unleashed-firmware/applications/desktop/scenes/desktop_scene_fault.c

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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <furi_hal.h>
#include "../desktop_i.h"
#define DesktopFaultEventExit 0x00FF00FF
void desktop_scene_fault_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopFaultEventExit);
}
void desktop_scene_fault_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
Popup* popup = desktop->hw_mismatch_popup;
popup_set_context(popup, desktop);
popup_set_header(
popup,
"Flipper crashed\n and was rebooted",
60,
14 + STATUS_BAR_Y_SHIFT,
AlignCenter,
AlignCenter);
char* message = (char*)furi_hal_rtc_get_fault_data();
popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_fault_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
}
bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopFaultEventExit:
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_fault_on_exit(void* context) {
UNUSED(context);
furi_hal_rtc_set_fault_data(0);
}