unleashed-firmware/applications/plugins/hid_app/views/hid_mouse.c

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C
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#include "hid_mouse.h"
#include <gui/elements.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidMouse"
struct HidMouse {
View* view;
Hid* hid;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool left_mouse_pressed;
bool left_mouse_held;
bool right_mouse_pressed;
bool connected;
} HidMouseModel;
static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidMouseModel* model = context;
// Header
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
canvas_set_font(canvas, FontSecondary);
if(model->left_mouse_held == true) {
elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
} else {
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
// Keypad circles
canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->left_mouse_pressed) {
canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
}
// Back
if(model->right_mouse_pressed) {
canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
}
}
static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
with_view_model(
hid_mouse->view,
HidMouseModel * model,
{
if(event->key == InputKeyBack) {
if(event->type == InputTypeShort) {
hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
} else if(event->type == InputTypePress) {
model->right_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
model->right_mouse_pressed = false;
}
} else if(event->key == InputKeyOk) {
if(event->type == InputTypeShort) {
// Just release if it was being held before
if(!model->left_mouse_held)
hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
model->left_mouse_held = false;
} else if(event->type == InputTypeLong) {
hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
model->left_mouse_held = true;
model->left_mouse_pressed = true;
} else if(event->type == InputTypePress) {
model->left_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
// Only release if it wasn't a long press
if(!model->left_mouse_held) model->left_mouse_pressed = false;
}
} else if(event->key == InputKeyRight) {
if(event->type == InputTypePress) {
model->right_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->right_pressed = false;
}
} else if(event->key == InputKeyLeft) {
if(event->type == InputTypePress) {
model->left_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->left_pressed = false;
}
} else if(event->key == InputKeyDown) {
if(event->type == InputTypePress) {
model->down_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->down_pressed = false;
}
} else if(event->key == InputKeyUp) {
if(event->type == InputTypePress) {
model->up_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->up_pressed = false;
}
}
},
true);
}
static bool hid_mouse_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidMouse* hid_mouse = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
hid_hal_mouse_release_all(hid_mouse->hid);
} else {
hid_mouse_process(hid_mouse, event);
consumed = true;
}
return consumed;
}
HidMouse* hid_mouse_alloc(Hid* hid) {
HidMouse* hid_mouse = malloc(sizeof(HidMouse));
hid_mouse->view = view_alloc();
hid_mouse->hid = hid;
view_set_context(hid_mouse->view, hid_mouse);
view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
return hid_mouse;
}
void hid_mouse_free(HidMouse* hid_mouse) {
furi_assert(hid_mouse);
view_free(hid_mouse->view);
free(hid_mouse);
}
View* hid_mouse_get_view(HidMouse* hid_mouse) {
furi_assert(hid_mouse);
return hid_mouse->view;
}
void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
furi_assert(hid_mouse);
with_view_model(
hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
}