unleashed-firmware/applications/gui/modules/popup.c

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C
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
#include "popup.h"
#include <gui/elements.h>
#include <furi.h>
struct Popup {
View* view;
void* context;
PopupCallback callback;
osTimerId_t timer;
uint32_t timer_period_in_ms;
bool timer_enabled;
};
typedef struct {
const char* text;
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
} TextElement;
typedef struct {
int8_t x;
int8_t y;
IconName name;
} IconElement;
typedef struct {
TextElement header;
TextElement text;
IconElement icon;
} PopupModel;
static void popup_view_draw_callback(Canvas* canvas, void* _model) {
PopupModel* model = _model;
// Prepare canvas
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
// TODO other criteria for the draw
if(model->icon.x >= 0 && model->icon.y >= 0) {
canvas_draw_icon_name(canvas, model->icon.x, model->icon.y, model->icon.name);
}
// Draw header
if(model->header.text != NULL) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(
canvas,
model->header.x,
model->header.y,
model->header.horizontal,
model->header.vertical,
model->header.text);
}
// Draw text
if(model->text.text != NULL) {
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(
canvas,
model->text.x,
model->text.y,
model->text.horizontal,
model->text.vertical,
model->text.text);
}
}
static void popup_timer_callback(void* context) {
furi_assert(context);
Popup* popup = context;
if(popup->callback) {
popup->callback(popup->context);
}
}
static bool popup_view_input_callback(InputEvent* event, void* context) {
Popup* popup = context;
bool consumed = false;
// Process key presses only
if(event->type == InputTypeShort && popup->callback) {
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
popup->callback(popup->context);
consumed = true;
}
return consumed;
}
void popup_start_timer(void* context) {
Popup* popup = context;
if(popup->timer_enabled) {
uint32_t timer_period = popup->timer_period_in_ms / (1000.0f / osKernelGetTickFreq());
if(timer_period == 0) timer_period = 1;
if(osTimerStart(popup->timer, timer_period) != osOK) {
furi_assert(0);
};
}
}
void popup_stop_timer(void* context) {
Popup* popup = context;
osTimerStop(popup->timer);
}
Popup* popup_alloc() {
Popup* popup = furi_alloc(sizeof(Popup));
popup->view = view_alloc();
popup->timer = osTimerNew(popup_timer_callback, osTimerOnce, popup, NULL);
furi_assert(popup->timer);
popup->timer_period_in_ms = 1000;
popup->timer_enabled = false;
view_set_context(popup->view, popup);
view_allocate_model(popup->view, ViewModelTypeLockFree, sizeof(PopupModel));
view_set_draw_callback(popup->view, popup_view_draw_callback);
view_set_input_callback(popup->view, popup_view_input_callback);
view_set_enter_callback(popup->view, popup_start_timer);
view_set_exit_callback(popup->view, popup_stop_timer);
with_view_model(
popup->view, (PopupModel * model) {
model->header.text = NULL;
model->header.x = 0;
model->header.y = 0;
model->header.horizontal = AlignLeft;
model->header.vertical = AlignBottom;
model->text.text = NULL;
model->text.x = 0;
model->text.y = 0;
model->text.horizontal = AlignLeft;
model->text.vertical = AlignBottom;
// TODO other criteria for the draw
model->icon.x = -1;
model->icon.y = -1;
model->icon.name = I_ButtonCenter_7x7;
return true;
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
});
return popup;
}
void popup_free(Popup* popup) {
furi_assert(popup);
osTimerDelete(popup->timer);
view_free(popup->view);
free(popup);
}
View* popup_get_view(Popup* popup) {
furi_assert(popup);
return popup->view;
}
void popup_set_callback(Popup* popup, PopupCallback callback) {
furi_assert(popup);
popup->callback = callback;
}
void popup_set_context(Popup* popup, void* context) {
furi_assert(popup);
popup->context = context;
}
void popup_set_header(
Popup* popup,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_assert(popup);
with_view_model(
popup->view, (PopupModel * model) {
model->header.text = text;
model->header.x = x;
model->header.y = y;
model->header.horizontal = horizontal;
model->header.vertical = vertical;
return true;
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
});
}
void popup_set_text(
Popup* popup,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
furi_assert(popup);
with_view_model(
popup->view, (PopupModel * model) {
model->text.text = text;
model->text.x = x;
model->text.y = y;
model->text.horizontal = horizontal;
model->text.vertical = vertical;
return true;
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
});
}
void popup_set_icon(Popup* popup, int8_t x, int8_t y, IconName name) {
furi_assert(popup);
with_view_model(
popup->view, (PopupModel * model) {
model->icon.x = x;
model->icon.y = y;
model->icon.name = name;
return true;
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
});
}
void popup_set_timeout(Popup* popup, uint32_t timeout_in_ms) {
furi_assert(popup);
popup->timer_period_in_ms = timeout_in_ms;
}
void popup_enable_timeout(Popup* popup) {
popup->timer_enabled = true;
}
void popup_disable_timeout(Popup* popup) {
popup->timer_enabled = false;
}