submenu* iButtonAppViewManager::get_submenu() {
return submenu;
}
Popup* iButtonAppViewManager::get_popup() {
return popup;
}
DialogEx* iButtonAppViewManager::get_dialog_ex() {
return dialog_ex;
}
TextInput* iButtonAppViewManager::get_text_input() {
return text_input;
}
ByteInput* iButtonAppViewManager::get_byte_input() {
return byte_input;
}
void iButtonAppViewManager::receive_event(iButtonEvent* event) {
if(osMessageQueueGet(event_queue, event, NULL, 100) != osOK) {
event->type = iButtonEvent::Type::EventTypeTick;
}
}
void iButtonAppViewManager::send_event(iButtonEvent* event) {
osStatus_t result = osMessageQueuePut(event_queue, event, 0, 0);
furi_check(result == osOK);
}
uint32_t iButtonAppViewManager::previous_view_callback(void* context) {
if(event_queue != NULL) {
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
send_event(&event);
}
return VIEW_IGNORE;
}