[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <toolbox/version.h>
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2021-09-28 09:40:39 +00:00
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#include <furi.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <furi_hal.h>
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2022-02-10 18:17:41 +00:00
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#include <dolphin/helpers/dolphin_state.h>
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#include <dolphin/dolphin.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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2021-09-28 09:40:39 +00:00
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#include "../desktop_i.h"
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2022-02-10 18:17:41 +00:00
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#include "desktop_view_debug.h"
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2021-09-28 09:40:39 +00:00
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void desktop_debug_set_callback(
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DesktopDebugView* debug_view,
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DesktopDebugViewCallback callback,
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void* context) {
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furi_assert(debug_view);
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furi_assert(callback);
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debug_view->callback = callback;
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debug_view->context = context;
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}
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void desktop_debug_render(Canvas* canvas, void* model) {
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2023-07-13 11:02:08 +00:00
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UNUSED(model);
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2021-09-28 09:40:39 +00:00
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canvas_clear(canvas);
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const Version* ver;
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char buffer[64];
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontPrimary);
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2023-07-13 11:02:08 +00:00
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uint32_t uptime = furi_get_tick() / furi_kernel_get_tick_frequency();
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snprintf(
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buffer,
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sizeof(buffer),
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"Uptime: %luh%lum%lus",
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uptime / 60 / 60,
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uptime / 60 % 60,
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uptime % 60);
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canvas_draw_str_aligned(canvas, 64, 1 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignTop, buffer);
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2021-09-28 09:40:39 +00:00
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canvas_set_font(canvas, FontSecondary);
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2023-07-13 11:02:08 +00:00
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// Hardware version
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const char* my_name = furi_hal_version_get_name_ptr();
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snprintf(
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buffer,
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sizeof(buffer),
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"%d.F%dB%dC%d %s:%s %s",
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furi_hal_version_get_hw_version(),
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furi_hal_version_get_hw_target(),
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furi_hal_version_get_hw_body(),
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furi_hal_version_get_hw_connect(),
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furi_hal_version_get_hw_region_name(),
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furi_hal_region_get_name(),
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my_name ? my_name : "Unknown");
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canvas_draw_str(canvas, 0, 19 + STATUS_BAR_Y_SHIFT, buffer);
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ver = furi_hal_version_get_firmware_version();
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const BleGlueC2Info* c2_ver = NULL;
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2022-06-26 12:00:03 +00:00
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#ifdef SRV_BT
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2023-07-13 11:02:08 +00:00
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c2_ver = ble_glue_get_c2_info();
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2022-06-26 12:00:03 +00:00
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#endif
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2023-07-13 11:02:08 +00:00
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if(!ver) { //-V1051
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canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, "No info");
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return;
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2021-09-28 09:40:39 +00:00
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}
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2023-07-13 11:02:08 +00:00
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snprintf(
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buffer, sizeof(buffer), "%s [%s]", version_get_version(ver), version_get_builddate(ver));
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canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, buffer);
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uint16_t api_major, api_minor;
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furi_hal_info_get_api_version(&api_major, &api_minor);
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snprintf(
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buffer,
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sizeof(buffer),
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"%s%s [%d.%d] %s",
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version_get_dirty_flag(ver) ? "[!] " : "",
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version_get_githash(ver),
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api_major,
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api_minor,
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c2_ver ? c2_ver->StackTypeString : "<none>");
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canvas_draw_str(canvas, 0, 40 + STATUS_BAR_Y_SHIFT, buffer);
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snprintf(
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buffer, sizeof(buffer), "[%d] %s", version_get_target(ver), version_get_gitbranch(ver));
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canvas_draw_str(canvas, 0, 50 + STATUS_BAR_Y_SHIFT, buffer);
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2021-09-28 09:40:39 +00:00
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}
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View* desktop_debug_get_view(DesktopDebugView* debug_view) {
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furi_assert(debug_view);
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return debug_view->view;
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}
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2023-07-13 11:02:08 +00:00
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static bool desktop_debug_input(InputEvent* event, void* context) {
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2021-09-28 09:40:39 +00:00
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furi_assert(event);
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furi_assert(context);
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DesktopDebugView* debug_view = context;
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2023-07-13 11:02:08 +00:00
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if(event->key == InputKeyBack && event->type == InputTypeShort) {
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2021-09-28 09:40:39 +00:00
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debug_view->callback(DesktopDebugEventExit, debug_view->context);
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}
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return true;
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}
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2023-07-13 11:02:08 +00:00
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static void desktop_debug_enter(void* context) {
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DesktopDebugView* debug_view = context;
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furi_timer_start(debug_view->timer, furi_ms_to_ticks(1000));
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}
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static void desktop_debug_exit(void* context) {
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DesktopDebugView* debug_view = context;
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furi_timer_stop(debug_view->timer);
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}
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void desktop_debug_timer(void* context) {
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DesktopDebugView* debug_view = context;
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view_get_model(debug_view->view);
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view_commit_model(debug_view->view, true);
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}
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2021-09-28 09:40:39 +00:00
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DesktopDebugView* desktop_debug_alloc() {
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2022-02-18 19:53:46 +00:00
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DesktopDebugView* debug_view = malloc(sizeof(DesktopDebugView));
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2021-09-28 09:40:39 +00:00
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debug_view->view = view_alloc();
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2023-07-13 11:02:08 +00:00
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debug_view->timer = furi_timer_alloc(desktop_debug_timer, FuriTimerTypePeriodic, debug_view);
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2021-09-28 09:40:39 +00:00
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view_set_context(debug_view->view, debug_view);
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view_set_draw_callback(debug_view->view, (ViewDrawCallback)desktop_debug_render);
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view_set_input_callback(debug_view->view, desktop_debug_input);
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2023-07-13 11:02:08 +00:00
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view_set_enter_callback(debug_view->view, desktop_debug_enter);
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view_set_exit_callback(debug_view->view, desktop_debug_exit);
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2021-09-28 09:40:39 +00:00
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return debug_view;
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}
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void desktop_debug_free(DesktopDebugView* debug_view) {
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furi_assert(debug_view);
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2023-07-13 11:02:08 +00:00
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furi_timer_free(debug_view->timer);
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2021-09-28 09:40:39 +00:00
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view_free(debug_view->view);
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free(debug_view);
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}
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