unleashed-firmware/applications/lfrfid/scenes/lfrfid_scene_select_key.c

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#include "../lfrfid_i.h"
void lfrfid_scene_select_key_on_enter(void* context) {
LfRfid* app = context;
if(lfrfid_load_key_from_file_select(app)) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedKeyMenu);
} else {
scene_manager_previous_scene(app->scene_manager);
}
}
bool lfrfid_scene_select_key_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
bool consumed = false;
return consumed;
}
void lfrfid_scene_select_key_on_exit(void* context) {
UNUSED(context);
}