mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 16:53:45 +00:00
437 lines
17 KiB
C
437 lines
17 KiB
C
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#include "animation_manager.h"
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#include "furi-hal-delay.h"
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#include "portmacro.h"
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#include "views/bubble_animation_view.h"
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#include "animation_storage.h"
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#include <cmsis_os2.h>
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#include <dolphin/dolphin.h>
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#include <furi/check.h>
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#include <furi/pubsub.h>
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#include <furi/record.h>
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#include <m-string.h>
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#include <power/power_service/power.h>
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#include <stdint.h>
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#include <storage/storage.h>
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#include <dolphin/dolphin_i.h>
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#include <storage/filesystem-api-defines.h>
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#define TAG "AnimationManager"
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typedef enum {
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AnimationManagerStateIdle,
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AnimationManagerStateBlocked,
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AnimationManagerStateFreezedIdle,
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AnimationManagerStateFreezedBlocked,
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} AnimationManagerState;
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struct AnimationManager {
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bool sd_show_url;
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bool sd_shown_no_db;
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bool sd_shown_sd_ok;
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AnimationManagerState state;
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FuriPubSubSubscription* pubsub_subscription_storage;
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FuriPubSubSubscription* pubsub_subscription_dolphin;
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BubbleAnimationView* animation_view;
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osTimerId_t idle_animation_timer;
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StorageAnimation* current_animation;
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AnimationManagerInteractCallback interact_callback;
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AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
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AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
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void* context;
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string_t freezed_animation_name;
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int32_t freezed_animation_time_left;
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};
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager);
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation);
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static void animation_manager_start_new_idle(AnimationManager* animation_manager);
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static bool animation_manager_check_blocking(AnimationManager* animation_manager);
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void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
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furi_assert(animation_manager);
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animation_manager->context = context;
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}
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void animation_manager_set_new_idle_callback(
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AnimationManager* animation_manager,
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AnimationManagerSetNewIdleAnimationCallback callback) {
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furi_assert(animation_manager);
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animation_manager->new_idle_callback = callback;
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}
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void animation_manager_set_check_callback(
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AnimationManager* animation_manager,
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AnimationManagerCheckBlockingCallback callback) {
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furi_assert(animation_manager);
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animation_manager->check_blocking_callback = callback;
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}
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void animation_manager_set_interact_callback(
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AnimationManager* animation_manager,
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AnimationManagerInteractCallback callback) {
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furi_assert(animation_manager);
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animation_manager->interact_callback = callback;
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}
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static void animation_manager_check_blocking_callback(const void* message, void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->check_blocking_callback) {
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animation_manager->check_blocking_callback(animation_manager->context);
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}
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}
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static void animation_manager_timer_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->new_idle_callback) {
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animation_manager->new_idle_callback(animation_manager->context);
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}
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}
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static void animation_manager_interact_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->interact_callback) {
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animation_manager->interact_callback(animation_manager->context);
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}
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}
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/* reaction to animation_manager->interact_callback() */
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void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager_check_blocking(animation_manager);
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}
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}
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/* reaction to animation_manager->new_idle_callback() */
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void animation_manager_new_idle_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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/* reaction to animation_manager->check_blocking_callback() */
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void animation_manager_interact_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateBlocked) {
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/* check if new blocking animation has to be displayed */
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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}
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static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
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animation_manager_replace_current_animation(animation_manager, new_animation);
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const BubbleAnimation* bubble_animation =
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animation_storage_get_bubble_animation(animation_manager->current_animation);
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animation_manager->state = AnimationManagerStateIdle;
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osTimerStart(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
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}
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static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* blocking_animation = NULL;
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Storage* storage = furi_record_open("storage");
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FS_Error sd_status = storage_sd_status(storage);
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if(sd_status == FSE_INTERNAL) {
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blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
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} else if(sd_status == FSE_NOT_READY) {
