unleashed-firmware/applications/main/infrared/views/infrared_debug_view.c

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[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#include "infrared_debug_view.h"
#include <gui/canvas.h>
#include <gui/elements.h>
#include <stdlib.h>
#include <string.h>
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#define INFRARED_DEBUG_TEXT_LENGTH 64
struct InfraredDebugView {
View* view;
};
typedef struct {
char text[INFRARED_DEBUG_TEXT_LENGTH];
} InfraredDebugViewModel;
static void infrared_debug_view_draw_callback(Canvas* canvas, void* model) {
InfraredDebugViewModel* debug_view_model = model;
canvas_clear(canvas);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 64, 0, AlignCenter, AlignTop, "INFRARED monitor\n");
canvas_set_font(canvas, FontKeyboard);
if(strlen(debug_view_model->text)) {
elements_multiline_text_aligned(
canvas, 64, 43, AlignCenter, AlignCenter, debug_view_model->text);
}
}
InfraredDebugView* infrared_debug_view_alloc() {
InfraredDebugView* debug_view = malloc(sizeof(InfraredDebugView));
debug_view->view = view_alloc();
view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(InfraredDebugViewModel));
view_set_draw_callback(debug_view->view, infrared_debug_view_draw_callback);
view_set_context(debug_view->view, debug_view);
return debug_view;
}
void infrared_debug_view_free(InfraredDebugView* debug_view) {
view_free(debug_view->view);
free(debug_view);
}
View* infrared_debug_view_get_view(InfraredDebugView* debug_view) {
return debug_view->view;
}
void infrared_debug_view_set_text(InfraredDebugView* debug_view, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
InfraredDebugViewModel* model = view_get_model(debug_view->view);
vsnprintf(model->text, INFRARED_DEBUG_TEXT_LENGTH, fmt, args);
view_commit_model(debug_view->view, true);
va_end(args);
}