unleashed-firmware/applications/flappy_bird/flappy_bird.c

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2022-05-17 12:54:09 +00:00
#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include "bird.h"
#define TAG "Flappy"
#define FLAPPY_BIRD_HEIGHT 15
#define FLAPPY_BIRD_WIDTH 10
#define FLAPPY_PILAR_MAX 6
#define FLAPPY_PILAR_DIST 45
#define FLAPPY_GAB_HEIGHT 25
#define FLAPPY_GAB_WIDTH 5
#define FLAPPY_GRAVITY_JUMP -1.1
#define FLAPPY_GRAVITY_TICK 0.10
#define FLIPPER_LCD_WIDTH 128
#define FLIPPER_LCD_HEIGHT 64
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
int x;
int y;
} POINT;
typedef struct {
float gravity;
POINT point;
}BIRD;
typedef struct {
POINT point;
int height;
int visible;
int passed;
} PILAR;
typedef struct {
BIRD bird;
int points;
int pilars_count;
PILAR pilars[FLAPPY_PILAR_MAX];
} GameState;
typedef struct {
EventType type;
InputEvent input;
} GameEvent;
typedef enum {
DirectionUp,
DirectionRight,
DirectionDown,
DirectionLeft,
} Direction;
static void flappy_game_random_pilar(GameState* const game_state) {
PILAR pilar;
pilar.visible = 1;
pilar.height = random() % (FLIPPER_LCD_HEIGHT - FLAPPY_GAB_HEIGHT) + 1;
pilar.point.y = 0;
pilar.point.x = FLIPPER_LCD_WIDTH + FLAPPY_GAB_WIDTH + 1;
game_state->pilars_count++;
game_state->pilars[game_state->pilars_count % FLAPPY_PILAR_MAX] = pilar;
}
static void flappy_game_tick(GameState* const game_state) {
game_state->bird.gravity += FLAPPY_GRAVITY_TICK;
game_state->bird.point.y += game_state->bird.gravity;
// Checking the location of the last respawned pilar.
PILAR * pilar = &game_state->pilars[game_state->pilars_count % FLAPPY_PILAR_MAX];
if (pilar->point.x == (FLIPPER_LCD_WIDTH - FLAPPY_PILAR_DIST))
flappy_game_random_pilar(game_state);
// Updating the position/status of the pilars (visiblity, posotion, game points)
for (int i = 0; i < FLAPPY_PILAR_MAX; i++) {
PILAR * pilar = &game_state->pilars[i];
pilar->point.x--;
if (pilar != NULL && pilar->visible && pilar->point.x > 0) {
if (game_state->bird.point.x >= pilar->point.x + FLAPPY_GAB_WIDTH &&
pilar->passed == 0) {
pilar->passed = 1;
game_state->points++;
}
if (pilar->point.x < -FLAPPY_PILAR_DIST)
pilar->visible = 0;
}
}
}
static void flappy_game_flap(GameState* const game_state) {
game_state->bird.gravity = FLAPPY_GRAVITY_JUMP;
}
static void flappy_game_state_init(GameState* const game_state) {
BIRD bird;
bird.gravity = 0.0f;
bird.point.x = 5;
bird.point.y = 32;
game_state->bird = bird;
game_state->pilars_count = 0;
memset(game_state->pilars, 0, sizeof(game_state->pilars));
flappy_game_random_pilar(game_state);
}
static void flappy_game_render_callback(Canvas* const canvas, void* ctx) {
const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
if(game_state == NULL) {
return;
}
canvas_draw_frame(canvas, 0, 0, 128, 64);
// Pilars
for (int i = 0; i < FLAPPY_PILAR_MAX; i++) {
const PILAR * pilar = &game_state->pilars[i];
if (pilar != NULL && pilar->visible) {
canvas_draw_dot(canvas, pilar->point.x, pilar->point.y + 10);
canvas_draw_frame(canvas, pilar->point.x, pilar->point.y,
FLAPPY_GAB_WIDTH, pilar->height);
canvas_draw_frame(canvas, pilar->point.x, pilar->point.y + pilar->height + FLAPPY_GAB_HEIGHT,
FLAPPY_GAB_WIDTH, FLIPPER_LCD_HEIGHT - pilar->height - FLAPPY_GAB_HEIGHT);
}
}
// Flappy
for (int h = 0; h < FLAPPY_BIRD_HEIGHT; h++) {
for (int w = 0; w < FLAPPY_BIRD_WIDTH; w++) {
// Switch animation
int bird = 0;
if (game_state->bird.gravity < -0.5)
bird = 1;
else
bird = 2;
// Draw bird pixels
if (bird_array[bird][h][w] == 1) {
int x = game_state->bird.point.x + h;
int y = game_state->bird.point.y + w;
canvas_draw_dot(canvas, x, y);
}
}
}
release_mutex((ValueMutex*)ctx, game_state);
}
static void flappy_game_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeKey, .input = *input_event};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
}
static void flappy_game_update_timer_callback(osMessageQueueId_t event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeTick};
osMessageQueuePut(event_queue, &event, 0, 0);
}
int32_t flappy_game_app(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(GameEvent), NULL);
GameState* game_state = malloc(sizeof(GameState));
flappy_game_state_init(game_state);
ValueMutex state_mutex;
if (!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
FURI_LOG_E(TAG, "cannot create mutex\r\n");
free(game_state);
return 255;
}
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, flappy_game_render_callback, &state_mutex);
view_port_input_callback_set(view_port, flappy_game_input_callback, event_queue);
osTimerId_t timer =
osTimerNew(flappy_game_update_timer_callback, osTimerPeriodic, event_queue, NULL);
osTimerStart(timer, osKernelGetTickFreq() / 22);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
GameEvent event;
for(bool processing = true; processing;) {
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
GameState* game_state = (GameState*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
switch(event.input.key) {
case InputKeyUp:
game_state->bird.point.y--;
break;
case InputKeyDown:
game_state->bird.point.y++;
break;
case InputKeyRight:
game_state->bird.point.x++;
break;
case InputKeyLeft:
game_state->bird.point.x--;
break;
case InputKeyOk:
flappy_game_flap(game_state);
break;
case InputKeyBack:
processing = false;
break;
}
}
} else if(event.type == EventTypeTick) {
flappy_game_tick(game_state);
}
} else {
FURI_LOG_D(TAG, "osMessageQueue: event timeout");
// event timeout
}
view_port_update(view_port);
release_mutex(&state_mutex, game_state);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
osMessageQueueDelete(event_queue);
return 0;
}