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animation_manager->sd_shown_sd_ok = false;
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animation_manager->sd_shown_no_db = false;
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} else if(sd_status == FSE_OK) {
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if(!animation_manager->sd_shown_sd_ok) {
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blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
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animation_manager->sd_shown_sd_ok = true;
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} else if(!animation_manager->sd_shown_no_db) {
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bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
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if(!db_exists) {
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blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
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animation_manager->sd_shown_no_db = true;
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animation_manager->sd_show_url = true;
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}
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} else if(animation_manager->sd_show_url) {
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blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
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animation_manager->sd_show_url = false;
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}
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}
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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if(!blocking_animation && stats.level_up_is_pending) {
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blocking_animation = animation_storage_find_animation(LEVELUP_ANIMATION_NAME);
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}
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if(blocking_animation) {
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osTimerStop(animation_manager->idle_animation_timer);
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animation_manager_replace_current_animation(animation_manager, blocking_animation);
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/* no starting timer because its blocking animation */
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animation_manager->state = AnimationManagerStateBlocked;
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}
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furi_record_close("storage");
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return !!blocking_animation;
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}
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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StorageAnimation* previous_animation = animation_manager->current_animation;
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
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bubble_animation_view_set_animation(animation_manager->animation_view, animation);
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const char* new_name = string_get_cstr(animation_storage_get_meta(storage_animation)->name);
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FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
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animation_manager->current_animation = storage_animation;
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if(previous_animation) {
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animation_storage_free_storage_animation(&previous_animation);
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}
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}
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AnimationManager* animation_manager_alloc(void) {
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animation_storage_initialize_internal_animations();
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AnimationManager* animation_manager = furi_alloc(sizeof(AnimationManager));
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animation_manager->animation_view = bubble_animation_view_alloc();
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string_init(animation_manager->freezed_animation_name);
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animation_manager->idle_animation_timer =
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osTimerNew(animation_manager_timer_callback, osTimerOnce, animation_manager, NULL);
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bubble_animation_view_set_interact_callback(
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animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
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Storage* storage = furi_record_open("storage");
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animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
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storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close("storage");
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Dolphin* dolphin = furi_record_open("dolphin");
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animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
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dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close("dolphin");
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animation_manager->sd_shown_sd_ok = true;
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if(!animation_manager_check_blocking(animation_manager)) {
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animation_manager_start_new_idle(animation_manager);
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}
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return animation_manager;
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}
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void animation_manager_free(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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Dolphin* dolphin = furi_record_open("dolphin");
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furi_pubsub_unsubscribe(
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dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
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furi_record_close("dolphin");
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Storage* storage = furi_record_open("storage");
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furi_pubsub_unsubscribe(
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storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
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furi_record_close("storage");
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string_clear(animation_manager->freezed_animation_name);
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bubble_animation_view_free(animation_manager->animation_view);
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osTimerDelete(animation_manager->idle_animation_timer);
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}
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View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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return bubble_animation_get_view(animation_manager->animation_view);
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}
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager) {
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StorageAnimationList_t animation_list;
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StorageAnimationList_init(animation_list);
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animation_storage_fill_animation_list(&animation_list);
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Power* power = furi_record_open("power");
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PowerInfo info;
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power_get_info(power, &info);
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bool battery_is_well = power_is_battery_well(&info);
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furi_record_close("power");
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Storage* storage = furi_record_open("storage");
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FS_Error sd_status = storage_sd_status(storage);
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furi_record_close("storage");
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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uint32_t whole_weight = 0;
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StorageAnimationList_it_t it;
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for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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const StorageAnimationMeta* meta = animation_storage_get_meta(storage_animation);
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bool skip_animation = false;
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if(battery_is_well && !string_cmp_str(meta->name, BAD_BATTERY_ANIMATION_NAME)) {
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skip_animation = true;
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} else if((sd_status != FSE_NOT_READY) && !string_cmp_str(meta->name, NO_SD_ANIMATION_NAME)) {
