unleashed-firmware/applications/archive/scenes/archive_scene_rename.c

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#include "../archive_i.h"
#include "../helpers/archive_favorites.h"
#include "../helpers/archive_files.h"
#define SCENE_RENAME_CUSTOM_EVENT (0UL)
void archive_scene_rename_text_input_callback(void* context) {
ArchiveApp* archive = (ArchiveApp*)context;
view_dispatcher_send_custom_event(archive->view_dispatcher, SCENE_RENAME_CUSTOM_EVENT);
}
const void archive_scene_rename_on_enter(void* context) {
ArchiveApp* archive = (ArchiveApp*)context;
TextInput* text_input = archive->text_input;
ArchiveFile_t* current = archive_get_current_file(archive->main_view);
strlcpy(archive->text_store, string_get_cstr(current->name), MAX_NAME_LEN);
archive_trim_file_ext(archive->text_store);
text_input_set_header_text(text_input, "Rename:");
text_input_set_result_callback(
text_input,
archive_scene_rename_text_input_callback,
archive,
archive->text_store,
MAX_NAME_LEN,
false);
view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewTextInput);
}
const bool archive_scene_rename_on_event(void* context, SceneManagerEvent event) {
ArchiveApp* archive = (ArchiveApp*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_RENAME_CUSTOM_EVENT) {
Storage* fs_api = furi_record_open("storage");
string_t buffer_src;
string_t buffer_dst;
const char* path = archive_get_path(archive->main_view);
const char* name = archive_get_name(archive->main_view);
string_init_printf(buffer_src, "%s/%s", path, name);
string_init_printf(buffer_dst, "%s/%s", path, archive->text_store);
archive_set_name(archive->main_view, archive->text_store);
// append extension
ArchiveFile_t* file = archive_get_current_file(archive->main_view);
string_cat(buffer_dst, known_ext[file->type]);
storage_common_rename(
fs_api, string_get_cstr(buffer_src), string_get_cstr(buffer_dst));
furi_record_close("storage");
if(file->fav) {
archive_favorites_rename(path, name, string_get_cstr(buffer_dst));
}
string_clear(buffer_src);
string_clear(buffer_dst);
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
consumed = true;
}
}
return consumed;
}
const void archive_scene_rename_on_exit(void* context) {
ArchiveApp* archive = (ArchiveApp*)context;
// Clear view
text_input_set_header_text(archive->text_input, NULL);
text_input_set_result_callback(archive->text_input, NULL, NULL, NULL, 0, false);
}