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skip_animation = true;
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} else if((stats.butthurt < meta->min_butthurt) || (stats.butthurt > meta->max_butthurt)) {
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skip_animation = true;
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} else if((stats.level < meta->min_level) || (stats.level > meta->max_level)) {
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skip_animation = true;
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}
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if(skip_animation) {
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animation_storage_free_storage_animation(&storage_animation);
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/* remove and increase iterator */
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StorageAnimationList_remove(animation_list, it);
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} else {
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whole_weight += meta->weight;
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StorageAnimationList_next(it);
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}
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}
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uint32_t lucky_number = random() % whole_weight;
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uint32_t weight = 0;
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StorageAnimation* selected = NULL;
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(lucky_number < weight) {
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break;
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}
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weight += animation_storage_get_meta(*item)->weight;
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selected = *item;
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}
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(*item != selected) {
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animation_storage_free_storage_animation(item);
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}
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}
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StorageAnimationList_clear(animation_list);
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furi_record_close("dolphin");
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/* cache animation, if failed - choose reliable animation */
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if(!animation_storage_get_bubble_animation(selected)) {
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const char* name = string_get_cstr(animation_storage_get_meta(selected)->name);
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FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
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animation_storage_free_storage_animation(&selected);
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selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
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}
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furi_assert(selected);
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return selected;
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}
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void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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furi_assert(animation_manager->current_animation);
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furi_assert(!string_size(animation_manager->freezed_animation_name));
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furi_assert(
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(animation_manager->state == AnimationManagerStateIdle) ||
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(animation_manager->state == AnimationManagerStateBlocked));
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if(animation_manager->state == AnimationManagerStateBlocked) {
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animation_manager->state = AnimationManagerStateFreezedBlocked;
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} else if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager->state = AnimationManagerStateFreezedIdle;
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animation_manager->freezed_animation_time_left =
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xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
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if(animation_manager->freezed_animation_time_left < 0) {
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animation_manager->freezed_animation_time_left = 0;
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}
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osTimerStop(animation_manager->idle_animation_timer);
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} else {
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furi_assert(0);
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}
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StorageAnimationMeta* meta = animation_storage_get_meta(animation_manager->current_animation);
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/* copy str, not move, because it can be internal animation */
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string_set(animation_manager->freezed_animation_name, meta->name);
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bubble_animation_freeze(animation_manager->animation_view);
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animation_storage_free_storage_animation(&animation_manager->current_animation);
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}
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void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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furi_assert(!animation_manager->current_animation);
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furi_assert(string_size(animation_manager->freezed_animation_name));
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furi_assert(
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(animation_manager->state == AnimationManagerStateFreezedIdle) ||
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(animation_manager->state == AnimationManagerStateFreezedBlocked));
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if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
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StorageAnimation* restore_animation = animation_storage_find_animation(
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string_get_cstr(animation_manager->freezed_animation_name));
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/* all blocked animations must be in flipper -> we can
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* always find blocking animation */
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furi_assert(restore_animation);
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animation_manager_replace_current_animation(animation_manager, restore_animation);
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animation_manager->state = AnimationManagerStateBlocked;
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} else if(animation_manager->state == AnimationManagerStateFreezedIdle) {
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/* check if we missed some system notifications, and set current_animation */
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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/* if no blocking - try restore last one idle */
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StorageAnimation* restore_animation = animation_storage_find_animation(
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string_get_cstr(animation_manager->freezed_animation_name));
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||
|
if(restore_animation) {
|
||
|
animation_manager_replace_current_animation(animation_manager, restore_animation);
|
||
|
animation_manager->state = AnimationManagerStateIdle;
|
||
|
|
||
|
if(animation_manager->freezed_animation_time_left) {
|
||
|
osTimerStart(
|
||
|
animation_manager->idle_animation_timer,
|
||
|
animation_manager->freezed_animation_time_left);
|
||
|
} else {
|
||
|
const BubbleAnimation* animation = animation_storage_get_bubble_animation(
|
||
|
animation_manager->current_animation);
|
||
|
osTimerStart(
|
||
|
animation_manager->idle_animation_timer, animation->duration * 1000);
|
||
|
}
|
||
|
} else {
|
||
|
FURI_LOG_E(
|
||
|
TAG,
|
||
|
"Failed to restore \'%s\'",
|
||
|
string_get_cstr(animation_manager->freezed_animation_name));
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
/* Unknown state is an error. But not in release version.*/
|
||
|
furi_assert(0);
|
||
|
}
|
||
|
|
||
|
/* if can't restore previous animation - select new */
|
||
|
if(!animation_manager->current_animation) {
|
||
|
animation_manager_start_new_idle(animation_manager);
|
||
|
}
|
||
|
FURI_LOG_D(
|
||
|
TAG,
|
||
|
"Load & Continue with \'%s\'",
|
||
|
string_get_cstr(animation_storage_get_meta(animation_manager->current_animation)->name));
|
||
|
|
||
|
bubble_animation_unfreeze(animation_manager->animation_view);
|
||
|
string_reset(animation_manager->freezed_animation_name);
|
||
|
furi_assert(animation_manager->current_animation);
|
||
|
}
|